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Pipsqueak 最近的評論

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總時數 195.8 小時 (評論時已進行 60.1 小時)
Sony still has restricted purchasing for non-PSN countries turned on. There is no other reason for this other than to make PSN mandatory in the future. Until this change is reversed I do not recommend buying this game and I will not be playing it.

If we can't dive together, then I'm not diving at all. Period.


----


Warning: This game will completely take over your life.
Not because it has nasty psychological hooks to try and get you addicted, but because it's just that good of a game.

I'm an old Helldivers 1 vet, and I was definitely curious about Helldivers 2, but I was worried that they wouldn't be able to catch the same lightning twice.
BOY WAS I WRONG.

== The Things I Love ==

- Graphics & Sound
From when you first get into your pod and dive through the atmosphere of a planet the game hits you with a wonderful wall of sound. The soundtrack is excellent, and you can hear the howl of the hellpod ripping through the atmosphere.
The game is gorgeous, but also carries over the original aesthetics of Helldivers 1 perfectly. The guns look, sound, and feel like they're something that's actually suitable for fighting bugs and robots twice as big as you are. Even the pistol sounds meaty. The lanscapes you fight in are excellent, and range from something you might see on Earth to strange, alien places.

- Core Gameplay Loop
The core gameplay of Helldivers is extremely simple: You drop in, you blow stuff up, you leave. But that definitely doesn't mean it's not fun. Exploring the map for extra loot, secondary objectives, or hunting down enemy outposts keeps the game fresh, and the landscape can provide interesting barriers and offer new approaches to moving around and fighting enemies.
The move to a 3rd person perspective as opposed to a top-down one has definitely changed they way you play. Without the locked camera perspective, you're free to explore around the map, and there's a verticality that isn't present in Helldivers 1.

- The Community
Is excellent and I highly recommend getting involved, even if only a little bit. Yes, you'l get the people who maybe take it a little bit too seriously and complain that everyone's not focusing on their pet project of a world, but they're in the minority and easily ignorable.
Even something as simple as friendly fire is laughed off, which is admittedly helped by the hilarious ragdoll physics an overall campy tone of the game. There's not much of a penalty for a single death and as long as someone doesn't steal all your stuff getting killed by a teammate is at worst a mild interruption.

- All The Little Details
The game has a huge number of little details and mechanics that both immerse you into the game and make it very enjoyable to play. Staged reloads, for example, not only a a huge amount of immersion to gunplay, but also make things like heavy weapons a little more manageable. The way that team weapons work and encourage cooperation, the fun of finding out how different mechanics interact with each other.
I could write an entire page on the little details of this game and why they make the game better and I'd only cover half of it, so for brevity I'll leave it here.

== The Thing I Don't Hate ==

I was originally going to title this section "The Things I Hate", but thinking on it I don't think there's a single thing I hate about this game.

- Live Service
Coming from Hellivers 1, I didn't initially think of Hellivers 2 as a 'live service' game. I was expecting a slowly unfolding story, driven by the community as we fight on different planets against the emerging menaces of the Terminids, the Automatons, and whoever the Illuminate's successors end up being.
But it has a battlepass, and a real-money-shop, an the developers intend on adding more content to the game throughout its lifetime, so I suppose it fits the definition. Doesn't feel like it though. I've spent about 70 hours in the game and at time of writing I've unlocked 80% of the free battlepass, earned enough real-money-currency in the game to buy the premium battlepass, and still have enough left over to buy something from the real-money-shop.
You can earn premium currency from the battlepass, but I've earned more simply playing the game and finding hidden loot. It doesn't feel grindy at all, and doesn't fall into the trap of "well TECHNICALLY you can get premium currency by playing" and instead it's a tiny trickle that's so insignificant. Somehow, Arrowhead have made fining premium currency in a treasure chest fun, and consistently fun to the point you're actively saying "Oh cool, Medals / Super Credits" when you find it, and thinking of the new stuff you're going to get with it.

So yeah, I don't hate the Live Service thing. I don't like it, and you don't have to either, but I don't hate it.

- The Connectivity Elephant In The Room
Yep, spotty launch. Others have said it better than me, 400,000 players, more than twenty times the numbers of the first game, AA company, yadda yadda yadda.
Good news is the server login cap has gone up to 700k now, the connection is more stable, and there's an inactivity timeout. There are still problems, and the inactivity kick can be defeated with a stopwatch, but I no longer have qualms about recommending people buy the game.
張貼於 2024 年 2 月 25 日。 最後編輯於 2024 年 5 月 7 日。
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總時數 204.0 小時 (評論時已進行 134.0 小時)
I'm gonna put a Tl;DR right here: As of release, this game is NOT FINISHED.
It should be an Early Access title or still be in Beta. For that reason alone, I can't recommend this game right now.

