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Recent reviews by Ctrl+Alt+Llama

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212 people found this review helpful
3 people found this review funny
7
3
2
2
7
4.4 hrs on record
This isn't a bad game by any stretch but it's quite basic.

From previous reviews I can see people have been comparing this to Journey to the savage planet. However, this really isn't true. They may share a similar theme but the gameplay is quite different. This is a simple, on rails platformer with mild puzzle elements.

The animations and some of the models are not the best. Strangely, the main character is poorly animated in cutscenes and their model looks like an unfinished playdough figure with sausage fingers and stick legs (I honestly thought she had prosthetic limbs for half the game).

The puzzles are rather simple and basic. I can't say there was any real complexity till possibly the end level. A lot of the puzzles just end up being; suck up the gunk and put the plant that springs up in the green puddle to get up that step you can't reach.

Combat, can't really say it exists. What few combat encounters exist are nothing more than a minor inconvenience. There are 3 enemies. Little critters that you just punt away, stationary plants that shoot fireballs at you but they serve more as a puzzle element than an enemy to be honest (you just navigate around them till you can reach and kill them to continue the level) and what i think was meant to be a mini boss (you're meant to lead it into rocks to stun it then attack its back. I literally just stood by a rock and it repeatedly headbutt the rock stunning it.

Platforming. Very basic, move and jump. Sometimes there's spinning platforms. The game very much railroads you as you can only jump very slightly. You can also only really jump in pre-designated spots (yellow markers). you'll come across a step for instance and despite it being perfectly level, you can only jump on the yellow section. You can also only stand on designated platform plants. while other things may look like you could land on them, you'll clip right through.

Exploration. You can scan some stuff but a majority of things you can't. The only point to scanning is to progress your upgrades. Not really any secret areas, every now and then there will be a slight fork in the path that immediately ends, that's your secret. There's no collectables or things like that in this game. You gather 4 resources from plants and rocks. Upgrades require you scanning things to slowly unlock them in a linear progression and then use the resources to buy them. There are 6 teleport points in the game. You can only upgrade your tool at the base camp. There's no reason really at all to ever back track. You don't unlock new tools that let you open new areas or find new secrets. This makes having to travel to basecamp every time you want to upgrade just an annoyance. Honestly the upgrades are just minor quality of life upgrades and you really don't need them. The upgrades that make you go faster are probably all you'll use. I'd like to say the combat upgrades are useful but combat is small, rare and over quickly.

I 100% complete the game in 4 hours. That's with no back tracking. When I thought I'd finally made it to mid game, it turned out I was more or less at the end. Story is a cool concept but not really fleshed out. I get the strong feeling more was planned but the devs ran out of time or money and rushed this game out. After rescuing a guy he mentions a north, east, south and west tower but you then just proceed right to the end game location.

While this may look like an adventure, open world exploration game where you collect resources and find upgrades to help you progress, it is not. It is a simple platformer with simple puzzles that you can finish in a few hours. I can't say it's got combat because it really doesn't exist enough for that.

At £20 and the effort it takes to make games these days, you can't really fault the devs on the price vs content. It's not always about play time. That said, I'd recommend you get this game on sale, at least 50% off, if you plan on playing it. It's something you'll likely 100% during casual play, there's no real replayability. It's a big step up for the developer whose previous games have been essentially old flash games. You can see a lot of effort went into this. Unfortunately at the end of the day, the game just falls a little bit flat. If you removed the language that occasionally happens, it could be a nice game to introduce younger gamers to the world of platforming.
Posted 30 April, 2022.
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1 person found this review helpful
49.5 hrs on record (37.7 hrs at review time)
"All connections to avalible worlds are poor and may hinder your experience. You are currently position 2014 in the queue"

Awful servers and long queues aside. The game starts of looking very cool but you quickly come to notice it's cut and past repetative. Every quest tends to be the same. Every enemy is the same maybe with diffent skins (pirate zombie, miner zombie, skeleton. Highlands wolf, wetlands wolf, blight wolf ect ect).

Fast travel costs currency which isn't too bad mid game but it's also used in crafting and with a cap of 1000, this is very annoying. You can only fast travel to and from fast travel points which are few and far between. This makes the gameplay loop of run here, kill 3 things, run back a real pain.

Quests will normaly compose of killing a specific enemy. While in abudndance everywhere else it will be specific to a region and spawn much less frequently. Other players, in the case of animals, can eaisly take these kills and even worse, if you kill it, steal the loot.

Combat starts off cool and exciting but once you've got 5-6 levels on your weapon that's about it and the excitment of combat turns into a repetitive missery. Combat mostly derrives of left click to attack, shift to doge, maybe throw 1 of 3 abilities, repeat. Most enemies don't have any mechnaics to them. You'll quickly find you want to avoid agroing anything that's not your target....

