DPChestNut
Jacob Anderson
Colorado Springs, Colorado, United States
Currently Offline
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Tom Clancy's Splinter Cell Blacklist
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Review Showcase
2 Hours played
Silent Hill F: A Foggy Turd in the Franchise's Graveyard
★☆☆☆☆

Ah, Silent Hill f because why not take a beloved horror icon and turn it into a glitchy, uninspired dumpster fire? Leave it to Konami, the kings of botching remasters and reboots, to deliver yet another polished turd just enough to fool the die-hard fans into buying it. This game is like that disappointing sequel nobody asked for, but hey, at least it's consistent with Konami's recent track record of sucking the life out of their classics. Remember the Metal Gear Solid Master Collection? That half-baked remaster that launched with more bugs than a roach motel, crappy frame rates, and controls that felt like they were ported from a flip phone? Yeah, Silent Hill f is basically that, but with fog and fewer excuses.

From the get-go, the character designs scream "we didn't try." These abominations look like they were modeled by someone who learned Blender yesterday lifeless eyes that stare into your soul (not in a scary way, just a dead-fish way), hair that defies physics by clipping through everything, and outfits so bland they make office casual look edgy. It's as if Konami's art team drew inspiration from stock photos of depressed mannequins. And the lip syncing? Ha! It's like watching a bad ventriloquist act where the dummy's mouth moves five seconds after the words come out. Syncing audio must be rocket science over at Konami HQ, because this is amateur hour levels of bad – pulling you out of the "horror" faster than a jump-scare in a clown convention.

The story? Oh, honey, there is no story. It’s like Konami forgot Silent Hill is supposed to weave psychological dread with layered narratives. Instead, we get a vague, incoherent mess that feels like a first draft scribbled on a napkin during a lunch break. The main character stumbles through the fog with no clear purpose, no emotional stakes, and no reason to care. Then there’s her so-called friend Shu, who’s about as useful as a screen door on a submarine. This guy’s supposedly her old pal from way back when they played Space Invaders together. But when the monsters start crawling out of the fog, does Shu step up? Nope! He bolts faster than you can say “coward,” leaving our poor protagonist to fend for herself against the horrors. Every time the fog thickens or a monster lurches, Shu’s conveniently missing, probably hiding in a corner reminiscing about pixelated aliens while you’re stuck fighting for your life. Friends like these, who needs enemies? The whole cast feels like an afterthought, with zero depth or reason to exist beyond padding out the cutscenes.

Gameplay? More like game-pain. This is a tedious trudge through mechanics so outdated and clunky, you'd think it was a remaster of a PS1 demo disc. Combat feels like swinging a wet noodle at shadows, with hit detection that's about as reliable as Konami's quality control. Exploration? Just endless wandering in repetitive mazes that make you question your life choices. Puzzles are either brain-dead simple (push button, receive nothing) or so convoluted they require a walkthrough from day one. It's survival horror alright – surviving the urge to uninstall after 20 minutes.

The monsters, oh god, the monsters. These should be the heart of Silent Hill – twisted manifestations of guilt and fear. Instead, we get generic blobs and humanoid freaks that look like they were modeled in five minutes using free assets. No creativity, no scares, just predictable jump-scares and AI so dumb they get stuck on walls. Fighting them feels less like horror and more like swatting flies in a poorly lit room. Where's the nightmare fuel? Buried under layers of mediocrity, apparently.

The graphics are the only half-decent part, with lush, misty environments that almost trick you into thinking this isn't a total waste. But nope, it's all built on Unreal Engine 5, which is like strapping a Ferrari engine to a shopping cart. What a tragic misuse of tech – stunning visuals wasted on a game that's as fun as watching paint dry in the rain. Konami's been on a roll with these flops lately: the Metal Gear remaster was a glitchy mess that alienated fans, and don't even get me started on their other half-as sed cash-grabs like that Yu-Gi-Oh! whatever that bombed. It's like they're actively trying to kill their IPs one lazy release at a time.

