23
Products
reviewed
0
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in account

Recent reviews by GetThaCornOuttaMyFace

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Showing 1-10 of 23 entries
2 people found this review helpful
43.9 hrs on record
♥♥♥♥ you.
Posted 19 July.
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4 people found this review helpful
20.9 hrs on record (4.6 hrs at review time)
Most of this is acceptably bad even if it is a mobile game but whats completely ridiculous to me is the game give you a bazooka for a log-in reward and the only way to get AMMO for it is to buy the ammo with PAID CURRENCY. That's one of the most insane scams i've ever seen.
Posted 17 July.
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No one has rated this review as helpful yet
1.1 hrs on record
Early Access Review
Interesting and oddly polished framework for a game. I hope you keep working on it and turn it into something great!
Posted 13 July.
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No one has rated this review as helpful yet
4.4 hrs on record
Cool concept for a game, essentially Asteroids turned Idler. For only $3, I can't complain that it was a little short, but I hope there is a content update in the future.

Around Prestige 10 (Prestiges are not the usual, just level difficulty basically) there was a wall but once I finished upgrading there was nothing left to do except advance prestiges untill the end of the game. The last hour was pretty dull; and I think the green and especially yellow coins were very underused for things.
Posted 10 July.
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No one has rated this review as helpful yet
0.2 hrs on record
This is just a ♥♥♥♥♥♥ phone game. The preview and tags give the illusion that this is top-down turn based; thats not the case, you simply click. For everything. Big ugly phone UI aswell. I just can't muster up any respect for this ♥♥♥♥♥♥♥♥ 'game' especially because the base price is 12$. Stupid.
Posted 6 July.
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No one has rated this review as helpful yet
3.7 hrs on record
Fun little Idler game. It has great pixel art, and a good upgrade structure that i wish went on a few more cycles like the sheep cloner. Yup its pretty short unfortunately, but it is free, so I'm interested to check out the Dev's new game.
Posted 3 July.
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1 person found this review helpful
53.5 hrs on record (32.5 hrs at review time)
The guns have ♥♥♥♥♥♥ sights and the bullets are extremely slow moving, matches are 90% filled with bots with insane aimbot and janky movements. Afaik, development was abandoned years ago and there is a automated system that changes the events every few months.

But despite all that making roadkill seem more enticing than this, it still is kinda fun and has an interesting core to it. You might call it "oddly polished".
Posted 27 March. Last edited 28 April.
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No one has rated this review as helpful yet
3.3 hrs on record
Other than being generally fun to play and free, I think its awesome that the Dev is making updates to this almost every week, which might be more than for any other game i've ever seen.
Posted 26 March.
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1 person found this review helpful
148.4 hrs on record (25.2 hrs at review time)
Do you enjoy number-go-up? Yes, you do, so play this, because not only does numba goup, you also get some amazing pixel art and spacey ridiculous lore as you take over the entire cosmos with your startup lunar wool farm.
Posted 17 March.
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No one has rated this review as helpful yet
3.6 hrs on record (3.0 hrs at review time)
I'm really liking the progress so far.

Currently I have two things I hope could be looked at for the next build:
I think it would be good to have the ability to move runes in the web of weird, even if its limited or for a cost like the reroll but permanently increasing. For me at least it took a few games to understand how the runes interacted and right after placing it I would realize what went wrong, but theres no way to fix it. Also in later games, it can still be useful to move runes into more optimal spots since you never know what RNG has in store for you/

Secondly, I think the fire level gets way more difficult than the other two. I was able to beat the normal and ice level each first or second try, but fire level i've run 5 or so times with several upgrades and only been able to get to 10-12 mins, that boss really kicks my ass. I think its because the boss's bullet attack is able to overlap with the other ones, and that in particular is giving me the most trouble. Probably its just a 'git gud' kind of situation, but this boss just feels overly chaotic compared to everything else, difficult to adjust to.
It hasn't helped that you're confined to a ring around the boss and enemies begin spawning again at 12 mins, also.

So far the random target Weapons seem really inefficient to me, but maybe that's because I haven't max leveled one yet? Otherwise I think they will need a baseline buff or some kind of quirk to help them out.
Posted 6 December, 2024.
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Showing 1-10 of 23 entries