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Recent reviews by BenyoBoy

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No one has rated this review as helpful yet
7.4 hrs on record (7.3 hrs at review time)
Impossible to run the game in windowed mode, not even Special K helped. Garbage, unnecessary update, wasted more than an hour to get the configuration menu (also didn't help), which was absolutely no reason to hide this badly.
Posted 15 July.
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3 people found this review helpful
32.3 hrs on record (4.7 hrs at review time)
I have a friend who is a sneakerhead, and I don't get him at all. For me, shoes are mere necessary, everyday objects, and I hate buying new ones. The thing is, I have a ♥♥♥♥♥♥ leg: I can't stand for too long in one place, my tarsal bones are big, my heel is really sensitive, and I have flat feet. For me, buying a new shoe is a chore, and I hate it, and I never even owned a sneaker in my life. But, when I do find a cheaper, nameless-branded shoe in the nearby mall, which happens to be perfect, I use that shoe for years, and I am the happiest person ever. Well, this game is kinda similar to this personal story. If you want to be short, yes, this is Hotline Miami in FPS, and instead of synthwave, it was inspired by rave and gabber culture. But when I first tried the demo, I immediately felt it was something else too and had its own identity. I threw 5.5 hours into the demo and borderline started speedrunning it because the gameplay is simply THAT good. In fact, it was one of my most anticipated games in recent years, and I couldn't be happier when it was finally released. I was at a concert, and I downloaded the Steam app to my phone so I could buy it immediately. This is how hyped I was. I already wasted 4.7 hours writing this, and I cannot be happier with the final product. I only completed the first map, but except for one star, I completed all challenges and even popped some achievements out. A lot of criticism is about the length of the game, but I cannot disagree more. There is a lot of content, especially if you want to 100% the game (I see there are multiple maps, so I think at least I'm going to double or even triple the already-spent amount of time), and even if you find it short, the game is so addictive I'm just going to play it again and again. The gameplay is like me trying shoes on, a pure trial-and-error method. You will mess up a ton of times, you have to restart a lot, and certain times you might be even annoyed, but when you find the perfect formula, you recognize the enemy patterns and how to read the stage and enemies, and the game becomes a really slick, fluid, and enjoyable experience. Kick doors in, rush the enemy down with kicking and shooting, jump through the window, grab a new gun, slide down the rooftop, and bam, you have completed the stage. And then there are the challenges, which can be trickier sometimes, but overall there's nothing impossible, and with the right kit (or shoe), you can complete stages within seconds, making you forget the dozens of deaths and replays when you first tried it. The game is also really well designed. I love the colors, the funny posters and flyers paying homage to rave culture, the weird and uncanny-looking enemies, and the complete nonsense story about gangs stealing shoes in a crime-filled slum. There are even some filler stages, which serve the purpose of world-building and breathing some fresh air between the frantic stages. This game is unique in the sense that it's well-thought out and well-designed, and everything is in its right place. I really, really love this game, and I simply love playing it because it's pure fun. If you have doubts, don't. 25 EUR might sound like a lot, but for that amount of money you get a well-polsidhed game that runs well even on my potato PC, a game you'll have hours and hours of fun with, and even endless replayability if you can vibe with it's crazy and colorful world. Shoes mad, I guess?
Posted 12 July, 2024.
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2 people found this review helpful
3.7 hrs on record
CandyVenture: Rebaked is the much anticipated re-release of the original CandyVenture, a fun little action-platformer I really liked when it was originally released. Sadly, there was a weird bug in the original which prevented me completing it, but now everything is fixed, and I was not just able to finish it, but completed the game to 100%! All worlds offer some new challenges and gameplay mechanism (using fire and ice, or collecting schrooms and logs) which kept me going. And when it comes collecting coins, it might be a little grind, but worth replaying levels after a certain point to get all the necessary upgrades because it will make your life so easier, especially if you want to take on the challenges, which might be sometimes quite tricky (I personally had a bit of a trouble with a certain boss fight to get a no hit run). There is also some hidden extra, if you collect everything, so it's worth a try. I completed half the game once before the re-release but the other half was new territory for me, and it took roughly about 4 hours to complete the game to a 100% like this. If you like arcade action platforming, collecting and you are not scared of some challenges, I can recommend this little, old school platforming gem! Overall, I can cut trees now, so it's a 10/10.
