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2 people found this review helpful
178.6 hrs on record (5.7 hrs at review time)
Wait for performance patch.

Game is buttery smooth indoors, but runs horrendously outside in the open world. Changing the graphical settings between ultra and low makes negligible difference. Feels like I'm playing with 30 FPS even despite the game saying I have >80. The blatant stuttering is made more noticeable when panning the camera.

4080, i7-12700K, 32GB ram
Posted 22 April. Last edited 22 April.
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2.7 hrs on record
Some quick fun, but doesn't scratch the itch of 2016 Overwatch. Unfortunately I've had my fill after just a couple of hours, and don't feel like returning to the game.
Posted 8 March.
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326.8 hrs on record (35.0 hrs at review time)
Early Access Review
The game has its faults, but overall they are relatively minor. PoE 2 is a great basis for a game, and its combat stand outs above every other game in the genre. Considering that this is still the very start of open beta, I am confident that these minor complaints will be ironed out by the full time of release.
Posted 9 December, 2024.
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141.1 hrs on record
Fun game. Pretty much a top-down Terraria, albeit with less depth and a bit shorter overall. Still a worthwhile buy if you're into this style of game.

Towards the end it gets a bit boss-rushy, with less emphasis on exploration and upgrading your gear. I played on the hardest difficulty, though I feel as though the fights could have been a bit harder.

Solid 8/10.
Posted 23 September, 2024.
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156.8 hrs on record
Excellent bosses and plenty of them. Very reminiscent of Souls-like design. If I would be to recommend this game on any single point it would definitely be because of this.

The game can be a little bit grindy at some points during progression, especially towards the end when collecting some materials and specific weapon blueprints. I found myself spending much of my time grinding with my progression plateauing.

Unfortunately when playing solo you are still forced to "host" a server, even if it's just for yourself to play on. When creating this server there were several modifier options I could adjust, but I chose to leave everything as default. As someone who was completely fresh, I wish I knew beforehand some of the settings I should have adjusted before beginning my playthrough. It's clear that the game is balanced around PvP play, and if could I would have adjusted a few settings to make it more palatable for a solo player. As far as I'm aware I couldn't adjust these settings after having created the server.

Overall I would recommend this game if you enjoy difficult skill based boss fights and a relaxed grindy progression system (similar to Valheim). I'm sure there's something for base builders, co-op players, and PvPers too, though I never engaged with that personally.
Posted 20 June, 2024.
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240.1 hrs on record (90.4 hrs at review time)
The gameplay is fine. However, the server issues make the game virtually unplayable in online mode, and is unfortunately enough for not recommend the game in its current state. I hope to give this a positive review one day, but there is no estimation when the server issues will be resolved (if ever). Stay away for now at least.
Posted 22 February, 2024.
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1 person found this review helpful
35.6 hrs on record (5.3 hrs at review time)
Finished a run just to find that every single structure that I had built in my town was deleted. I cannot recommend the game until such a game ruining bug is fixed.

Playing a bit more now, I've yet to encounter that bug a single time, though I have gotten into the habit of periodically manually saving.

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Extremely fun game. I have been looking for a while now for a roguelite which is fully mouse controlled whilst still retaining a solid degree of depth and replayability. With a cat on my chest it's difficult to find two hands to play a game with. The last game to scratch such an itch was Slay the Spire. Right now I have the urge to keep playing as I feel that I may have only scratch the surface.

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The bug happened again. RIP 30 hours of progress. Think I'm done with the game. I advise people stay away until the update to fix it comes through.
Posted 15 November, 2023. Last edited 17 November, 2023.
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A developer has responded on 15 Nov, 2023 @ 9:21am (view response)
No one has rated this review as helpful yet
1,336.9 hrs on record (1,329.2 hrs at review time)
Fails to innovate on its predecessor. Still the exact same game as CS:GO albeit with slightly prettier graphics on some maps. Unfortunately these graphics don't compensate for the reduction in framerates you will experience. If you are someone like me who doesn't care about graphnics, then CS2 is a strict downgrade. To top if off the netcode is bad, and it's commn to be killed even when clearly behind cover - worse than it ever was in CS:GO. I wouldn't recommend it at this point. I've played Counter-strike for two decades, but now I'm finding myself playing less and less.

