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Recent reviews by Ecstasy

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
1 person found this review funny
1.8 hrs on record
Early Access Review
Keeping in mind the game is still early access, here are my thoughts.

I want to love it, I do.. but in its current state wouldnt recommend buying it tbh.
It still early days, and ill revisit the review for sure once I get more play time in.

But the Mechanics feel sluggish, Movement feels delayed and very limited.
The game hypes about combination attacks, but half the time without pre planning your assault you get locked into basic attack animations.
Being able to dodge mid attack or animation cancel to switch up which attack you use, would be a good start. Maybe it was the devs plan to lock you into attacking, in which case remove Action Roguelike and change it to Turn Based. Feels like a lot of it is hurry up and wait.

The jumping, for sure they work out the kinks. Cant tell you how annoying it is to jump Down a platform . Oh and you want to go down a platform and use the slam attack GL champ, you're gonna lock yourself into a cycle of auto climbing back onto the ledge.
Occasionally, though far less trying to up attack, there is delay between being able to perform the action. Most of the time you will start attacking on the floor and then finish with the upstrike.
Just feels very rigid is all.

Enemies arent overly difficult to face, patterns and what not. a few quirks that irk me, but nothing major.

Of course the Graphics and Music are good, you can get a taste from the trailer and SS.

Im a huuuuuuuge fan of roguelikes\lites and hope this game develops. Will be eagerly awaiting updates and assessing the review.

Contrary to my initial statement, going to give the game my recommendation. - TBA
Posted 11 March, 2022.
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No one has rated this review as helpful yet
25.6 hrs on record (18.3 hrs at review time)
Pros: Mechanics are new and immensely fun to work with.
Cons: Not a Roguelite

If in a future update there was an option to pick one of the four Scrybes and do "Runs", that would take this game to the next level. Main game is fun, story was "interesting". Creative gameplay constantly keeping you on your toes. But completing it in an 8 hour sesh left me wanting more, only for when I was able to re-open the game to get hit with the intro to the campaign again...

Still would recommend, Leshy's dubstep voice alone is worth it.
Posted 24 October, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
14.5 hrs on record
Nostalgic unlocking the Egyptian god cards, but also lost to a dude who played no cards but only had Exodia limbs in his deck.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=900721312
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=900229702
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=900907578

Playing online will make you regret being Caucasian.
If you use the Joey Sprite, consider deleting your oxygen supply.

Enjoyed how Nonchalant~ Pegasus was in ending Yugi's Grandpapy's whole career https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=900084840

Overall adequate game, little bit of replay ability. The AI is deadset on making the same moves, so you can thrash them for a while or lose to the guy with a foot fetish deck of limbs.
Posted 2 July, 2019. Last edited 2 July, 2019.
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No one has rated this review as helpful yet
410.0 hrs on record (31.5 hrs at review time)
Early Access Review
Amazing Rogue-Like game, fast gameplay for a turn based card-builder genre.

Note my hours arent correct, had an issue where steam wasnt tracking my ingame hours... (At time of review steam says: 1.1hours, but statistics in game say 25h 03m)

Early-Access leaves me wanting more:

-Only two characters available in "Early-Access" (or at least I havent unlocked more that I know of)

-Pretty short but fun, reaching floor 51 and seeing the spire heart in an hour or so hours (Most likely going to be more content the more "Damage" you do to the spire heart)

-Great Music adds perfect background setting

-Repetitive but fresh gameplay, same monsters over and over but different encounters and AI playstyle is decent for first few hours of play

-Unlocks are challenging but not un-obtainable

-True Rogue-like form. Being overwhelmingly strong because you had a few good card draws or an AI decided to buff rather than finish you vs. Being trapped with no way out scenarios

-Amazing late game/Higher floor gameplay. The more you progress the stronger you get (Should go without saying) but being able to outplay and progress late game is intergrated seamlesly without becoming too overpowering

Would highly rate this game to anyone who likes rouge-likes alike. Best card-builder from my experience.

Now for some Cons: (BEAR IN MIND EARLY ACCESS)

-I COULDNT REVIEW THE GAME BECUASE IT SAID I HAD 0.00 HOURS EVEN AFTER COMPLETING THE SPIRE HEART ONCE (Still saved my progress though) EDIT: Found out why, I pinned the game to the start bar and steam wouldnt detect I was running the game. Unsure why, but manually launching the game from steam library resolved it.

-If you run the game in windowed boarderless in its current version it flickers but in windowed or fullscreen it runs fine.

-Game doesnt regognize im launching it. Doesnt let me access steam overlay, doesnt track achievements or hours & Cant screenshot my runs (Wanted to take a snapshot of the ammount of items I had collected one run).

-F*CK THAT HEAD BOSS, wouldnt have won the run if it wasnt for the sheer amount of shield buff items I had picked up. I was shielding for 50+ each turn and this thing made me use my revive tail just to beat it.

(Obvious Critique | Early Access)
-Needs more Playable Characters
-That head "Mini Boss" needs to become a main boss or removed/nerfed, has ended way too many of my runs
-More floors (Finished one run with nearly full HP and "Items" Across the rop of my screen thanks to black star "Item")
-Sell Feature in shop? Would make it easier, understandable if how it is now is as intended. Works great just an idea.
Posted 30 December, 2017.
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7 people found this review helpful
2,197.6 hrs on record (353.8 hrs at review time)
Addictive Racecar Football. Surprisingly competitive once you learn a few basic maneuveres, after this you begin to climb the skill tier. Simple yet efficient tiers break up the skill gaps into pools at a decent rate for beginners. As a rookie you will spalsh around with the other casuals and gain a grasp for hitting the ball and maintaining control of the car. Next comes Semi-pro, in this pool you start to get a feel and learn to see where the ball is flying and position yourself accordingly. At Pro you're on your way, this is where the community opens up and stratergies become more meta and kick offs take some priority. Veteran feels like you're being thrown in teh deep end because higher tier Veterans have advanced onto flying with that car and Aerials become the go to plan of attack. Expert is where Crossing is how to beat the defence line having someone in the air to topple enemy teams. There are three higher tiers but im not quite there, being Master > Legend > Rocketeer. Occasionally ther servers are overloaded or lack some players so you get to be the big fish and splash around with lower tier players while the game finds some players more suited.

Constant DLC is a awesome bonus, and new Mutator gamemodes make for an awesome custom mode with friends.

Overall a decent game, whether you're a PS4 Casual to a Competitive Player it suites all.
Posted 5 December, 2015.
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1 person found this review helpful
3.7 hrs on record
Fun, quick puzle side scroller game. Smooth gameplay, with the teleport gun puzzles being fast paced and intricate keeping it enjoyable. Sometimes a little confusing where you need to be, but generally just moving right occasionally deviating to go down side paths gets you to where you need to be. The Sound track is nice and enemys are simple yet provide a decent obstacle. Design overall is very nice. 10/10 wish it was longer :)
Posted 2 July, 2015. Last edited 8 May, 2016.
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1 person found this review helpful
778.6 hrs on record (434.5 hrs at review time)
CS:GO Review
Heavy skill curve stratergy based FPS, things seem to brighten up when you're climbing but bad teamates and those without mics slow the Solo Queue climb. Decent, with ingame transactions giving you access to custom your loadout.
Posted 12 April, 2015. Last edited 5 December, 2015.
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Showing 1-7 of 7 entries