Posted 1 January, 2024.
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24 people found this review helpful
1 person found this review funny
2
10.2 hrs on record (10.1 hrs at review time)
Early Access Review
GTA 2 is one of my all-time favorite games. The weird mish-mash design of art deco, brutalism and futurism, the sick soundtrack, the wacky missions and dark atmosphere all made it really memorable for me. There was a reason why I played this game so much: I didn't have a proper PC, and I stuck with a really old one for many years. Therefore most of my video game consumption were old titles and really bad, dirt cheap, budget Polish games which flooded Hungary's market around that time (these were everywhere, from MediaMarkt to Tesco to even newsstands)! Buying these gave me the impression of playing "something new and fresh" and also made me appreciate slav jank games. When I've seen the announcement trailer for Glitchpunk, it immediately hit the right nerves in me, and it quickly become my no. 1 most waited game. I was so hyped for playing something new, but similar to GTA 2, and it's even cyberpunk themed? Sign me up! When the game came out, I was in my period of not buying games, so I got it about a year later: there were huge updates, the reviews got better too, and it made me curious. In the past few days I've spent about 10 hours with this game, trying to 100% the first district. After about a dozen soft-locks, game breaking bugs I decided to write a review. Glitchpunk is developed by Dark Lord, following great Polish video game design traditions, mastered for decades by such developers as Play(paper) Publishing: barely functioning ugly menus where navigating is a pain in the ass, nonsensical default key bindings (G for changing radio stations, X for horn? WTF) and so on. Credit is where credit due: the game does have potential. Top down shooters and GTA II-like games might be a niche genre, but this can be done well. And the devs clearly had a vision: the graphics (despite lacking depth perception) looks nice, they nailed the cyberpunk aesthetics and the gang leaders are interesting and way deeper characters than in GTA II. There are many cool features: having modules and upgrades is a great addition, and there isn't any limit where/what situation you can use them. This really made me feel like the district is my playground and gave me freedom how to approach a mission: you can cause anarchy to distract attention, you can go guns blazin' or you can go full stealth and Solid Snake your way to objectives. The in-game economy is way more manageable than in GTA II. The game shows how much time left from a wanted level. If you pay a fee, you can make up with a gang that hates you and they won't attack you and you can start their missions. I loved that idea! You can instantly replay a failed mission or visit the mission hub after completing one. The radio stations are really well done. Maybe lacks in length, but the songs, radio shows and funny ads are just as great as in GTA II, I swear. The voice actor(s) did a fantastic job. My plan was to complete the first district 100%. Did I succeed in that? No. And I don't know why. I have two main problems. First, you have to treat it like walking on eggs, because technically, the game is a mess. You can die from a single jump, you can die from entering in/out from a car, you can stuck beneath the stage forcing you to reload/quit, there are invisible barriers and walls on roads where you can stuck, when you have to ditch a car into the canyon, it can stuck in the air spinning like a beyblade and not falling down (and you can't push things in this game), and there are so, so many ways to soft lock yourself from missions, it's crazy. Entering a vehicle don't work most of the time and you have to mash F to finally do so (and because of it, throwing away split-decision making in general), and the car handling is truly horrendous. I managed to get used to it, but reversing just don't work. You can't reverse in this game, plain and simple. It's slow, painful, miserable, and it feels like guiding a drunken snake on a slippery slope because when you hit a direction key, it can go just wherever feels like. I don't know how they managed to mess this one up this badly. I get it, small development team, from Poland, on a tight budget, and it's in early access. I'll be gentle, I try to not get stuck under buildings and I even play in a way that I don't have to reverse at all, fine. But here's the second problem: the game is so cryptic about basic things, that at one point it literally made my head hurt. No, for real. I had to go to the pharmacy and get pills for my headache. Wish I could charge that to the devs in a way. How can I get the "everyone ending"? What did I miss for the Vultures that I can't 100% them despite going through their set of missions the 4th time, and (mild spoilers ahead) even choosing a different "path" during a decision? How was I supposed to know that after getting an ending, you can't start a new set of