10
Products
reviewed
220
Products
in account

Recent reviews by StarlightTH

Showing 1-10 of 10 entries
1 person found this review helpful
404.9 hrs on record (221.0 hrs at review time)
May 2024 Sony tries to make you make an account
May 2024 Sony makes restrictions to countries that can't have PSN acc. to not buy Helldivers 2
Posted 4 May, 2024. Last edited 11 May, 2024.
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3 people found this review helpful
6 people found this review funny
1.4 hrs on record (1.1 hrs at review time)
Early Access Review
It's like obama is re-elected and I keep getting drone striked
Posted 9 March, 2023.
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2 people found this review helpful
956.9 hrs on record (60.1 hrs at review time)
Early Access Review
I Love Mafia Roleplay
Posted 17 June, 2021.
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No one has rated this review as helpful yet
990.8 hrs on record (92.4 hrs at review time)
Early Access Review
Great fun with company
Posted 14 March, 2021.
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1 person found this review helpful
1,015.5 hrs on record (36.2 hrs at review time)
BRO WE HAD A ♥♥♥♥♥♥♥ CONVOY AND ♥♥♥♥♥♥ UP THE RUSSIANS SO BAD HAHAHAHA
Posted 26 February, 2021.
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No one has rated this review as helpful yet
3,734.4 hrs on record (2,397.4 hrs at review time)
I used to enjoy it, but it took the chinese rout and now it's more cosmetic than game
Posted 22 April, 2019. Last edited 8 March, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
0.5 hrs on record
I didn't play it much yes, but for a good reason.

As soon as I started the only thing that came to mind was:
"There is so much you can add before it get's too much"
and when I saw the DLC, weapons (from DLC that in previous games was free and in), loadout customizations, and a comically oversaturated HUD that makes an MLG video look like someone actually put thought into it.

The other difficulties do remove features like the minimap, HUD, bullet drop help, etc. And if you like a dumbass that was me, set the game to the highest difficulty and went into the first level expecting a tutorial you'll be sorely surprised!
One thing I don't understand is why remove the ability to zoom? I get it's supposed to be super hard or whatever but the "increase field" feature honesty is useless if the game is about bullet drops.

The previous games, primarily Sniper Elite 2 kept it nice and simple with minimal HUD and any form of complications.
It loses it's touch when there's too much.
Posted 22 April, 2019.
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3 people found this review helpful
1 person found this review funny
646.9 hrs on record (634.6 hrs at review time)
It's been 2 years since I've played this game which after all it's changes had left me rather sad and disappointed at what it has become.

Back when I both Payday 2 in 2014 it was far from what it is today, it had a lot less content, weaponry, and perks. It was at its early stages of development and for that time it was good fun with friends. As it progressed so did the DLCs that came with it, at first they were free, small additions like infamy, some sound tracts and that was it. Later on, the Gage packs come out 1# and 2#, which featured a SCAR-H, mp9 and a USP. Surprisingly whilst writing this and refreshing my memorys the Gage packs are rather essential since the featured core mechanics that were supposed to be already implemented in the core game. I'm referring to switching fire mods on your guns, yea that's not in the game but this DLC, without it you can't do something that should be already free. (Mind that later on there were added different types of fire rates which when added to a weapon couldn't be switched by a button press added by this DLC, the set fire rate was there because they added different stats, which render this useless.)

The Weaponry

As much as I'm concerned the weapon packs were pretty lackluster for the weapons it featured, not that they were disappointing but modabilite of them more rather was small for some. I know that the Vektor left a bad memory being only able to add a stock, hammer for fire type and addition to the muzzle. I don't know if it has more features today but I hope it got better. To my memory, the M16 one of the more famous guns amoung gaming was left rather in the dark in this game, with small modifications and bad stats to which the AK flourished with 2 whole modpacks centralized about it with LMGs, sniper types and other models and lots of mods.
I don't own all the DLC but I do own everything before The Alesso pack and it included. So from what I did own, I did have the most fun being an enforcer handling LMGs most of the time. The weapons were fun in their variety of SMGs, Snipers, LMGS, Rifles, pistols, shotguns and countless melees. But as the DLCs continued being added in, strapped to characters and heists they started to decline in quality. A good example being The OVERKILL Pack which feature a minigun and an RPG, which should have kicked ass! But sadly the minigun was the equivalent of a CS: GO gun and the RPG got nerfed later on to do less damage which didn't make it as useful as it was. Not to mention something very scummy OVERKILL did to the game at one point. They added microtransactions to a Pay to Play game who's content was behind paywalls not to mention those microtransactions wore gambles of skins, which did more damage than the default weapons and for me that was the breaking point. Also, people gave them positive reviews for removing it, why. Why would you? If they did it once they'll do it again.

