GK
United Kingdom (Great Britain)
Yes, I am :). You just got killed by one. I'll give you a moment to recover from your neanderthalic shock, but know that whilst you recover I continue to enjoy my immense British wealth.

"We entered easily, say Ukrainian troops involved in Russia incursion" https://www.bbc.co.uk/news/articles/cze5pkg5jwlo
Yes, I am :). You just got killed by one. I'll give you a moment to recover from your neanderthalic shock, but know that whilst you recover I continue to enjoy my immense British wealth.

"We entered easily, say Ukrainian troops involved in Russia incursion" https://www.bbc.co.uk/news/articles/cze5pkg5jwlo
Vitrine des évaluations
0,7 heures de jeu
Yes.

A brilliant concept, very well executed. I like how many putins can be spawned and I can spend time taking enjoyment from each one.

My only suggestion, would be to incorporate cutting edge modern weapons of war for the player to add realism.

Though the game is already very short because the putins are actually really easy despite there being so many. I was expecting some kind of boss battle. So maybe this would lead to worsening the massive balance issue. We could try to look into buffing the putins to the level they are depicted as, but then this would take away from the realism.

Possibly we could add AI to the putins but to stay within the constraints the AI controlling the putins would have to be programmed to take a long time to make decisions, implying deep thought and strategy. However, the actions they take would be ultimately basic or straightforward, such as moving units in predictable patterns or choosing obvious tactics. So it's really difficult to find a way to buff them.

Perhaps we could have a sci-fi/fantasy sequel that explores the putins perspective by making them the player characters. It could be set in an icy cold landscape somewhere to the west. In this game the putins would still have 1hp but he would be equipped with massive weapons that wipe the level, instantly turning everything, including themselves to 0hp. The player could get an achievement and be presented with a dialogue box saying "You won".

In the end, I think its fairly balanced.

The setting is a pretty bleak desolate landscape and the building blocks are spot on for recreating realistic surrounding architecture, though I wish I could colour them grey for immersion. At first you might be annoyed you can't do things like plumbing but at the end of the day this is a pretty complete city builder when taking into account the setting. They've worked well within the constraints.
Vitrine des captures d'écran
Game of the year
1 1
Activité récente
154 h en tout
Dans un jeu
293 h en tout
dernière utilisation le 26 avr.
1 046 h en tout
dernière utilisation le 25 avr.
+rep a good person, gays have to support each other :bittrip: love from prague; ♥♥♥♥ putin :)
Gravelmane 17 avr. à 12h00 
add me too, strategic dominator
FeNiKs 12 avr. à 7h44 
+rep, played with u before, really nice m8, gl in ur games🔥🔥🔥
ChatterFuzz 30 mars à 15h43 
exceptional tactical decisions
Mu 15 févr. à 10h00 
commands the arena
Meztimuro 1 déc. 2024 à 12h06 
Precision shots