World looks cool and then you realise it is the same structures copy and pasted everywhere maybe with the ocasional different theme.

Crafting is like WoW, in that it's utterly pointless. What's more, you'll need "regents" to craft anyhting above basic which are found randomly in small amounts within suppy stashes. What's that, you want to cook a specific dish, good luck randomly finding that tomato or rice or whatever. Most crafting recipies have the illusion you can forage the items naturaly but you're actually still confined to the luck of the draw on supply chests having what you need.

Towns/settlements have this unique feature where they are goverened not by just factions but companies too. Which is cool till you realise you end up paying high taxes on everything. Storage is seperate for every settlement. So are trading posts. A trade posted in one settlement can only be actioned/brought from that settlement. Good luck finding which settlements have the tier of crafting bench you need. You can settle down in a town with your own home, which is great....until a war changes the faction/company and all the perks you had for being part of that faction/company are wiped.

Weapon degregation sytem....need i say more. Craft the thing new or pay 10-20 times the resource price to repair it.

Currency is decimal which i don't personally like. It will cost 0.02 money in taxes to craft this. This rare weapon is woth 2.50 money.

I think i'll just summerise it as this....if you want an bare version of old school WoW to idle the time away you may enjoy this, if you can get into the game. If you want more of a fun MMO, i'd suggest something like Elder scrolls online, that has some cool stories. This game is so boring I couldn't really tell you what the story is here. Some obvious effort has gone into the game, and to an extent (if you don't take into account the servers) it's not unplayable but you're likely to get bored around level 15-20. I'd rate it a 4/10, needs improvement. Who knows, it could do a NoMansSky and eventually add content.

A large portion of my hours has been spent in the queue...

Edit: Amazon have said they have extra servers now. The problem here is that you'll have to make a new character to join a different world...and there's no telling that as people join/move...that server too won't get over populated.
Posted 4 October, 2021. Last edited 4 October, 2021.
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2 people found this review helpful
40.8 hrs on record (28.7 hrs at review time)
There are some good parts to this game but not enough to outdo the bad.

I'm a big fan of the first game in the series but this sequel seems more of a hybrid with the online/mobile game that wasn't received that well. That said it is its own game and it's not fair to judge it solely on how it's not a true sequel.

The biggest issue facing this game is game-breaking bugs. Numerous little bugs can slowly creep up and by the time you've noticed, your autosaves are all overwritten with it. These bugs lock your progress in the game. I've made 3 playthroughs so far and in each one, I've had my progress forever locked due and have to start from scratch with a new game. In comparison, the other bugs are minor annoyances.

That said it's not just bugs that will ruin your game...you can easily do it yourself. You can have one side quest active at a time, you also can not cancel this. You can easily start a side quest, find you've not unlocked what you need to continue in it, and then realize you are also locked out of the main campaign to get said research because of it.

A controversial but I think a good departure from the old game is that minions are now an expendable resource (they have traits now too!..which are pointless as they're an expendable resource). Sending them to the world map kills them/they never return but it's a 100% success on the mission. Fortunately, minions can train on their own so you don't have the issue the old game had. However, more like the online/mobile game....the world map is a horrible grind of waiting for a timer to tick down and doing 1/2 missions and then waiting for the area lockdown to lift while battling agents or spending a long time waiting for a mission to lower the heat to complete. Good luck reading the map too, everything is tiny and can easily get lost or hidden.

Minions only have 3 stats now and with multiple items restoring the same stats it makes some of the few buildings you have pretty pointless. There aren't very many things to build and a lot of the research (tier 2 onwards) is locked till the late game. Surprise surprise though, there's going to be a DLC items pack.

AI is pretty bad. Your minions will ignore things, wander off or just forget to eat and sleep. The enemy is horrible, overpowered, will cheat, randomly go ham on your minions for no reason and then photograph the resulting bodybags raising your heat...triggering more enemies. Doors mean literally nothing. Traps will a majority of the time be disabled by agents. The trigger and link9ing system of the old game is now integrated into traps themselves which is alright.

You get one worker a minute or you can buy some for gold. This easily leads to you getting stuck in a shortage of needing workers to get workers all while being raided.

All the villains say the same lines, no personalization. there are still cutscenes where you'll have comic-book style dialogue bubbles and characters standing still repeating the same animation on loop.

Everything takes forever....side quests are like 5-8 steps long usually, with henchmen and super-agent quests needing to have multiple 5-8 step side missions completed. You'll find once your base is established most of your time is spent waiting for the world map to complete or cool down.