Character packs

Hoo boy. I didn't like these when I realized they got repetitive. Clover like any of the characters after her didn't really have anything unique to them, a character pack always consisted of 4 things (give or take): The characters mask, their signature weapon, their melee, and a perk deck. So wait, they are unique? Well, yes and no. They are unique because of what they bring to the table but that table can be taken and given to someone else, in other words, you don't need the character to use these things just the DLC and it can be applied to anyone which meant the character was nothing. So why add in a character? Personally, I think it was pandering to global communities just so they would get a kick out of hearing something they understand, other then that a small woman could wear full body armor and carry an LMG, while someone like Chains, who is an enforcer by lore and character could be light as a feather with a dodge build running around being all over the place.

The Heists

Overly good for the most part. The Diamond store, Charlie Santa, Shadow raid, Big Bank, The Diamond Heist and The Bomb Heist, are all good heist fun and unique in the own way from how you can handle them, going either loud or stealhing it, not to mention escape routes which you can choose when going loud. All though not all of them are designed that well, people usually pick one that's the closest and or easiest to do.

The additional maps featuring other games like Hotline Miami where you trash a motel full of Russian mobsters who stashed money and drugs in the rooms, along a meth lab in one of them which you can cook meth for extra profit, and a underground vault full of goodies which you pray open by pulling the hinges off with a pick up truck to find an address of the mob boss that is running the gig, traveling in man sides crates to his abandoned apartment complex where fighting off the police and Russian mobster whilst simultaneously sawing or drilling doors, avoding traps and stealing cocain bags off of kindaped people who are straped to c4 vests in the halls you pass. The quicker you get to the top apartments the more cocaine you get from there because the Russians are aware of you and are snorting all of it. If that doesn't sound like fun I don't know what would. Whoever responsible for the level design on these really had a nick for it.

The downfall

As I previously mentioned the microtransactions there are other scummy things or rather a lazy thing that OVERKILL as a company as done. In the beginning or more so the time I've played it OVERKILL would have these competitions or more of a build up that had the community required to purchase their DLC to reach a certain bar in order for them to dish out content, another such event took place when they promised more content if they got 1.5 million members in their steam group. The community was basically tasked with motivating them to make content, not to mention timeless sit backs and delays that even at that time were still have baked. Also there was supposed to like a zombie game that they were working on or something? Idk we all got a cool bat tho lol

It hit the breaking point for me after I realized how all of this was so stupid, the game itself is barely enjoyable without any DLCs, all of the DLCs are 5€/$ and for what it offers it's way too expensive. The first 4 perks that came with the game were pretty much mandatory for a balanced game and teamwork which got pushed aside with The Grinder Perk deck that lets you regenerate health not needing teammates. Also what really killed a good community was Payday 2 going on sale for as low as 2€/$ luring in toxic people and cheaters. On that note, hosting a game would let you have all the power on who stays and goes, in a lot of game I had the fortune of having been asked to take ammo just to as soon as I would put it down to be kicked, or when a heist was just over and we are all about to leave, the host would kick everyone. And the cheater? Just a little text saying their cheating. It was decent and respectable for what it was when it started but now you can have boxing gloves, a minigun and pee shooter whilst wearing a chiefs hat not being able to die to a bullet.
Posted 19 May, 2016. Last edited 30 May, 2018.
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1 person found this review helpful
826.8 hrs on record (695.3 hrs at review time)
Been playing Kf2 since early Alpha when it was released and with almost 700 hour on record I am sad.