If you liked CS:GO then you'll probably still like CS2 (though slightly less). I'm just looking for a little more than a stale game which hasn't had any substantial gameplay updates for the greater part of a decade. The "mixed" reviews are very much warranted.
Posted 26 October, 2023.
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No one has rated this review as helpful yet
330.9 hrs on record (207.1 hrs at review time)
The best digital RPG I've played, and a game that will stand out in the entire gaming space for the next decade (or until whenever Divinity: Original Sin 3 comes out).
Posted 21 October, 2023. Last edited 15 November, 2023.
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10 people found this review helpful
39.7 hrs on record (15.2 hrs at review time)
One of the worst user interfaces I have seen of any roguelite game.

  • Every time you bring up or switch an interface panel there is a delay making the game feel unresponsive. Spamming the hotkeys to bring them up also ends up making it lag and sometimes the panels get "stuck".

  • Interactable elements don't highlight and the cursor doesn't change to let you know that they are even interactable.

  • Status and buff effects aren't named but instead represented with a symbol. When out of combat, hovering over the symbols doesn't bring up any tooltips telling you what they even do, so you're simply left guessing until you eventually memorise what each one does.

  • Enemies have panels telling you what skills they have once you have encountered them, but hovering over the skills doesn't actually tell you what they do other than their positional requirements in combat, making it pointless for the most part. There's also no reason why this needs to a separated element when there is already a health/resistance monitor in the bottom-right when you hover over an opponent. Guess they value having a clean stylised interface over a functional one.

  • So many tutorial notifications whenever you encounter a new mechanic of the game. They all pop up and link you to a "glossary" page which is poorly organised. Most of these tutorials are either a single paragraph or even single sentence which may as well just tell you what they do in the popup without linking you to a different page.

  • Health, DoTs, and other buffs/debuffs don't tell you their values unless you hover over them. No reason why they can't be shown at all times, if not by default then as an option in the options menu.

Gameplay complaints

  • So much carriage riding. These are essentially the equivalent of loading screens as there is nothing really to do between encounters. Adding in the destructible debris that has a small chance of dropping items feels like their justification for the carriage section. Being able to steer the horse also turns this from a game that could otherwise be played solely one handed with the mouse to also requiring the keyboard. Don't get me wrong, the carriage section is pretty, but it gets old fast. It needs more gameplay involvement to justify its existence.

  • Lengthy carriage section at the start of each run. Unlocking new items/heroes/etc? Carriage section. Choosing which heroes you want to run with? Another carriage section to get there. Choosing (what I believe to be, since there isn't even clarification of what it is) a "level select"? Need to take yet another carriage ride to get there. Three separate carriage ride sections before you even start playing. They turned a simple run setup selection of other roguelites into a two minute carriage riding session.

  • Heroes each have randomly generated names. Perhaps some people care for the flavour of it, but the game telling me which of my my heroes have gained a permanent buff effect at the inn by their randomly generated character name and not their class is just confusing. I want my Leper to be called "Leper". Please allow me to disable randomly generated names or start referring to characters by their class.

  • The relationship system just isn't fun. I don't think I've received even one positive friendship bonus in the game so far, even on the occasion when my companions are close to max friendship with each other. I'm not sure how much I need to go out of the way to ensure positive benefits only, but when all I'm experiencing are pure randomised downsides I'm left dreading every time I leave the inn. I'm at the point of just accepting it for what it is, but there is no doubt that it needs balancing. Ultimately the relationship system is too much micromanagement and doing so comes at the expense of other elements of gameplay.

Overall I cannot recommend this game in its current state at full price. There are better roguelites out there including the original Darkest Dungeon. I hope Darkest Dungeon 2 eventually gets patched to the point where it no longer feels like an early access title. The UI is the single biggest offender.
Posted 9 May, 2023. Last edited 9 May, 2023.
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Showing 1-10 of 22 entries