Crie
Me   Mongolia
 
 
Were having NEW AGE FUN with a VINTAGE FEEL
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88 mac games in the librarie
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28 Hours played
The game, for a lack of better words, is lackluster and is a poorly developed and designed game disguised as an asset-flip Foddian platformer. There were several points in the game where I genuinely questioned whether the game was playtested. The principle of the game is to drive an un-intuitively controlled vehicle through a series of long, difficult and brutal platforms. The idea is obviously well suited to incite frustration, but the execution and the design comes across as...bad. The developer has conflated difficulty with buggy physics based driving, it reminds me of unintended mountain climbing in Skyrim - you genuinely have no idea what the outcome is.

The physics are supposed to be the core of any rage-inducing platformer and especially in a driving game. But the wheels are like magnets- they constantly go ♥♥♥♥♥♥♥♥ on you and flip your car around at every moment. The freight cargo section will have your car constantly juggle as it swings like a pendulum between the walls. The game wants you to climb walls with the car but it feels so inconsistent that it never feels you got the satisfaction of actually reaching the platform. 90% of the time, when you reach a platform - especially in the building complex level and higher - it feels unintended and buggy. You are fighting against the engine of the game, not the level design.

The game isn't as 'hard' as it advertises, its long and boring. If you get knocked off a platform, you won't be frustrated - you will just think about how much time you are wasting. A majority of the platforming is quite easy. I called it quits at the ice level, there are randomly generated boulders that can potentially knock you down into a tunnel that will take you down several levels - which is like 5 hours worth of gameplay.

I have no idea why they would think making the boulders spawn randomly a good idea at this part. I'm guessing the dev just gave up at that point. I just uninstalled it because the game wasn't actually fun enough for me to do that all that again.

The writing and voice acting thinks its being endearing, but sounds like it was written with ChatGPT by a fourth grader, and I am not trying to exaggerate.

What frustrates me about poor Foddian platformers is that they think they are emulating the beauty of Getting Over It by being quirky, random and obtuse - this is all just streamer bait so they can generate popularity. Make a challenging, hard or brutal platformer but make it make sense. The player needs to lose based on their own actions, not the game's own faults. Please do NOT waste your time or your money on this game.
:0 27 Feb @ 6:19am 
THNEY GOTMY DOGH THEY GOT HIM...................... IMA SHOT THE GUY THAT SHOTTED U
McGee 7 Jan @ 10:52pm 
dawg??
:0 7 Jan @ 6:57am 
HEEEEEEEEEEEEEEEEEEEY ADED ")_)
Meme Raid Boss 11 Oct, 2024 @ 10:52pm 
first person to comment on my profile gets my team captain for FREE
ole1990 28 Sep, 2024 @ 9:28am 
heey, added ;3
76561199059957242 25 Sep, 2024 @ 4:12pm 
heey, added ;3