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Recent reviews by Radical Russian

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Showing 1-10 of 49 entries
No one has rated this review as helpful yet
6.2 hrs on record
I initially disliked Cultic, but I started playing again after a while. I started from where I left off, and it seems that was the point the game turned good, a little while after the shipyard. This time it began growing on me even through the sewer level.
Asylum Grounds was the best level of the bunch. Well varied, 90's feeling with the jokes and "different objectives". Open-linear in a good way.
It does resemble a old boomer shooters quite well. I definitely like the references to Blood.
The weapons feel great. It has great music that seems to fade well.

It's a short game. Hopefully chapter 2 will offer around the same length once it arrives.
Posted 16 January.
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No one has rated this review as helpful yet
0.3 hrs on record
It's another heroshooter like BF 2042 with "Operators".
Infantry has health like tanks, you'll shoot people 3-4 times in the head from behind and they just spin around and kill you.

Remove operators or the game will be very short lived. The last battlefield should've showed nobody actually wants that in a modern military shooter.
Create a "hardcore" mode like in battlefield where the health of infantry makes it actually fun to play.
Posted 8 December, 2024. Last edited 8 December, 2024.
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1 person found this review helpful
0.2 hrs on record
Was that it?
Even for a prologue this was short. The performance was horrible even on 7800x3d and 3080ti.
When the headcrabs turn over, it seems like they're invulnerable to physics objects with the gravity gun.

But I wanna say what it shows does look like quality. It is promising for the full project borealis if they can optimize it, that is. A nice reminder of what we're all missing after all these years.

Had the performance been great I would've liked it. I prefer a fluid 120fps, no higher is needed but below 100 becomes uncomfortable. I don't care if it means worse graphics. I played on low settings at 3440 x 1440 and seeing drops to 60 and 70, most of the time around 80-90 with DLSS at 70%. I do think that optimizing it will be a huge challenge for the devs due to choice of Unreal Engine 5 however.

When Borealis finnally releases we will probably be 2-3 hardware generations ahead from now and it might pass the line at that point.
Posted 16 November, 2024.
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No one has rated this review as helpful yet
140.6 hrs on record (68.1 hrs at review time)
is ok
Posted 10 April, 2024.
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No one has rated this review as helpful yet
5.9 hrs on record
I can't believe it's free. The quality of this "mod" is top notch. The combat is fun unlike the actual half life 2 and episodes. Somehow Breadmen made it feel great on the source engine.

Besides the twists and plot and mixes of all the valve lore, this is a labor of love.

I found one bug throughout the game, and that's the pistol you get later on where you can change firemode. if you change to burst fire, you can fire once and it breaks (can't fire or switch firemodes). Reloading lets you fire once again.

Expect 5-6 hours for a normal playthrough on medium.
Posted 25 December, 2023.
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No one has rated this review as helpful yet
19.6 hrs on record (16.4 hrs at review time)
If I was only reviewing the first half (to about chapter 11) this review would've been negative.

Lack of attention to detail, badly scripted events that didn't work well, npc's waiting or getting stuck during scenes.
The crowbar feels like HL1 which is for the better, except almost all material properties have been set wrong.

I always adored the attention to detail in Half Life 2 where hitting something with the crowbar would sound right. Plastic would sound like plastic, metal like metal. Dirt, sand, bricks, flesh. All would have it's own sound.
Much to my dismay a lot of the rocks in Black Mesa apparently consists of plastic, as does many of the flesh and metal pieces in Xen. Hell the metal elevators in xen even made plastic crate physics sounds when moving which can only be an oversight.

I gotta admit I was turned off. Recycle bins that would tip themselves up again, like there's a force added to their upright parameters, Random can sounds often playing.

I got stuck in on rails due to a bug where I couldn't go back and get the train cart for a part where it was necessary. I couldn't find a save, nor any way to know how far back it would be.

I've seen better G-man impressions than the voice actor for him in this game.

Weapon feel could be better, and I miss the vacuum sound of the gluon gun. But weapon feel is just the source engines default.

Leaving the negatives behind, seeing the game for what it is and it's price. It's actually good. I began enjoying the game in the latter half, from around chapter 12.
I wanna praise the hard work you did on Xen and keeping it out till it was finished. It was the right call. Xen is amazing, and the music feels great. The twists of Xen seem amazing too, it feels like what Valve would've done if they had time. A great interpretation that I would recommend over the original game.

I think Black Mesas biggest issue is not deviating even more from the original - would've loved more fan-lore in Xen. The deviations are actually the strongest points of the game.
Xen and the chapters leading up to it is why I will recommend the game. Being fair it'll always be worth 14,99 - especially if you haven't played half-life 1 before, or you wish to revisit it.
Posted 21 December, 2023.
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No one has rated this review as helpful yet
42.2 hrs on record (30.0 hrs at review time)
gut
Posted 13 December, 2023.
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2 people found this review helpful
0.0 hrs on record
Normally I'm not an advocate for vehicle sections in story driven shooters. But this vehicle section is some of the most fun I've had with a video game. The pace, controls and handling is amazing. It's fun. An entire game could be based around it. After finishing the race I had to come here to write how amazing the vehicle section is.

I was looking forward to Aftershock after playing the base game. I was happy they delayed it and said it was shaping out to be more than they initially were expecting. And it shows. You guys did an amazing job with this title. I'll cross my fingers it won't be the last time we see Shelly on the build engine, and that goes for Voidpoint developing on it as well. The release came out of nowhere. I hope more people discover it as they really should play this. I haven't seen much marketing which this (dlc) expansion deserves.

Besides the vehicle section, the expansion is lots better than the base game. So far I've had less sewers, less of the endless underground corridors and more open maps. It feels a lot more like "The birth" chapter from Duke Nukem atomic edition in regards to the levels, yet better. It just feels better.

And for knowing what they have to work with engine-wise, this is all an amazing achievement. No performance drops (unlike phantom fury).

My critique is the same as for the base game. The Uzis are still a bit boring and unsatisfying to use as a weapon, it really lacks some type of AR that would be satisfying to get headshots with.
Sometimes you're really banged up from max health and armor to 0 in a second. You're not the one man army you might feel like in some other old-school shooters. But duke and blood were the same way on higher difficulties, and it's better than the game not being challenging.

Get Aftershock, it's worth it.
Posted 20 October, 2023. Last edited 20 October, 2023.
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No one has rated this review as helpful yet
17.8 hrs on record
The perk system is a bit lackluster, and BJ is a bit too sweet for good old anya. But amazing story over all, a true singleplayer experience of which we need more.
Posted 28 September, 2023.
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No one has rated this review as helpful yet
176.2 hrs on record
The only two good maps are gone.
rip cs militia
rip cs assault
Posted 28 September, 2023.
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Showing 1-10 of 49 entries