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Análises recentes de DainBramage77

A apresentar 1-6 de 6 entradas
Ainda ninguém achou esta análise útil
4.1 hrs em registo
Cute game! Very much inspired by Simpson's Hit N' Run with simple, but fun driving and platforming mechanics.
Adorable art-style, neat soundtrack, and a good sense of humor throughout.
A short but sweet collect-a-thon that can be enjoyed by anyone, especially kids.
Publicado a 30 de Novembro.
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18.5 hrs em registo (15.6 horas no momento da análise)
No seriously, why do they all have to wear those ridiculous ties?
Publicado a 23 de Novembro de 2023.
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8.2 hrs em registo (4.7 horas no momento da análise)
Hot Pursuit 2010 is still an excellent racing game, even if this "remaster" feels more like a re-release or complete edition rather than a full remaster. This was and still is my favorite NFS game since it reminded me more of the old-school, pre-Underground days with just enough Burnout mechanics to keep it fresh.

The single player game now had the DLC integrated into the campaign, so now PC players can play that content (officially) for the first time. Muiltiplayer is now even better with new modes, a "quick match" option, and cross-play with consoles. Even if the PC version seems dead, there's plenty of console players to play with.

The "Remastered" part is a little disappointing, however. The cars and road textures look a little better, but the rest of the game still looks like it did in 2010 (which still looks good, just not the upgrade you'd expect in 2020). The game is missing a couple of cars (due to licensing issues, but still a bummer). The game only runs up to 60fps and currently has no wheel support, which doesn't bother me too much but might bother some other racing fans.
Publicado a 26 de Novembro de 2020.
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7.8 hrs em registo (5.4 horas no momento da análise)
Got this game for free from HumbleBundle. For a free game, it's not terrible. At it's best, it's a pretty average military FPS. But I find it a hard game to recommend for any price more than a few bucks.

Campaign:
First off, this campaign is short. It only took me about three and a half hours to complete on the normal difficulty without rushing anything. Not only that, the game ends on what feels like a cliffhanger for a sequel that'll never get made (Homefront: The Revolution is apparently not related to this game's story). You can replay it if you really want the collectables and achievements, but there's not much else.
Other than the length, the campaign is your typical, linear, heavily-scritped, military FPS campaign. The actual shooting mechanics are pretty good and a few of the combat sequences can be fun to fight through. Unfortunately, most of the time the game wants to hold your hand through the story by having you follow slow NPCs or wait for them to tell you to do something. Not only that, but the campaign can get buggy at times with NPCs getting you stuck in a doorway or friendly characters ignoring enemies right in front of them.
The story itself is also pretty diappointing. It's starts off strong with a good intro to the game's world, but then fizzles out in the end. I personally didn't care for any of the characters and the dialogue is mostly pretty cliché. The game tries to show some "shocking" moments that instantly lose thier effectiveness once the shooting starts back up.

Multiplayer:
The multiplayer portion of the game fares a little better that the single player mainly because it has some neat ideas that were new at the time of the game's release. The gameplay is what you get when you mix Battlefield's large maps and vehicles with Call of Duty's perks and shooting mechanics. During a match, you'll earn BattlePoints for objectives and kills which you can use to buy equipment on the fly (like armor, RPGs, and airstrikes) or spawn in a vehicle. Players who are on a killstreak have their area marked on the enemy team's map making it more risky for them to stay in one place.
Matches can be fun and intense about half of the time and frustrating for the other half. Maps can get too chatoic very quickly when there's constant helicopters, tanks, drones, and airstrikes littering the map. Unless you're camping with a sniper rifle or good with an RPG, don't expect to last long as a normal infantry soldier. Bad spawn points and lag can also detract from the experience. There were times where I spawned in the vicinity of an enemy or got immediately blasted by an airstrike. The player count is currently on the low side, so don't expect too many populated servers.

My overall score: 2.5/5. It has it's moments, especially in the multiplayer, but is mostly underwhelming.
Publicado a 12 de Dezembro de 2017. Última alteração: 12 de Dezembro de 2017.
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15.9 hrs em registo (15.4 horas no momento da análise)
Subterranean Chronicle could probably be nominated for three of these Steam Choice Awards.