missions and that this game is about "loops" and you have to over-write your save and start a new game each time? Why I can't pick whatever set of missions I want to play in the beginning, why I have to do two Metacorp and a Vulture mission to finally start Entropy missions? And how was I supposed to know this? And why is there a love/hate meter for gangs if it doesn't affect mission progress and you just have to go along the determined route the devs decided? I don't know. And where is my extra car from the supporter pack DLC? And I can ask a dozen more questions like this. Either I have to be gentle with this game as with a ceramic doll, or give me all the basic information I need and don't leave me in the dust. Text tutorials are present (and they share all the unnecessary information you need), but basic stuff like this left unexplained? Why? And the district design, my gosh, has any of the devs actually seen a map? Why are there so many dead ends? Seriously, it’s so frustrating getting from X to Y. The minimap is unusable, because it's filled with icons, but it's not showing YOUR position??? Mate, why would you do something like this? Why the starting point is in the middle of a gang's territory? By the time you get to a car, half of your HP is gone. And if I add all these small unnecessary, lazy, dumb things together, I just feel that no matter how much I want to like this game, the devs just don't appreciate the time I invest into this. They really aren't and this is not an accusation, you don't design like this by accident (and then abandon the game halfway through development, because 2 out of 4 districts still unavailable). Even the markers are dumb, when I follow it and I hit walls and I have to get around multiple blocks, was I dumb or the marker was off? Because it will happen every time and if you don't know the one exact ladder or way to enter a building complex, you will get lost and you waste your time. This never happened to me in GTA II because there was actual, proper, smart design, and the blocks and building were done in a way to prevent things like this. The mission briefings are over-written dialogues which never seem to end. In GTA II it worked well, because these were short sentences and even if you drove while reading, the game rewarded you with points when you crashed your car. Here, it's multiple, long (and scrolling) paragraphs, which are good for world building, but you can't read them back and you can't play the game properly if you have to spend minutes reading and you are in a mission. This is where the devs should've hired voice actors to do the briefing, so you can listen to it and concentrate on driving and watching the road. I couldn't decide for days if I should give a positive rating or a negative, because there are moments when the game functions, there is huge potential and it's so close to be a cult favorite for me, but ultimately, two things made my verdict (besides the last soft-lock when I stuck under a road). Is this game worth your time and money, and should I honestly recommend this? And sadly, the answer to these questions is a big red no.
Posted 2 July, 2023.
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A developer has responded on 18 Oct, 2024 @ 10:03am (view response)
81 people found this review helpful
7 people found this review funny
2
3
16.3 hrs on record
Awful, awful game. My entire playthrough was pure pain. The whole concept of this title is completely wrong at its foundation. It's like having an open world racing game, but you have cars that either goes forwards or backwards, and you have to exit, find and enter a particular vehicle each time you want to do any of those actions. Sounds pretty stupid, right? Now imagine a 3D platform game with this same concept: you have costumes for either jumping or either attacking enemies, and of course there are a few which can do both but when you get hit once, you lose it, so you better stack up on those, and play over and over that particular stage where you can earn that costume again. This is the prime example of artificial grindfest, and implementing the worst gimmicks. 90% of the game should have been scrapped and cut out for being dumb and unnecessary, instead (to have content in the game) they just made every idea they came out with, and this incoherent mess came out. A really buggy game with a truly dump concept riddled with bad camera controls, boring music, awful art design, disgusting colors, garbage quick time events and annoying boss fights. I had no joy playing this game at all, and I could not recommend it under any circumstances to any person whatsoever. Avoid it and don't trust gamers with Stockholm syndrome, trying to somewhat redeem this game as an "artsy game people just don't get". It is not. Quake III Arena had more depth in its story than Balan Wonderworld. The fact that there’s even post-game content is the prime example of how delusional Yuji Naka was. At least he earned one of the rarest costume: the prison uniform.
Posted 6 January, 2023.
