48
Products
reviewed
167
Products
in account

Recent reviews by Bree

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Showing 1-10 of 48 entries
1 person found this review helpful
6.4 hrs on record (6.2 hrs at review time)
The same code produces different results even if you reset the environment or restart the game.
This is a gross failure on the part of the author.
I don't know why this happens, and I don't care why this happens.
The goal of this product is to make Python easier to learn. When commands behave unpredictably, it is impossible.
Posted 7 May. Last edited 7 May.
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20 people found this review helpful
37.4 hrs on record (4.3 hrs at review time)
Early Access Review
На данный момент (март 2025) игра сырая. Покупать её или нет, целиком зависит от того, верите ли вы, что разработчики доведут её до ума. Ну и готовы ли вы мириться с раздолбанностью происходящего. У игры огромный потенциал, текущий билд работает, в нём достаточно функций, в принципе в него можно играть. Проблема в том, что некоторые аспекты разработки находятся в зачаточном состоянии, и это очень заметно.
1. Оптимизация. Для того, чтобы комфортно играть в этот шедевр, придётся понизить настройки графики до такого уровня, что теряется смысл игры. Фуревар Винтер это в первую очередь интерактивный артбук, который продаёт ощущение безнадёжности и апокалиптической войны. Это ощущение теряется, если я не могу как следует разглядеть, что именно пытается меня убить или, хотя бы, куда я иду.
2. Весёлые баги. Снаряд попадет в танк, танк отправляется в волшебное путешествие по всей карте. Только в этой игре есть рэгдолл танков. Есть и другие баги.
3. Поиск пути и геометрия уровней. Готовьтесь застревать во всём подряд. Персонаж умеет взбираться и карабкаться, но как и когда это работает, вообще не понятно.
4. Мобы освоили телепортацию. Бригады киборгов-убийц спавнятся прямо у вас в заднице или мистическим образом исчезают с карты прямо во время боя.
5. Искусственный интеллект и анимации тоже нуждаются в доработке.
Posted 7 March. Last edited 7 March.
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2 people found this review helpful
1.9 hrs on record (0.7 hrs at review time)
A surprisingly good port of a legendary game.
Posted 5 February.
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11 people found this review helpful
255.2 hrs on record (209.7 hrs at review time)
Early Access Review
Nebulous is unnecessarily complex, counterintuitive, very tedious for no reason and almost impissible to understand. And it plays like a spreadsheet simulator in space. The interface is a grotesque abomination, the tutorial is buggy, and there is no story mode (at least not yet). The developers are so against any quality of life improvements that it borders on sabotage. After 4 years of development, Nebulous still feels like a tech demo or proof of concept.

The overall balance is rock, paper, scissors. Except you have not 3, but 300 equipment variants called R1, R2, R3, R3-EL, R4-EL, R4-EL1, R4-EL2, and so on. Each has a long description full of technobabble that still doesn't tell you how they differ in gameplay or what they are for. It’s self-indulgent feature bloat. If you correctly guess an option that counters your opponent’s pre-battle choice, you win. Otherwise you lose. And because it's a guessing game, you can't learn by doing.

In similar games like Highfleet complexity is justified by realism, but not in this one. Guns have a have a maximum range, beyond which the projectiles simply disappear, ships have no inertia, and behave like 18th century frigates rather than spaceships. Most maps are mazes of huge asteroids with unimaginable geometry, existing to justify 18th century tactics. Confrontations in outer space never happen in this game. You need a decent interface and controls to navigate 3D space on a 2D screen, but in this game interface and controls are unacceptably bad even for a traditional 2D strategy game. Imagine playing Warcraft 3 with Warcraft 1 controls.

Playing Nebulous is like scrubbing the floor with a toothbrush; the time investment is not worth it.

P.S.: The more I play this game, the worse it gets. Ships do not follow orders correctly and their behavior is unpredictable. Something as simple as turning a ship in the right direction takes hours of trial and error. Moreover, why do I even have to babysit my ships, don't they have captains?
Posted 24 January. Last edited 31 March.
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30 people found this review helpful
96.9 hrs on record (90.4 hrs at review time)
It may seem like anime Mount and Blade in an East Asian setting. Actually it is a well-thought-out fantasy RPG with a decent story and world, lively characters, dialogue choices, diplomacy, and talent points.

Well-thought-out and well-written, but not very well-executed. Every time I come across an idea in this game that would easily put Mount and Blade to shame, I find some annoying flaw that ruins it.
For example, characters get stuck in geometric details on the global map and tactical map.
During a tavern brawl, the southern wall of the building obscures your character and your opponent, forcing you to guess what they are doing.
Once the plot becomes interesting, they begin to deliver it through text.
In places, the translation is surprisingly good, in other places, the text is not translated at all.
You can minimize the game to tray, but no one guarantees that you will be able to maximize the window back.
While exploring a cave, you may be ambushed by the "creatures that dwell in the dark". The dark creatures turn out to be city guards.
There is no autoattack. Click the enemy to death (and your mouse too).
And so on.

Speaking of Mount and Blade, it consists of two main parts: an adventure simulator on a global map and tactical battles. Salzaar is mostly the first and it's done well (except from getting stuck). Tactical battles here are not very tactical, they are chaotic brawls full of ability abuse.

So here is Salzaar. Sometimes genius, sometimes shameful. It's grindy. It is definitely playable, but also very facepalmable. For me technical execution of a game is very important, so I can't recomend it. Otherwise, I would.
Posted 25 October, 2024. Last edited 25 October, 2024.
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1 person found this review helpful
5.3 hrs on record
An incredibly atmospheric and incredibly challenging platformer about a girl posessed by a cursed book. I'm not sure what kind of pianist you have to be to complete this game, but I still recommend you give it a try. At least for the soundtrack and how it fits into the gameplay and levels.
Posted 20 September, 2024. Last edited 20 September, 2024.
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5 people found this review helpful
1 person found this review funny
355.9 hrs on record (151.9 hrs at review time)
Crashes, bugs, corrupted saves, almost no QOL improvements.

The idea is great, but the execution ♥♥♥♥♥♥♥ sucks!
Posted 15 September, 2024.
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4 people found this review helpful
1 person found this review funny
10.7 hrs on record (9.4 hrs at review time)
Игра хороша, потому что предыдущая часть хороша. Прорыва не случилось, ничего кардинально нового не добавили (пока что). Это по-сути Sins of a Solar Empire 1 с подтянутой графикой, парочкой новых механик (вращающиеся планеты) и урезанной (на данном этапе) дипломатией.

Перевод на русский язык выполнен машиной. Так что, товарищ адвент, запрыгивай на свой баттлкруйзер - и вперёд, к победе капитала.
Posted 22 August, 2024. Last edited 22 August, 2024.
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4 people found this review helpful
0.0 hrs on record
A drop of content in a sea of bugs.

Buckle up, buddy! We are going to participate in the open beta of the add-on, which has already been released. Literally.
Posted 7 March, 2024. Last edited 7 March, 2024.
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5 people found this review helpful
308.8 hrs on record (77.1 hrs at review time)
A good, solid student project. It should cost about $20. I am sure that the authors of the project will one day become real coders and game designers.
Posted 17 February, 2024.
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Showing 1-10 of 48 entries