A great story with mostly clever writing, a bunch of likable characters, and a fun and unique battle system. This indie game implements player choice better than some AAA games I've played and depending on your choices, you'll either be cracking up or feeling terrible. It also has one of the best 4th-wall breaks I've seen in a game.

If for some reason Toby Fox decides to not make another game, then I hope he continues to make more music, because the game's soundtrack is fantastic. The rest of the sound effects are pretty plain. The "retro" graphics can be underwhelming at times (except for a scene near the end that caught me off guard), but the character designs are pretty unique.

Overall, it's a excellent indie game that I highly recommend, especially if you love surreal games like Earthbound.
Publicado a 28 de Novembro de 2016. Última alteração: 28 de Novembro de 2016.
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2 pessoas acharam esta análise útil
41.5 hrs em registo (11.1 horas no momento da análise)
Homeworld Remastered Collection is a modern HD remake of two classic sci-fi real-time strategy games, Homeworld 1 and 2. Homeworld played like many other RTS games at the time: you'll command your star fleet, harvest resources, research technologies to build more ships, and attack other enemy fleets. However, in Homeworld, the game took place entirely in three-dimensional space, resulting in units not just moving horizontally, but also vertically, adding an extra tactical layer to the combat. Watching the combat between large groups of spaceships flying around each other was a sight to behold back then and now it looks even more amazing in the Remastered Collection. Gearbox has updated the visuals to modern standards and ships now have an incredible amount of detail. Even with the enhanced graphics, the game still manages to not be too demanding on hardware and it runs smoothly without any major stability issues. The user interface has also been updated for both games and it feels cleaner and more usable now. They even remastered the audio and the cutscenes with voice overs and music sounding much clearer and the animations looking more high-definition. The entire package isn't without its faults, however.

The remastered version of Homeworld 1 feels like it was ported over to the enhanced Homeworld 2 engine without properly adjusting and balancing the campaign for it. Ships won't stay in formation when attacking (might be just a bug for now), researching technologies costs resource units now, some prices for constructing ships have changed, ship AI behavior seems to glitch out at times, and other minor differences. Worst of all, the remastered campaign seems to have borrowed the auto-balancing difficulty from the Homeworld 2 campaign. This might result in frustratingly difficult situations in some missions if you did too well in the last mission. Still, none of this is game-breaking and some might still enjoy the game and only have a few problems with it (especially those who have never played the game in the first place). All of this is sure to annoy veteran Homeworld players and hopefully Gearbox can fix some of it soon. At least the package inculdes the original "Classic" version of Homeworld 1 which is still very playable and fun by today's standards, even with the dated visuals.

Homeworld 2 Remastered seems to be pretty well intact, but that's not really a surprise given the fact that it's running on an enhanced version of the same engine. You can play the "classic" version of Homeworld 2 if you want, but considering the remastered version is the exact same game with better graphics and presentation, there's not much of a reason to go back now (except for some Skirmish mode differences). It's pretty much there for preservation and it's still a nice thing to have in the package.

Which Brings me to the multiplayer mode. It's a good thing the multiplayer still has a "BETA" label attached to it because it does feel a bit unfinished. The multiplayer suite for the Remastered Collection is a mixture of the multiplayer modes from Homeworld 1 and 2. You can pit the two Homeworld 1 factions against the two Homeworld 2 factions now, but this results in some balance issues. The HW1 factions are underpowered compared to the HW2 factions right now and the game feels more like HW2 multiplayer with HW1 factions patched in rather than a true mix of the two games. For right now, just use HW2 factions until Gearbox decides to fix the balance issues.

Despite some blemishes in the Homeworld 1 Remastered campaign and the multiplayer mode, I'd still recommend the Remastered Collection simply because there's nothing quite like Homeworld on the market right now and it's the first time the series has been on a digital platform. The gameplay still holds up very well to this day and the storylines for both games are still just as good as they once were. I'd even say this package is worth it just for Homeworld 1 Classic and Homeworld 2 Remastered alone. If you've never experienced either game and you have an interest in story-driven RTS games or massive space battles in general, you owe it to yourself to play Homeworld.
Publicado a 27 de Fevereiro de 2015. Última alteração: 27 de Fevereiro de 2015.
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A apresentar 1-6 de 6 entradas