Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem

( ºωº )つ━☆・*。
⊂| | ・゜+.
しーJ °。+ *´¨)
.• ´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•'* ☆ +𝖗𝖊𝖕 ☆
My question: What setting does a mapmaker need to have enabled in the SDK to allow their map to be included in that voting list?
@THIEF - You need to add "?modname=giantslayers" & "-sdkfileid=226726898" to your servers launch parameters to host a mod. Example:
AOCFFA-Arena3_p?modname=giantslayers?steamsockets -dedicated=true -seekfreeloadingserver -sdkfileid=226726898
... Google "Chivalry Dedicated Server install" for setup instructions & Google "open router ports".
... To join a modded server you just need to click "Subscribe" on the workshop mod page & find a server running the mod.
... Comment on my profile if you've further questions since Crustacean is surely busy
I need help with chivalry , some levels make my game crash
sorry to bother you but do you know how to install mods on a nitrado hosted server ?
thanks a lot.
Filthy: I think someone else responded to this so...
Doreanh: Would love to but we don't have any plans to do so at the moment. We're realllly busy with <...> right now.
I was wondering if there is a way to limit the size but keep the stats going
is there any way to start a new mod without affect all maps on the server. For example
Based on a comment made by [FOR] Reason
As far as I knew, there were 3 ways to load mods:
1. Through Command line (server-wide through startup .bat file *affects all maps)
2. Maplist=mapname?modname=modname (in the UDKgame.ini *affects map only)
3. Voting or Admin through console (adminchangemap AOCLTS-Moor_p?modname=regicide)
The 2 and 3 havent worked for me
…………………...☼☼...
……………… …*•○♥○•*…
……………… .*♥♫♀♂♫♥*’…
………..……*♥•♦►♫◄••♥* …
……………*♥☺▬♥☺♥▬☺♥* …
………….*♥•♥▬#♠ ♥#▬♥•*♥*…
…………*♥♫♥♥▬♫♥ ♥♫▬♥*♫* …
………*♥☺♥☺♥♫*♣♥♫♥☺♥☺ ♥*…
…….*♥♣♫♥♣♥☺♥♫♥☺♥� �♫♣♥*…
…….*♥♥☺♣♥♫♥♥♫♥☺♥♫ ♥♣☺♥♥*…
….…………………▓█...
…….………………▓█...
………………….๑۩۞۩๑…
•*´❄`*•.¸.•*´❄`*•.¸.•*´❄`*•.¸.•*´❄`*•.¸.•*´❄`*•.¸.•*´❄`*•.
☆*✦ Merry Christmas & Happy Holidays ! ✦ *☆
*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*´*•.✩.•*
I had a question about creating a custom map list.
My server is for only LTS maps. I am not using any mods.
I am using
bEnableLimitedVoteMapOptions=True
and the maps that I want listed are prefixed with LimitedVoteMapList=, because I only want vanilla LTS maps to be able to be voted on. Which works fine.
BUT, whenever I start the server back up, a bunch of unwanted vanilla maps get "injected" into the UDKGame.ini file. This includes TO, FFA, CTF maps. I dont want this.
Is there any way to disable this?
Thank you!
http://forums.tornbanner.com/topic/1371/smooth-spectator-camera/1