Which is a pity, because I was hype for this game since its announcement.


== THE GOOD ==

- Weapon, Enemy, and Environment Aesthetics.
The maps seamlessly transition from cramped, dirty tunnels to massive cityscapes, with a ceiling of yet more hive above even the largest open spaces. On the hive outskirts map, sand collects in every crevice as the outside world invades the steel jungle of Tertium.
The weapons also look and sound excellent. A two-handed hammer feels like it has weight, chain weapons roar with malicious intent, hell they even made the LASGUN a fun weapon to use.
Enemies, while varied, are still clearly identifiable. The game has a lot of special enemies, but not once do you have the Back 4 Blood problem of trying to identify them. Every enemy has a unique look and sound, from mutants, to the heretic Guardsmen of the 6th, to the pox-stricken civilians driven mad by Nurgle's touch.

- The Core Gameplay Loop
At it's core, Darktide is much the same game as the Vermintide games that preceded it. Kit out a character, carve a path through hordes of enemies, complete an objective, and escape. Not much has changed, but not much needs to change.

- Combat (mostly)
The combat has its problems, especially with dodging, some weapons having bizarre handicaps, and general jank. Despite this, it is still *fun*. A lot of fun. While balance is still out of whack, every weapon has its strength and all of them are still enjoyable to use and effective when used right.

== THE BAD ==

- It's Incomplete
Features are missing, weapons are missing, you can't create a private lobby or game, the game has no story outside of the 1st act, cosmetics you don't have to pay for are severely limited, there are only four maps. While the content available is fun, it's very limited an could get old real fast.

- Performance, Stability and Jank
You'd best have this installed on an SSD or be prepared for agonisingly-long load times, which isn't helped by the general instability and disconnect-happy nature of the game.

- Real Money Shop
I hate these. At least in Vermintide 2 the 'premium' cosmetics could be earned by completing Okri's challenges, but in Darktide it's all real cash. Made especially egregious by the introduction of a rotating stock, because apparently the game needed FOMO as well.

- Crafting Materials, Currency, Equipment, and Dailies are all Character-specific
A separate level for individual characters is acceptable, even expected, but having every aspect of progression unique to each character is insulting and painful. You're entirely at the mercy of the randomized shop, and have no way of crafting equipment pieces, only upgrading them.

== SHOULD YOU GET WH40k DARKTIDE? ==

Right now, unless you're really into both WH40k and -Tide games, no.

The game is an unfinished, buggy, janky mess. It's fun, but that doesn't make it acceptable. It's especially egregious that this is a full-release game, not something in beta or Early Access.

That said, I've already got it, and I'm not going to stop playing it.
張貼於 2022 年 12 月 13 日。 最後編輯於 2022 年 12 月 13 日。
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目前尚未有人將此評論標記為值得參考
總時數 11.7 小時 (評論時已進行 11.2 小時)
Any game that has things like
-Limited amount of parrots that can be thrown per second
-Double barrel shotgun has been made one handed
and
-Added weapon: Inflatable hammer
in the patch notes is worth your time and money.
張貼於 2018 年 7 月 4 日。
這篇評論值得參考嗎? 搞笑 獎勵
2 個人認為這篇評論值得參考
總時數 4.2 小時
This game is the illegitimate child of game development, puzzle games, and all the meta jokes ever.

It's hilarious, it's strange, gameplay is wierdly satisfying, and it's on sale right now. Go get it.
張貼於 2016 年 12 月 26 日。
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3 個人認為這篇評論值得參考
總時數 14.8 小時 (評論時已進行 6.5 小時)
搶先體驗版評論
I've played this game for two hours so far, so that entitles me to put my opinions on the internet!

- The Good
Spiritual successor to RCT
Coaster design is handled quite well, you're given a great deal of flexibility while still keeping to the grid
Free-form scenery placement that can also be snapped to grid
TUNNELS
Entrances and exits can turn 90 degrees

- The Bad
Matching elevation on coasters pieces can be a major pain in the ass sometimes if you're not being mindful
Only one slope option for paths
Cartoon-ish graphics (Though this is personal preference)
Syncronised stations can be a bit buggy
Blueprints do not include terraforming

- The Early-Access
Only one music track for rides I HOPE YOU LIKE CAROUSEL ORGAN MUSIC
No water rides
Can't change from one slope to another
Can't use Block brakes to cram more trains onto a short station
I want my squirrel topiary back!


Is this game worth your money?
If you don't mind an unfinished but still very playable rollercoaster park management game, yes!
張貼於 2016 年 5 月 12 日。 最後編輯於 2016 年 5 月 12 日。
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