Comments
SirFancyFingers 29 Nov, 2021 @ 2:20am 
<3
Squadfather 8 Oct, 2021 @ 5:09pm 
I hope life has been good enough to you carl 8)
Unbelievable Krimewave 11 Sep, 2021 @ 3:07am 
hey man, i was just wondering
IF you were to sell your duck journal, how much would you expect to get for it?
_Zero 25 Dec, 2020 @ 3:00pm 
I know what it is and i've sen that post by PeterA, but my case is a little bit different as i don't need to use components, for example. Well, thanks anyway...
CarlZalph 25 Dec, 2020 @ 2:51pm 
Netvars for DST are used to transfer information from the server to the client. PeterA's thread on the Klei forums in the Modding and Tools subsection has pretty much everything you'd need to know about getting it setup for use.
_Zero 25 Dec, 2020 @ 2:37pm 
Hello. Can i add you to ask you about netvars in dst please?
󠁳 25 Nov, 2020 @ 10:15am 
I like ya duck g
CarlZalph 20 Nov, 2020 @ 7:05am 
Your drawing is easily in the top 10 percent of quality from all of the submissions, don't be so hard on yourself. I downloaded and looked over every single one, hand sorted them and all.

As for disassociating a KleiID to your SteamID, Klei only changes one's KleiID under extreme circumstances since by doing so you effectively bypass all past bans and such.

If you truly don't want the image being hosted on Klei's servers, then I'd suggest contacting JoeW on the forums over it as he was the main manager for the event. I'm sure if it really meant a lot to you to not have the image attached to you that he'd rename the file being hosted so the original no longer points to anything with your KleiID removed from the file name. The mod should then pull up a 404 not found afterwards, but you'd still have a badge in-game.

