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I only want to say that I own both your games, Contrast and We Happy Few, and that I do really like the original concepts of both and the creativity you've put in!
So, thank you for making them! ;D
My name is Atreya, Moderator of GomesCorp Community and Steam group. I am an Indie Game Developer & also support Indie Developers in many ways, such as, Indie Dev Counselling, Digital Marketing, Greenlight Help, Press Reviewing, BETA Testing, Curation.
I am requesting you to send me a couple of keys for your game, it really looks amazing. We would like to cover it on our website, news and YouTube, social media channels. Henceforth, boosting your games online presence, popularity and recommendations.
Additionally I have added you developers on Steam for you to contact me, if not drop a request on my Steam ID : atreya_god and E-Mail the keys at atreya@gomescorp.com.
For additional services like giveaways etc. visit.
Website: www.GomesCorp.com
Thanks
The main attraction for me was the noir theme (rare to find good noir games) but than I was left enjoying the brilliance of the gameplay & story and the theme was just a bonus.
Much love.
i have a question: I would like to change the keyboard keys. I play games with mouse left and the rest right, so i have problems to play this game with the given keyboard settings. I bought it few minutes ago and didnt know that issue with keyboard layout. The game is very interesting and i would love to play it but ... i cant ...
Can you help me in this case?
Many thanks in advance.
Fio
One thing, though. if you're looking for tech support, please http://gtm.steamproxy.vip/app/224460/discussions/ . Posting here doesn't allow us to quote you, and so we can't help you very easily!
Mass - yes, you're the only one so far, as your saved game shouldn't have deleted. If you come by the forums, we will be able to help :)
Thanks for making this game! Can't wait to see what you take out of the hat in the next game!
other way its a nice game but short
BTW, I really want to know the mechanism that you deal with the collision with the shadow. To me, It seems that you project the player on the plane of wall with no rendering but shadow casting. About the 2D collision, do you extrude the mesh which cast shadows and add them to octree? So the invisible player which near wall plane can walk on the new octree. I think by this way you can use the original physics of unreal engine. Am i right?
Spotting some interesting trinkets throughout the world and keeping an eye out for more.
[quote=Compulsion Games;666826166318513509][quote=Rich™;666826069111499312]Cool, is there anything to do after the main story is complete? [/quote]
Standard stuff like achievements, grabbing all the collectibles etc, sure. But the game is over once you get through the story - you'd need to start again.
- Sam [/quote]
Are you gonna be able to select few levels you missed all collectible AFTER you finished the game.
By the way you say it, it's just seems like a badly collectible system that you need to collect EVERYTHING before you go at the ending otherwise you need to recollect all?
Also, the soundtrack is incredible. The price of admission is worth that alone :)