Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
⠀⠀⠀⠀⢡⣤⣿⣿
⠀⠀⠀⠀⠠⠜⢾⡟
⠀⠀⠀⠀⠀⠹⠿⠃⠄
⠀⠀⠈⠀⠉⠉⠑⠀⠀⠠⢈⣆
⠀⠀⣄⠀⠀⠀⠀⠀⢶⣷⠃⢵
⠐⠰⣷⠀⠀⠀⠀⢀⢟⣽⣆⠀⢃
⠰⣾⣶⣤⡼⢳⣦⣤⣴⣾⣿⣿⠞
⠀⠈⠉⠉⠛⠛⠉⠉⠉⠙⠁
⠀⠀⡐⠘⣿⣿⣯⠿⠛⣿⡄
⠀⠀⠁⢀⣄⣄⣠⡥⠔⣻⡇
⠀⠀⠀⠘⣛⣿⣟⣖⢭⣿⡇ Que onda papito como andas
⠀⠀⢀⣿⣿⣿⣿⣷⣿⣽⡇
⠀⠀⢸⣿⣿⣿⡇⣿⣿⣿⣇
⠀⠀⠀⢹⣿⣿⡀⠸⣿⣿⡏
⠀⠀⠀⢸⣿⣿⠇⠀⣿⣿⣿
⠀⠀⠀⠈⣿⣿⠀⠀⢸⣿⡿
⠀⠀⠀⠀⣿⣿⠀⠀⢀⣿⡇
⠀⣠⣴⣿⡿⠟⠀⠀⢸⣿⣷
⠀⠉⠉⠁⠀⠀⠀⠀⢸⣿⣿⠁
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈
TF2 originally launched with only 6 classes, Scout, Soldier (then known as Anti-Tank, but later renamed Soldier after it was found that there were no tanks in the game), Engineering, Demolition Man, Heavy Weapons, and Medic.
Sniper and Spy was added in response to to player feedback that the game lacked homoerotic sexual tension. Pyro was later added in their own dedicated update.
The game's longevity can be attributed to it's transition to a Free-To-Play model, where no purchases are necessary to download and play the game; although the EULA states that the player's soul is property of Valve for all of eternity after the event of their material death.
__
/> フ
| . . l
/` ミ_xノ
/ |
/ ヽ ノ
│ | | |
/ ̄| | | |
| ( ̄ヽ_ヽ)__)
\二つ