This game feels very much like it was rushed out the door before it could be completed. Game breaking bugs that should have been picked up in the most basic of playtesting, lack of features, lack of polish, unbalanced AI. I highly expect a chunk of the game to be available in DLC for a game that really doesn't need DLC.

I really want to like this game but it's such a disappointment I can't even bring myself to play it anymore. I give up...

Posted 5 April, 2021.
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6 people found this review helpful
1.1 hrs on record
Abandonware. Devs moved to a new app they're developing. Still just as buggy and poor quality as it was when it released in 2015.
Posted 8 January, 2021.
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7 people found this review helpful
1 person found this review funny
0.1 hrs on record
Broken audio installer means your sound will be garbled static (there is a easy fix but not something that should of easily been spotted before release). The game is all online multiplayer and the servers are trash so.....

Worthy note, there is NO campaign/single player unlike Titanfall2
Posted 21 November, 2020.
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123 people found this review helpful
4 people found this review funny
10
6
0.5 hrs on record
Early Access Review
A nice concept and looks good from the screenshots. You may think it's a survival crafting game like the many others on steam, however, it's more akin to one of those base building mobile games. It relies heavily on production timers, things spoiling after real world hours and the constant need to log on daily to prevent your whole base from "decaying". Add into this the servers being regularly wiped and the time it takes to find an area to settle that hasn't already been colonised by someone else makes for a very farmvillesc gameplay. If you don't do anything during the day and are ready to dedicate a few hours each day you might enjoy this idle game. If you came here for a single player, there is no single player. It's a always online experience, even when you're offline you character persists in a world).

If you enjoy the kind of games that popup as annoying adverts whenever you use a free app on your phone, you might enjoy this. Otherwise there are plenty of other survival craft games out there, this one won't be for you.
Posted 8 September, 2020.
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A developer has responded on 8 Sep, 2020 @ 8:56pm (view response)
2 people found this review helpful
12.3 hrs on record (3.4 hrs at review time)
Oh how the lego games have fallen. The new combat is nice I'll admit but there are many other flaws and uglies.

Some of the audio is clearly ripped direct from the film and the rest sounds like it was recorded as a test run for a studio track.

Random mini open world hubs that don't really seem to serve any purpose. Good luck finding that specific mission you want to do.

A lot of stuff just point blank isn't explained.

Lazy editing/creation of levels. Take the starting level for instance, tutorial hints are still there in freeplay meaning you need to use the exact same characters to pass certain bits (the ewok part for example)

Poor controls for things that were specifically designed for controllers. Good luck trying to rotate a valve, especially on level 4.

Some improvements but the over all game feels unloved an rushed. A real shame to see a game genre fall from such heights.
Posted 4 February, 2020.
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4 people found this review helpful
11.0 hrs on record (0.3 hrs at review time)
I'm sure the main gameplay is as classic as the original xbox version was.

Unfortunately the PC version is bogged down with bugs and crashes, some completely game breaking that still haven't been patched. How a bug that causes no audio at all with any wireless headset got past QA.....

Buggy controls, text crashes, stuttering, poor audio quality (that if you have wired headphones...no Audio at all for wireless) and frame rate issues all that are still present despite launching almost a month ago...
Posted 25 December, 2019.
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12 people found this review helpful
8.8 hrs on record
Abandonware, devs gone backrupt/liquidation. Much like the former pixel piracy this game has been completely abandoned before it was even finished.

Game is playable but don't expect much.
Posted 28 April, 2018.
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2 people found this review helpful
2 people found this review funny
0.8 hrs on record
Despite this game showing "Partial controller support" it seems it would be significantly easier to use than a keyboard and mouse. Expect to spend ages just spinning around uncontrollably. Whilst there is a tutorial it clearly was not made for keyboard and mouse from the fact most of it will tell you "do this by pressing KEY NOT BOUND". Controls aside the tutorial itself is of very little help. Sometimes it will tell you how and explain what things do but most of the time it will be do this to continue with no explanation on how. The UI looks really nice when you look at it, I'll give the game that (it's also visually great on a whole), but in reality a nightmare to work your way through. Looking at a UI that fills your entire screen to check your nav panel...best hope you don't move your mouse an inch or you'll be spinning everywhere.

Long story short: This could indeed be a great game and I'm sure it is/has potential but unless you go in knowing the controls of by heart it'll be a challenge to even finish the tutorials. It's much less of a learning curve and more a brick wall. You'll spend your first few hours watching tutorials online and rebinding/Binding keys that should of been bound in the first place.

This game looks like it could be great but I couldn't pull myself through the brickwall of the controls/lack of tutorial to be able to even start it.
Posted 6 January, 2018.
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Showing 1-10 of 13 entries