5
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714
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Recent reviews by Chronometrics

Showing 1-5 of 5 entries
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6.3 hrs on record (5.3 hrs at review time)
A fun and fresh game. Very good.

You are heavily reliant on your mechanical execution, and it is very punishing when you fail. There is very little leeway for mechanical error on hard mode.

Tactically speaking it is modestly complex and deep. You can't win entirely on mechanical execution and tactics can help mitigate a bit of the error margin, mostly on normal mode.

Adding in both more choice and more variety in choosing, organizing, and manipulating your clock would be more interesting. The calendar could offer more variety. There's a ton of unexplored mechanics and content that are fairly low hanging that could be added. Enemies especially could use some content bulking. The game balance should be tweaked a bit to favour an easier execution and more strategic options and deckbuilding.

The last boss of Hard Mode is super stressful, rather tedious, and I am not sure I actually know what the mechanic is at all because it's super unclear and isn't implemented in a way I can figure out easily. It is also possibly very tedious? The question mark is because I am not sure if that's true.

Overall, a creative gem.
Posted 16 March.
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342 people found this review helpful
12 people found this review funny
17
5
2
1.9 hrs on record (1.8 hrs at review time)
Short rundown: This game has a great concept, that I love. It has a lot of great gameplay elements to it, and I've been following it for a while expecting it's release.

Unfortunately, the game is let down by the developer's conscious decision to rob the player of meaningful decisions through high impact randomness. Ultimately, the game is designed such that you have no ability to predict, mitigate, or play around the random events. Every turn is like playing XCom, except instead of 95% you're looking at 50. Roll well and you succeed, roll poorly and you fail. The frustration is very high, because the random events rob you of your ability as a player to make meaningful goals and achieve them, and give you no opportunity to plan or react around the randomness. You simply have to accept that this game will be affected by a slot machine about once every five minutes. The specific mechanics where this is painfully frustrating are Vagaries, visiting Caravans, and to a lesser extent the explorable random benefit/punishment tiles that profess to be predictable once you progress far enough to have a high level pawn to use.

Summary: The random elements in this game are prevalent, high impact, and give you no ability to play with, towards, or around them. This is very frustrating.
Posted 10 September, 2020.
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A developer has responded on 13 Sep, 2020 @ 5:05am (view response)
47 people found this review helpful
14 people found this review funny
2.1 hrs on record
Early Access Review
This is a fairly generic horde shooter, where you run in circles kiting masses of enemies.

The levels are not procedural, but hand crafted. This would be fine if the level design was good, but it's unfortunate that the levels do not feel hand crafted. The terrain is monotonous, with few tactical features that pose any sort of interesting decisions to make. This is more true considering the 'run towards you and telegraph an attack' pattern that effectively every enemy has. With no interesting tactical features to the maps, and the fact that the content is repetitive enough for me to be disappointed in under an hour, it has none of the benefits a hand crafted level should have, and none of the variation a procedural one does.

The mechanics, items, and weapons I had the ability to try were difficult to identify, and uninspired. They mostly consist of health, modifiers to stats, or chances to inflict generic status effects like Burn and Bleed, neither of which I understand but both of which are boiled down to "More damage, few visuals". There are few choices available for what you can choose to make or accomplish of yourself.

Overall, the game feels more like a project for four students in six months in Unreal than it does an effective sequel by professional, experienced, Indie developers. I'm sure a lot of work was put into this game, it's unfortunate that it falls so flat.
Posted 29 March, 2019.
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2 people found this review helpful
3.5 hrs on record
Puzzles were poorly designed, not challenging, difficulty curve wildly out of order, design polish was lacking. Aesthetic was good, though the Unreal Assets shone through but that's fine. Would not recommend.
Posted 13 May, 2018.
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1 person found this review helpful
18.4 hrs on record (0.2 hrs at review time)
I am one of those for whom the game doesn't crash.

Unfortunately I purchased this game for the coop, and it is impossible to play multiplayer as the character select screen is broken and will not let you advance. I have tested this on multiple machines and OSes.

I have reported this bug three times over the last two weeks, and there have been two patches, and neither have made multiplayer at all playable. This isn't even some weird hardware bug, a full game mode is completely broken. Just terrible.
Posted 25 September, 2017.
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Showing 1-5 of 5 entries