Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Acts of war on big scale planets would only begin under 25 km, Time warping would not be possible after you enter 25km orbit with or 25km away from your target (unless your orbit is very highly hyperbolic.)
Just a idea, Tell me if you're cool with that maybe. :)
For kerbin, The was would eb different, for instance, You should have a orbit around the base of the planet, instead of outside planets, For jool, Orbiting laythe would simply be "You own laythe in the jool system." While if you orbited jool with a heavy attack force, you basically own the entire system.
To start the war/space race with KSPM, You must have a capital ship (Big station, Practically defenseless, but filled with fighters, maybe.) Or 2 battleship class frigates, armed to the teeth, In a 100km (Or according to the altitude of the atmophere in a safe, but low orbit, For instance jool would be around 300km, maybe.)
We can continue the space race because really the carear mode just adds a very annoying tech tree. So just continue mucking about in your saves as usual