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Ulasan terkini oleh DaveMoo

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Tercatat 0.0 jam
Another good expansion. Entertaining story, but the psijic skill line leveling was extremely not fun.
Diposting pada 21 November 2018.
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Tercatat 0.0 jam
Free.
Diposting pada 30 Oktober 2017.
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Tercatat 955.0 jam (Telah dimainkan 637.6 jam saat ulasan ditulis)
Best of the clicker/incremental games. I've played quite a few of them, and this one is not mindless. Trying different builds is interesting and unlocking research makes each reincarnation feel like progress. While there are plenty of guides online for efficient builds, the need to do specific things to unlock research and the research available at your particular level forces you try you own builds.
Diposting pada 12 Agustus 2017.
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Tercatat 53.5 jam (Telah dimainkan 44.8 jam saat ulasan ditulis)
I loved this game. Plays like an extended South Park episode. Combat is nothing special, but enjoyable enough.
Diposting pada 27 November 2016.
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Tercatat 7.6 jam (Telah dimainkan 7.1 jam saat ulasan ditulis)
I have only cleared 52% of the first area but I love this game so far. I will update the review as I complete more.

The game is beautiful. It introduces new mechanics very smoothly. The leveling seems to be a bit of an illusion as I usually can only level one thing due to prerequisites. Perhaps those who don't search every crevice might actually have to choose perks. I have already experience one interesting mechanic where platforms appear or don't appear depending upon whether they are in the radius of a glowing ball that you can carry. While I die a lot, I never feels stuck. The game seems generous with allowing me to set save points and repeated deaths are usually just an issue of timing when jumping across small platforms with projectiles flying by.
Diposting pada 30 April 2016.
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Tercatat 198.4 jam (Telah dimainkan 97.7 jam saat ulasan ditulis)
Amazing game. Steam says I have 100 hours so far, but I think I'm closer to 50. I started at the hardest difficulty but lowered it to the second hardest because I wanted to speed up my run through the story. It also seemed I would be really scrounging for ammo to more powerful guns if I stuck with the harder difficulty. Combat is greatly improved from previous Bethesda Fallouts.

Boston is really done well. They included a lot of landmarks. Very impressive. They took some liberties jumbling streets and towns, but how else can they include Salem and Concord.

I have enjoyed the story quite a bit so far. As someone who considers Fallout one of my top 2 franchises (along with Mass Effect), I have not experienced any disappointment with this game. Well, except maybe the guy on the radio whose banter is pretty lame. I suffer through him because I can't the songs out of my head. Not a musical genre I care for, but Fallout always makes me enjoy music I wouldn't otherwise. The lyrical relevance of songs is also often quite clever. I am also impressed how generally bug free Bethesda got the game at launch. That was a new experience.

I do not preorder many games, but this is the second Fallout game I preordered (granted, with 22% off) because I knew that it would be almost impossible for Bethesda to make a Fallout game I wouldn't love.

I have cheated a little by using the console to permanently boost my carry weight. I had been making a lot of trips to drop off inventory for future crafting and got tired of the wasted time. I am not a bit crafting person and I found it a bit frustrating the one time I tried to put walls together to build a house in a settlement. That wasn't a big deal for me as I am happy to have a reason to ignore that game feature.
Diposting pada 3 Januari 2016.
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Tercatat 260.6 jam (Telah dimainkan 43.9 jam saat ulasan ditulis)
Much, much, much fun. As a completionist, I feel less like a drone clearing an area than I did with Dragon Age: Inquisition. The dialogue is great. The NPCs may be the most well done that I've seen in a modern RPG (that has so many NPCs). I don't consider older text based RPGs because it is easy to make all the NPCs deep when it is all text based. It is a lot harder when you have voice acting and facial expressions.
Diposting pada 29 September 2015.
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Tercatat 18.7 jam (Telah dimainkan 1.7 jam saat ulasan ditulis)
I am playing on a Surface Pro 3. Mediocre touch UI. Navigation is safer with keyboard, especially in combat. Spells are almost impossible with touch. I use a hybrid approach of using the keyboard to move and the touch screen to do attacks and manage inventory. With spells, it is quite touch as I typically use the trackpad to set up a spell and try to fire it with touch, which is hit or miss.

I have a negative review previously, but I have changed it after grudgingly using the keyboard. It is a shame that the touch UI is not as good as the iOS touch UI. But it is still a good game.
Diposting pada 21 September 2015. Terakhir diedit pada 25 Desember 2016.
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Tercatat 1.6 jam (Telah dimainkan 1.1 jam saat ulasan ditulis)
Impressive ZZZ title. Celebrity filled voice acting. Intuitive controls. Definitely a top-500 game.
Diposting pada 3 Juli 2015. Terakhir diedit pada 5 Juli 2015.
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Tercatat 6.1 jam
One of my favorite puzzle platformers. Very clever use of time. Levels are grouped together and each group of levels will introduce a new mechanic. Some levels require a lot of thinking. One of the few puzzler-based games that I would return to every few months to see if I could finally figure out levels I was stuck on. Perhaps the not very interesting story is a benefit as I am not tempted to search the Internet for solutions to challenging levels in order to progress the story. Clearing tough levels is very satisfying.

When new mechanics are introduced, the game does a good job increasing the difficulty level to level, easing you along until you come across a brain teaser.
Diposting pada 3 Juli 2015.
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Menampilkan11-20 dari 26 kiriman