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Brogrammist 님이 최근에 작성한 평가

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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 11.4시간 (평가 당시 9.7시간)
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Fun card game that riffs on Yu-Gi-Oh and Inscryption's style, but ultimately goes in its own direction. It takes a genre of competitive and serious card battling and adds Pictionary to the formula, flipping the whole thing on its head.

You can draw your own cards and give them names, description/lore and even add custom BGM for when they're played! The card creation system is clever in that it randomly deals you a lightly tweakable set of parameters for you to work with. Unlike other card games in the genre, battles are settled by comparing a multitude of various parameters between two cards to tally up a list of "advantages" each card has over the other.

The result being that you have to guess the parameters of the card your opponent put down on the field and see if your cards are able to defeat it. Even the strongest dragon can lose to the most dainty anime girl given the right circumstances.

All aspects of the game are geared towards having whimsical and short back-and-forths, so no insurmountable walls or ceaseless board locks here!

This results in a game that's fun to play with friends, especially if they enjoy drawing.

The built-in art tools are pretty good all things considered. You get 3 layers, a brush, paint bucket, eye dropper and eraser. They even offer undo/redo and opacity, which is more than I was expecting! It's enough to where I think it can serve as a good way of practising your drawing skills. The game gives you a prompt, and you try your best to come up with something dynamic without thinking too hard about the details. The incentive for this practice is to show off your new cards in your next battle with your buds.

My one gripe is the English translation, which is pretty good, but a bit lacking in some parts of the game. The wiki also remains untranslated, but thankfully the community comes in clutch for that.
2024년 1월 28일에 게시되었습니다.
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기록상 2.7시간
The premise is interesting and you can tell the developers who worked on this game love playing games of this genre. It's an interesting blend of Genshin Impact, Breath of the Wild, and apparently, Valheim (a lot of Valheim). Which is a shame because the game just feels terrible to play.

It has much of the functionality of the above games. They've got building, combat, multiplayer, and it all works... well enough. However, all of it falls apart because the game lacks an overall polish that you'd expect from something of this scale, especially in the core controls.

Character animations feel very stiff, walk cycles don't match up with the actual locomotion on screen, the dash/dodge motion is horrid and the combat just feels straight out of an MMO with all the red circles and none of the good. This is baffling because the games that inspired Dawnlands all have third-person character controls that feel GREAT to play, even indie-game Valheim!

This is such a fundamental issue that I don't think the developers will ever address this, to fix it will require rewriting a lot of code and redoing so many animations.

Out of respect for SeaSun Game's entry to the West, I'd recommend another one of their games produced by a more competent dev-team called Snowbreak. It's like Remnant: From the Ashes if it was an Anime Girl Gacha shooter, which is worth a try if you're a gacha-junkie like me. If you wanted something like Dawnlands then just go play Valheim and mod it to high heaven.
2023년 8월 21일에 게시되었습니다. 2023년 8월 21일에 마지막으로 수정했습니다.
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기록상 0.0시간
Value-wise an amazing deal, 83 memorable tracks in multiple different formats. The OST is not to miss, especially if you've finished the game!

In a world where we're increasingly expected to relinquish ownership of our music, even having access to our music as digital files is a rarity, and is something to be encouraged financially
2022년 9월 22일에 게시되었습니다.
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1명이 이 평가가 재미있다고 함
기록상 22.8시간 (평가 당시 12.4시간)
This game taught me to T-spin and now I've become a Tetris nerd. It has also taught me how terrifying a name "Puyo Puyo" really is.

Really quite fun, I like me some Anime Tetris with great visual/auditory feedback.

"The Tetris player is at a slight disadvantage"
2021년 4월 4일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 4.8시간 (평가 당시 0.7시간)
Despite being an arcade racer, Inertial Drift differentiates itself from other games in the genre by targeting the gamepad rather than the racing wheel. Unlike Wangan Midnight and Initial D, there is no gear shifting and everything is based on your joystick axes. Many times when I've tried playing driving games without a wheel, I'm always left wanting when I can't maintain my steering direction, but Intertial Drift has that covered! Since the joystick tilt is mapped 1:1 to the car's turn angle, you'll be able to kiss the guard rail no problem!

It looks like each car has fairly different mechanics that influence how they handle, while the tutorial car lets you just steer this way and that on a dime, the second car in the demo boasts faster speeds but makes you choose between drifting, braking or accelerating with it's more rigid handling.

It's also got a neat aesthetic all throughout which references other arcade classics while creating it's own identity!

The lack of a mini-map is a big downside for me though. I personally want to be able to anticipate a big turn without having to memorise the entire map, although I guess this is how things were for Takumi and Keisuke who had nothing but VHS recordings to work with when preparing for a drift battle.

This demo is more than plenty if you just want to put on some eurobeat and get tight turns going with the included 2 maps and 2 cars in Time Attack, but I'm looking forward to the full release!
2020년 7월 14일에 게시되었습니다. 2020년 7월 14일에 마지막으로 수정했습니다.
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34명이 이 평가가 유용하다고 함
5명이 이 평가가 재미있다고 함
기록상 0.0시간
Hey, hey, people. Malina here~

I like sharply dressed girls, the demon portion is a nice bonus.

Thanks for everything Mr. Ripper!
2020년 5월 19일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 11.3시간 (평가 당시 6.0시간)
This is the dark souls of VR! Beginners beware!

Beyond the classic VR melee combat we all know and love, the game is all based upon swapping between weapons on the fly, parrying/blocking attacks and returning with your own and smart positioning. You can even dodge-roll by flicking your head in a certain direction!

It's a bit lacking in the content department right now, especially with multiplayer, but it has many different weapons, many different levels to work through and some really cool fights along the way! The devs also promise periodic content updates down the road

And you can icepick grip weapons, good stuff!
2019년 6월 29일에 게시되었습니다.
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7명이 이 평가가 유용하다고 함
기록상 0.9시간
Nice puzzle game, especially as a first time project. Seems to draw inspiration from Portal with the sci-fi motifs and feel. Seeing as how there is an achievement for completing in under 10 minutes (as well as a glaring bug allowing the player to abuse the physics system to be propelled to extreme heights) I would say that the game is very much speedrunner friendly.

A lot of puzzles weren't that difficult aside from a few unique twists in game flow where I had to think outside the box, but considering it contains roughly an hour of gameplay and features few mechanics, it's well done.

More playtesting and bugfixes could have been done seeing how the player can clip through or into the movable blocks. Though I would attribute most of the blame to Unreal Engine's physics as well as potential time constraints during University.

Look to this game if you want a good way to kill some time. Bonus points since it's a free game!
2016년 7월 9일에 게시되었습니다.
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기록상 11.4시간
Amazing-ly depressing, pretty much Call of Duty style gameplay but in 3rd person that puts emphasis on cover-based combat and squad commands (didn't use them that often though). Narrative was amazing and the content was shocking but effective that gave me a case of "the feels" throughtout the entire game (I had a frown the whole ♥♥♥♥♥♥♥ time). Takes away the "Hero vs. Villain" cliché from modern FPS games and instead puts you in a position where you (as the protagonist) think if you are really doing the "right" thing and makes you try and come up with your own definition of "right". Ending hit me really hard as subtle questions from before are answered instantly in quick succession putting even more emphasis on the psychological impact that was already present before.

Control scheme is a bit wonky and sprinting a bit weird and there.

Multiplayer kills the whole good depressing mood.

7.895/10

Play for the story.
2013년 12월 7일에 게시되었습니다.
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1-10/10개 항목을 표시 중