I'd rather not have to manually update the mod every time like that, way too much overhead on my part for what is really a small token appreciation thing.
Cliffford W 1 Nov, 2020 @ 10:16am 
ScottH tier programmer +rep :D
BOSE® Autistic Wave® Cannon™ II 28 Oct, 2020 @ 8:18pm 
starlogy 22 Jul, 2020 @ 7:15pm 
dude smart
Cliffford W 12 Jul, 2020 @ 1:21pm 
Yo I wanted to ask you about something
iHALAMADRID! 3 Apr, 2020 @ 11:42am 
Thanks mate!!:NA_Tenko:
CarlZalph 3 Apr, 2020 @ 10:02am 
iHALAMADRID! 3 Apr, 2020 @ 9:59am 
Hi, want to chat about DST unravel script
Nettu 26 Mar, 2020 @ 8:21am 
Thank you so much for answering! And also thank you for for the mod that makes me able to play without suffering from epilepsy!
CarlZalph 25 Mar, 2020 @ 6:09pm 
100% safe, it hooks into a component and stops it from adjusting its value from changing too high. It doesn't change anything to deal with saving or loading data and is also safe to remove/add at any time.
Nettu 25 Mar, 2020 @ 5:25pm 
Hey! I'm using your mod "Flashing Disabler" for Don't starve, and it works wonderful. However, i've had some problems with my savefiles recently, trying to rule out any conflicting mod problems, and just wondering if it's safe to use with the hamlet dlc or not?
General Bulborb 25 Mar, 2020 @ 4:19pm 
It not dead...yet.
CarlZalph 25 Mar, 2020 @ 4:19pm 
Probably.
General Bulborb 25 Mar, 2020 @ 4:18pm 
You calling my dead game, dead?
Dorokinyo 22 Mar, 2020 @ 5:40pm 
Very good Risk of Rain 2 player! Oh and his DST mods are pretty neat too.
CarlZalph 1 Mar, 2020 @ 8:04am 
Hornets are a subset of the wasp family, and aren't classified as bees.
Hornet 1 Mar, 2020 @ 8:02am 
very cool
CarlZalph 1 Mar, 2020 @ 8:01am 
Reduced particles hasn't been updated in a long while, and I stopped playing TF2. Valve never actually let people use custom particles on their servers nor offered a similar solution so it's pretty clear that they don't care. Doesn't rake them money by the truckload.
DEPORT THEM ALL 1 Mar, 2020 @ 4:06am 
question about an old tftv post
Hornet 24 Feb, 2020 @ 3:38pm 
you seem cool
Aviator Zgr 5 Feb, 2020 @ 12:52pm 
Need to ask something :DSTskull:
sponge cake 1 Nov, 2019 @ 3:52pm 
I know what it is
sponge cake 31 Oct, 2019 @ 9:42pm 
How much for the duck
Faust 13 Oct, 2019 @ 11:16am 
no.
Faust 13 Oct, 2019 @ 9:30am 
lo, l.
General Bulborb 13 Oct, 2019 @ 7:52am 
Apparently, the mod I was going to make already exists, LOL.
Faust 1 Oct, 2019 @ 10:50pm 
Hen , lo
General Bulborb 1 Oct, 2019 @ 5:19pm 
Like something I can send from client.
General Bulborb 1 Oct, 2019 @ 5:01pm 
The reason, I asked about this in the first place was because I wanted to be able to actually push things, Like the broke "Row" action during the first parts of the beta.
CarlZalph 1 Oct, 2019 @ 4:36pm 
Sending an RPC expects an integer to denote its action type, the '.code' gets this for you.
General Bulborb 1 Oct, 2019 @ 4:30pm 
Otherwise, I'll try to figure it out on my own, thanks for the help!
General Bulborb 1 Oct, 2019 @ 4:29pm 
Do, I put anything for the ".code" part or does it just stay the same?
General Bulborb 1 Oct, 2019 @ 4:15pm 
Thanks
CarlZalph 1 Oct, 2019 @ 4:15pm 
Further, if this is for a mod that's for the workshop, then you'll want to use the action system as it will fire the RPC if applicable and do it directly via components/etc otherwise.
In my case it's handled solely on my client and I know exactly what I'll be doing and using it for, whereas with workshop mods you have to make them bulletproof- if there's a case where it will fail then it will guaranteed to fail by someone somewhere.
CarlZalph 1 Oct, 2019 @ 4:11pm 
Since you're talking about lag compensation that means you can send RPCs.
I don't personally work in buffered action space when I touch things like that, opting to go for the underlying functions directly for more control.

In your case specifically:
TheNet:SendRPCToServer(RPC.LeftClick, ACTIONS.WALKTO.code, x, z)
TheNet:SendRPCToServer(RPC.StopControl, 0)

Which will only work if the client has nothing in their cursor inventory slot.
Otherwise you may want to pilot the client manually around using the direct motion RPC instead, but that gets a bit more complicated via some vector math and interpolation techniques for leading the target to arrive on the dot.
General Bulborb 1 Oct, 2019 @ 2:07pm 
Would you know I could do this with Lag Compensation set to None? Also, sorry for asking here and in general, but it won't let me send a message on discord.
local x, y, z = TheInput:GetWorldEntityUnderMouse().Transform:GetWorldPosition() ThePlayer.components.playercontroller:DoAction(BufferedAction(ThePlayer, nil, ACTIONS.WALKTO, nil, Vector3(x, 0, z)))
CarlZalph 21 Sep, 2019 @ 3:53pm 
Sorry Cliff, my schedule's busy all over the place. Can't afford to be taking time to do mod assisting and such as I was at. If you could condense your question down I may be able to answer it here when I have some time.
Faust 15 Sep, 2019 @ 7:21am 
lol low iq
Cliffford W 15 Sep, 2019 @ 7:17am 
I need to ask you few things.
General Bulborb 17 Jun, 2019 @ 9:17am 
Anyway, thanks for trying to help me with making my mod.
CarlZalph 17 Jun, 2019 @ 9:17am 
Thanks, I work out.
General Bulborb 17 Jun, 2019 @ 9:17am 
It isn't suppose to be negative, but positive.