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19 people found this review helpful
11.8 hrs on record (11.7 hrs at review time)
Before getting into my lengthy and especially incoherent "review" about Huntdown, let me share a personal story. I was born in 1989, in Eastern-Europe, Hungary. Growing up, I was surrounded and heavily influenced by media from the 80s. Despite I was an 80s kid for only a month and spent my childhood in the 90s, the newly formed TV stations, and VHS distribution companies (and sometimes even rural cinemas) financially struggled to get all the hot new media from the west, so they aired and published movies from the 80s a lot and I mean A LOT. I grew up on movies like Tango & Cash, To Live and Die in L.A., The Running Man, and so on. When the 80s revival happened with Grand Theft Auto: Vice City then with Hotline Miami, I fully dived into it, and as a fan and listener, I was there when the early synthwave records came out in 2010. Having this background, I have a special spot in for games inspired by the 80s DONE GOOD. Because let's be honest, the retro-futuristic aesthetic especially on Steam is over-used, and you have to search for great titles with a magnifying glass. But when I saw the first trailer for Huntdown a year ago, I knew there's something good going on. Although, the trailer looked awesome, to be honest, there wasn't anything special what previous indie titles like Broforce and Mercenary Kings haven't already done. But from the video, I immediately fell love with the game’s art direction; and the gameplay did look great too. I'm more of a beat 'em up guy myself, but I like some shooting too. So I bought the game day one, and after sitting on it for a bit, I played it through two streams on my Twitch channel. And boy, I loved this game. When you innocently start the game, you don't know what to expect, but the intro with the arcade styled menus with that amazing music theme caught me off-guard and gave me a huge smile which lasted through my playthrough. For some reason, I started with arcade mode and it was a good lesson, really. It helped me to develop the necessary basics on my own, and prepared my bottom for the frantic action that awaits me in story mode. You have three different characters to choose from, each coming with its completely different basic weapon sets, and your job is to rush into the three distinctive districts in a crime infected city. You play as a bounty hunter, and you have two easy tasks: to kill everything that moves and to not get killed by the crazy punks who are after your blood. Your basic weapons are always with you, equipped with infinite ammo, and you also have throwing weapons which are also infinite but are on a cooldown. You'll find an incredible amount of various and strong (sometimes OP as hell) weapons and grenades, but most of the time, you'll have to rely on your basic kit, and it's really important to try all three bounty hunters to find who's kit will fit your play style. For me, it was Mow Man, a modified droid, and he was the one I started the story with on normal difficulty. I'm far from 100%-ing the game, but I have the desire to do so, because this game nails everything! Honestly. First of all, the gameplay. The gameplay is slick as hell: you can shoot, you can jump, you can switch weapons, and most importantly: you can DASH. And the dash is AMAZING. With a tiny window of i-frame and with a small but sometimes crucial cooldown, you'll have to abuse dash as much as you can, and every time you do so, it feels amazing. A badly designed dash could've alienated me from the game at the beginning, but it's just so damn rewarding to use, and feel so great, that I immediately fell love with that and I can tell you, there's not much better feeling when you dash BETWEEN TWO BULLETS during a bossfight. The length, the feeling of it, everything hits that sweet spot. And here comes my hot take. The game is clearly inspired by Contra, but for me, the game felt more like Mega Man (to be exact: Mega Man X)! No, I'm not high while I'm writing this. How the stages start, the dash system works, and especially the single-screen boss fights, it's just feel more like a Mega Man game than a Contra. And do you know what is also great in this game? It's not rougelike! Don't get me wrong, I don't have any problem with that type of games, but to this game, I just don't see if it could've worked. One of the key elements why this game works so great, it’s because it nails the difficulty. Again, I only played on normal (yet), and this genre is not my main one, but I never felt unfairness, and whenever I died, the only one to blame was me. The difficulty curve is spot on and from stage to stage it helped me to enhance my abilities, knowledge and necessary skillset to proceed further, and with a trial and error mentality, you can easily nail every obstacle you might meet during a hard part. The pre-deployed /determined enemy layout helps a lot, because for a successful run, it's a key point to memorize the stage and enemy spots, especially