17
Products
reviewed
207
Products
in account

Recent reviews by DatGameh

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Showing 1-10 of 17 entries
No one has rated this review as helpful yet
1 person found this review funny
2.6 hrs on record (2.0 hrs at review time)
You drive, you drift, you boost, you drift faster, you boost faster, you drift fastest, you boost fastest.

It's a fantastic example of one of those 'simple' games of decades past, where pure, precise gameplay is all you need to enjoy it.

Drive fast, tumble about, ram barriers and beat your time. What more can you ask for?

Posted 22 September, 2024.
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1 person found this review helpful
4.4 hrs on record (3.1 hrs at review time)
Really cool game with a really cool feel
Real satisfying to shoot up some freaks

But, some general level design issues:

Some areas have breakable floors that could force you to reset but it ain't super obvious when you should

Final levels rely a LOT on level memorization to win, and not in a satisfying way. Less skill involved, mostly hoping you guess right or remember the path over the past 20+ times you die. Too many dead-ends and loops for those kinda levels tbh

But
Schuut is good fun
If you thought Killer7 was fun for some reason, you should like this too
Everything except the last few levels
Posted 31 March, 2024.
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1 person found this review helpful
61.4 hrs on record (35.4 hrs at review time)
I've anticipated this game for three years, and now that I have it... I gotta say it's met my expectations and then some!

First off, as a game in general, it's not perfect. It lacks character/movestyle variety (all cosmetic; for some, a good thing), most characters are end-game content, some abilities are never hinted, some stuff can be a bit cryptic, and the missions are very easy.

But... as a first game of a potential series? It is perfect. The game nails its fundamentals and is an absolute blast because of it. Its movement and mechanics so slick, it'll easily suck you into a flow. Before you know it, you'll be scoring in the millions in no time. The controls are great for both controller and Keyboard/Mouse, too, but the latter done so well I think it's the better choice! And the story? Honestly, it's pretty enticing, I think many would really like the narrative.

At the end, It's a game I thoroughly recommend. My only wish is had it had more content because it feels a bit bare... which say as a good thing. When you play a game wishing for more rather than wishing it was different, you know that it has a future.

9/10 from me. A definite must play for skating fans, and a great entry to skating games. Team Reptile has proven themselves once more to being one of the best indie developers of the past decade.
Posted 22 August, 2023.
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1 person found this review helpful
561.7 hrs on record (524.5 hrs at review time)
Early Access Review
The ultimate vehicular sandbox out there.

Is it a game? Well, as "game" as Garry's Mod is:
Not a game, but a plaything to toy around with. A simulator, you could say.
You can do plenty of things. Time trials, scenarios like cop chasing, freeroaming, etc.

But I think the greatest thing about this game is the depth.
When you drive a car, you know that you are driving a complete car.
The car isn't just some cube with wheels and predefined values, it's the sum of its many parts.
Take some parts, and it will behave differently. Bend some parts, and it will also behave differently.
It isn't just about avoiding crashes, but it's also about knowing the limits of your car.
Having stiff/stock suspension and driving over curbs all the time? Don't be surprised when your wheels get bent.
Driving aggressively and jumping around with an unmodded car? Expect a busted suspension.
Accidentally knocked off or bent the rear spoiler sideways? Careful not to let your rear wheels slip.

The game doesn't hold back on realism in any single way. Which is why it's performance intensive and also why no car manufacturer is willing to add their car to the game.
But I think these facts are only testament to how good this simulator is at what it aims to do.
The only real missing feature so far is tearing metal and shattering plastic (as you can only bend and crush metal at this point), but it's only a matter of time before even this is possible.
Posted 1 April, 2021.
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1 person found this review helpful
18.5 hrs on record (5.4 hrs at review time)
A terrific arcade game that is feels as great to play as it looks. It takes many aspects of other well known arcade games to make a game that I think is worth every penny.

The driving physics is definitely reminiscent of Burnout and the (very) strong slipstreaming/drafting mechanic very much feels like Ridge Racer. All in all, execution was really done well.
Clearly the aesthetic was based on Virtua Racer, mostly due to the textures used... or the lack of. Virtua Racer used only flat shaded polygons to "texture" the game, unlike Daytona USA.
In the way the game plays, I can't really say anything in particular.
Nothing revolutionary or new makes this game distinct to arcade games of years past, but that isn't necessarily a bad thing either.
It's definitely what I looked forward to while waiting for the game's release, and pretty much why I enjoy this game as much as I do now.

Many do complain about the AI though, but I think the way the AI is designed is purposeful.

Much like in Ridge Racer, the AI takes advantage of the strong slipstreaming to "rubberband" when you're ahead.
So, don't expect to lead the whole race. Just keep drifting and boosting whenever you can. This is where the real challenge lies.
There are also complaints about a ridiculously aggressive AI, but I think it was meant to be that way. At one point, this game was supposed to be a combat racer, so that bit was probably left in tact in the way the AI drives.
I guess the description could have been written better to take into account this aspect of the game.