In summary, Silent Hill f is Konami's masterpiece of mediocrity – a sarcastic "fu ck you" to anyone who still cares about the series. Avoid it like the plague, unless you enjoy corporate incompetence in 4K. 1/10, and that's generous.
Screenshot Showcase
Batman: Arkham Asylum GOTY Edition
Review Showcase
Splinter Cell Blacklist: A Stealth Masterpiece

Rating: ★★★★★

Splinter Cell Blacklist marks a triumphant return to the shadows for Sam Fisher, delivering an espionage experience that not only lives up to its predecessors but also introduces new elements that enhance the franchise. Despite the sad departure of Michael Ironside, the iconic voice behind Sam Fisher, the game manages to keep its grip on players with a compelling narrative and excellent replayability.

The story follows Sam Fisher, who is now in charge of the recently established Fourth Echelon, as he deals with the Blacklist, a string of terrorist assaults that get worse. The compelling narrative transports players around the world while combining themes of international terrorism, political intrigue, and personal vendettas. Every task feels like an important component of the overall story, adding to the suspense and making gamers want to keep playing.

The narrative is simply amazing; it spins a gripping yarn of terrorism and global intrigue. Blacklist skillfully incorporates Fisher's prior experiences into the story, providing gamers with a feeling of coherence while embracing newcomers. The Blacklist itself, a countdown of intensifying attacks, adds a sense of urgency to the action, emphasizing the importance of each covert move and decision.

Though it was obviously disappointing to see Michael Ironside leave the post for health reasons, Eric Johnson does a fantastic job filling Sam Fisher's shoes. Johnson does a fantastic job of capturing Fisher's essence, adding his own personal touch without sacrificing the character's recognizable charm and toughness. The changeover goes smoothly, and Johnson should be commended for maintaining Sam Fisher's character in the midst of a challenging situation.

The real strength of Splinter Cell Blacklist lies in its gameplay mechanics. Players can approach each task in a variety of ways thanks to the clever combination of action, stealth, and gadgetry. The game supports a range of playstyles, regardless of whether you like a more aggressive attack style or a quiet takedown strategy. The gameplay is kept interesting by the variety of mission objectives and environments, and the strategic planning that is needed to complete them adds even more depth.

While we celebrate Blacklist's success, the Splinter Cell series' future is still up in the air. Ubisoft has been tight-lipped about the upcoming game, fans are excitedly awaiting more news. Modern game technology holds enormous promise for a revolutionary Splinter Cell experience. It is exciting to think that Ubisoft will take use of the opportunity to explore new areas, take on increasingly cunning foes, and use state-of-the-art equipment.

But it's critical to talk about worries about Ubisoft's direction since Splinter Cell Blacklist came out. The studio's once-bright reputation has been clouded by the emergence of contentious microtransactions, a perceived lack of originality in certain games, and internal problems that have an impact on workplace culture. Supporters anticipate that Ubisoft's emphasis on producing high-quality experiences—especially with the impending Splinter Cell remake—will signal a return to the principles that helped establish the company as a major player in the video game industry.

In conclusion, Splinter Cell Blacklist is a testament to the enduring legacy of the franchise. Its engaging story, impeccable gameplay, and the commendable efforts of Eric Johnson in filling Michael Ironside's shoes make it a standout title. As we await the next chapter in Sam Fisher's saga, fans can only hope that Ubisoft steers the series back towards its roots, delivering the stealthy, immersive experiences that made Splinter Cell a household name.
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Recent Activity
18 hrs on record
last played on 13 Oct
9.5 hrs on record
last played on 12 Oct
Jelly_Donuts 5 Jan @ 2:10am 
cool dude. glad trump took the bullet over this guy fr fr
Vydals 17 Oct, 2024 @ 11:59pm 
+rep unc
distant 10 Sep, 2024 @ 6:16pm 
+rep pretty rad chad:steamhappy:
inri 14 Jun, 2024 @ 8:52pm 
you could not be anymore wronger, thats correct
Seriously_Legit 11 Jan, 2024 @ 8:30pm 
+rep hes playing Lego Batman as I write this, that's automatic Goat Level
Devour Coke 20 Dec, 2023 @ 12:04am 
+rep mad sus, but hes alright