The early game was more fun than any pub you would join today, in the early games everyone was level 0 and only starting out, it was new and it was fun. Hans being the only boss at the time and being pretty unbalanced resulted in pretty much very one buying a AA-12 to stand a chance no matter the perk.

But now it genuinely sucks to join most servers. By having every perk max leveled playing anything below Suicidal or Hell on Earth difficulty is way too easy and unenjoyable. And this is where the issues start.

FIrst off the damage dealt on both Suicidal and HoE are unbalanced for the Stalker and Crawler, they are both fast and low HP enemies but in the most inconvenient of situations if you're cornered by 3 or 4 of either you are good as dead. Their attacks are fast and just deal too much damage. In other cases the waves feel slow or sometimes spawn 5 or 6 husks or sirens around the corner and choke to death.
Also whoevers idea was it to scale difficulty to player numbers in servers ruined half of the appeal of the game.

I know fleshpounds are supposed to be the most tankiest and dangerous of enemies but when 2 of them spawn aggroed they tend to go for one player which in both cases is a insta kill and it has happened enough times that when I see it happen to players they just quit, and I can't blame them.

At the beginning of every first wave the enemies are mostly cloths and bloats which are easy with headshots and the easiest way to score headshots is rapid firing with a smg as a SWAT. Unless you're accurate AND fast as a Commando, Gunslinger or Sharpshooter, playing SWAT is the only viable first wave class to play since spraying gets easy kills and with the right perks gets you free kevlar, an extra m9 to sell plus starting weapon. Everything else is genuinely trash.

Speaking of weapons, the long awaited fire axe every one wanted? It's bad, it's slow, it doesn't make up for it with its damage and I have used it one or twice for funzies before switching to something else. Most weapons can't be really viable for the reload time they have and if they are slow they can only make up for it with damage which on a tier list is a handful at best.
I hate the fact that something like the Blunderbust, Glock 18s or the SWAT shield are behind a pay wall since they the guns I had the most fun playing with, some people will never experience that since paying for a single weapon is pricey unlike in the first game where you would get 4 weapons for that money, isn't worth it.
And you can argue that yes the weapons are shared if someone owns them but if you already actively play the game you have a rout of weapons you progress through and trying out someone elses DLC isn't something you're likely to do. Also Tripewire said they wouldn't do payed DLC weapons, that turned out well.


I find it remarkable how Tripewire has actively removed exploits and maps for easy leveling of perks but somehow still allows servers to run farming maps on HoE which sometimes are the only populated servers I see. There will be 5 active farming servers but almost no servers with players on normal maps, I quit trying to play HoE because of it. And if there any people playing on HoE it's mostly on maps that have camping spots like the watch tower in Prison or Containment Station with it's corridor like hallways. Also said maps are pretty much only good maps to play Sharpshooter on, every pub it's only the tryhard playing it and when they die they rage quit. Anyone who I seen play Survivalist plays singleplayer on the other side of the map, only heals themselves with grenades and begs for money like a loot goblin when they die.
There really needs to be a perk limit for joining HoE games since the difficulty is based on player count like common on. In most cases when I'd join a empty server and get to the last wave, lo and behold the server is full since people only join for the end of the game drops. Which was a thing until you would get the drops anyways even if you didn't win. I mean... why? Do people just play this for the skins??

And finally character customization, You can get some goofy stuff out of the vault cases the game gives you for free, most of the time are chrismas pjs that everyone has mountains of. And some nice tinted black and gold weapon skins, but that's about it. Anything interesting is left on the steam market to be bought for a maybe reduced price from crates or to straight up buy it for it's face value.
But even then! You can't know which parts your character can wear since some aren't viable with others and there is no way of knowing without purchasing and find out the hard way. The whole inventory system is set up like a early coders first job with every pick reseting you to the top of the list of items and has 0 user UI based around it. It really leaves you feeling like a cash grab with minimal effort.

4/10
Feels like a triple A game
I hate the community
Posted 19 May, 2016. Last edited 8 March, 2021.
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No one has rated this review as helpful yet
379.7 hrs on record (358.8 hrs at review time)
Dis game will forever hold a golden spot in my heart.
Posted 25 June, 2015.
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Showing 1-10 of 10 entries