One genuine complaint I do have are the collision physics, short race lengths and somewhat bland course designs.
Getting hit in the right angle can spin your car around (which is beyond frustrating, even in combat racers); I'd think making the car turn less severely in collisions will solve this problem completely.
Races as short in duration as each last about 1.5 minutes and design-wise the tracks do not have any unique identities that would make them distinct from each other. A few more laps would make each track more enjoyable I think, and also allows space for comebacks. As for the course design, the ones in the "Boss Level" DLC pack are well done IMO, especially the first track. I'm looking forward to future tracks with that kind of style.

But all in all, I don't think this game has many outstanding flaws that would hinder you from having a terrific experience.
There are very very few racing games out there of this kind. Simple arcade action and terrific local multiplayer.

I'd give it an 8.5/10: Terrific execution, but somewhat bare track designs and very unforgiving collision physics.
Posted 4 January, 2021. Last edited 4 January, 2021.
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No one has rated this review as helpful yet
22.8 hrs on record (22.7 hrs at review time)
Jump into a Giant Hadron Collider and become one with energy.
Take quantum mechanics literally as you quantum jump from particle to particle.
Collect traces of subatomic particles then slam against another to discover subatomic entities.
To conclude with the discovery of The Y and X Bosons, the final Gauge Bosons.

It's an incredible endless runner with a sense of speed that few games can replicate.
With its simple, solid mechanics and very unique selection of levels to play from, you'll find yourself enjoying this game for hours on end.
Posted 9 August, 2020.
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1 person found this review helpful
505.2 hrs on record (168.7 hrs at review time)
I don't know what to say...
The game is just perfect in every sense.
Nothing feels outright broken or cheesy. It's executed very well, especially for a two person team.

Despite the game's age, it's still getting plenty of new updates in the future (thanks to a certain Youtuber), so don't think your money is spent on a finished game.
Posted 29 July, 2020.
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1 person found this review helpful
97.6 hrs on record (7.3 hrs at review time)
Receiver is a fantastic experience that puts you in the shoes of a person who doesn't know how to use guns.
Everything you instinctly knew about guns from all forms of media are turned upside down as you now have to figure out the ins and outs of the guns through the game's demanding variety of commands. And though it may be clunky, it's done pretty well. So well in fact, that some of the features may not be simulated even in VR.

However, know this:
A more accurate name for this game is Reciever Remastered. There isn't much that separates this game from the last. While that may put off some people, if you play this game with that expectation, you're gonna have a lot of fun.
Posted 14 April, 2020. Last edited 16 April, 2020.
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20 people found this review helpful
33.5 hrs on record
Okay so Bloodstained... a good game for only Castlevania fans. If you're looking to get into Castlevania games, although this is made very much by the man Iga himself, this is a bad first impression.

The latter 1/4 of the game is pretty rushed. Recycled enemies (i.e. literally the same enemy but larger), a janky ass plot twist, poor animation, terrible level design, missing bosses, broken promises from day one, etc.
The last few levels had only like 5 unique monsters compared to other levels which had about 7-15 unique monsters.
Not to mention, you will get lost unless you pay really good attention to conversations that happen once.
If you skip them, there are no hints nor "objectives" that you could read later to know how to progress.

Oh, and just a heads up when you're playing for the first time, there is one 'spell' that you need to use to progress and it comes from a common monster. NOT a boss... and there is nothing indicating that it's what you're supposed to use. I really thought I was sequence breaking, but it really is the way you're supposed to do it.

I'd give it a 6.5/10. It's still a really fun game, don't get me wrong, but I think the Overwhelming Positive reviews give this game too much credit, and so I make this review in an attempt to balance the positive reviews out. Though, if you still want to play this game, keep the above expectations in mind and you're sure to enjoy it.
Posted 31 March, 2020.
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2 people found this review helpful
44.0 hrs on record (31.1 hrs at review time)
Overgrowth is a combat-oriented game that focuses purely on player skill rather than character stats.
Movement plays a large role as well as wits, as reading the opponent will be a more reliable tool than purely using visual indicators. One-on-one battles can be challenging, and battles against multiple opponents even more so. But it is not impossible. Enemies will often play with a mix of defense and attack, so it will be rare to be overrun by enemies as they will still keep distance from you.

In addition to this, the game also has a very powerful level editor system that was host of a lot of mods over the past decade. Some of them can be found and installed from the workshop, and many more can be found in the Wolfire forums.

However, it is worth mentioning that the game is underwhelming as compared to the original expectations.
It was meant to be set in a world much more deep and expansive than its current state. Due to development that lasted over 10 years, problems arose and (big) compromises had to be made. One large contributor to the problem the main artist/writer leaving the team mid-way. The built-from-scratch engine also has some optimization issues as well, though it is somewhat rare to encounter it.

It's a very niche game in its current state. The game is already in its final version, so don't expect any updates in the future. But if you play the game with the expectation that this is practically a "fully-fledged demo" (made primarily by one/two people) that relies on mods for much of its content, you'll find this game very enjoying to play. I know I did.

(Not to mention, the game included (Receiver) has proven to be a very fun game as well.)
Posted 4 July, 2019.
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Showing 1-10 of 17 entries