on later stages. And those stages... my gosh. SNK may be the true masters of pixel art, but this game is just amazing to look at, I kid you not, every single screen is background material. It's incredibly detailed with every part of a stage being completely unique looking. You'll never see the same shop and neon lights twice, and the bit darker tone of the stages with almost everything being brown, grey and black (well, we're talking about a literal concrete jungle) makes a great chemistry with the bright colours of graffiti and neon lights. And you'll make the stage mostly red anyways, because the game has some sweet gore in it! And the three completely different gang (inspired by the cult movie The Warriors) who took over the city, are amazing. Every gang has multiple types of goons and some of them will make your life hard! Each goon also designed well, they almost look like Streets of Rage enemies, nailing the punk and gang aesthetics. And one part which might look trivial for some, but made the game so memorable to me: the voice acting! My gosh, the voice acting is AMAZING. The dialogues (of course almost entirely made of cheesy 80s inspired one-lines) are really funny and entertaining, and from the nameless goons you mow down in hundreds to the unique bosses, everyone is memorable, and it's mainly because of the amazing voice acting. There's a ton of various dialogues, shouts, every boss fight starts with some great lines. My personal favourite is Teddy Taxman, who during the entirety of the first cycle, when you fights against security cannons, gets interrupted by his boss via a phone call, and it's just so damn funny to hear him talking like there's nothing going on, when you are literally under him on a platform, shooting as much as an entire army. Every spoken line well delivered and memorable, and shout out to all voice talents, who really made this game worth its price! The synthwave music is also amazing! Great tunes all around, and wink-wink, it's also available on vinyl, which I frankly own already. The absolute banger of the OST is New Hunting Grounds, which is an amazingly produced 80s synthwave song, but the almost horrorish and disturbing Restless Nights as well Entering Gangland, the break and funk inspired The No. 1 Suspects, and the song Gathering the Armies featuring an amazing guitar solo is just as amazing to listen to. The game might feel short but in reality, it isn't. What content is in it, is 100% crafted (the stock weapon sounds being the only exception), and there's a huge replay value. Two game modes, various difficulty and objectives to complete, the game does offer a lot. I'd love to see a sequel because for me it's not just a great indie title I really enjoyed. For me, Huntdown is the game of the year in 2021. 10/10. I absolutely loved everything and I can nothing but recommend it, and with its really-really friendly price tag, it's a no brainer to get. So what do you waiting for? The city ain’t gonna’ clean itself!!!
Posted 26 November, 2021. Last edited 26 November, 2021.
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4 people found this review helpful
3.2 hrs on record
Donut County is one of the prime examples of short and entertaining video games. With an easy and accessible gameplay, for the 3+ hours I completed the game to a 100%, I enjoyed every minute of it. Even though I played the game only in recent days, when the first trailer popped out, it caught my attention. The story is around two unlikely friends: Mira, a young girl who works at a donut shop and BK, a racoon, who is operating the business. But they don't sell donuts just from a regular bodega. But via a mobile phone app, they deliver the goods whoever orders them. But here's the twist: the donuts will never ever going to be delivered. Only the holes in the middle! Just this concept is alone so hilarious, I knew this is my type of indie game (and it is)! It's undoubtedly inspired by Katamari games: but instead of your katamari ball getting bigger with attached items to it, in Donut Country you play as the delivered hole, which gets bigger and bigger whenever you swallow an item. Basically, it's a game of orders: with starting little things (eggs, mugs, pots, bugs) get your hole big enough to swallow bigger things (tires, chairs, tables) to even swallowing entire blocks and highways! Later, the gameplay gets complex but just enough to make your attention pay a bit more for the surroundings. Later, you get equipped with the catapult, wherewith you can eject items to the air you swallowed already, and at even more later stages, you’ll have to complete small puzzles too. Again, nothing hard and nothing you can’t stuck with, only minor things, which I really-really enjoyed, because the overall, relaxing, “zen-type” gameplay holds up well and don’t have to be changed. The story is simple, yet funny, and it still have some mystery in it: you start the game in a cave-like, purgatory-esque place, along with almost every single inhabitants of the county you live in, and together, you retell and relive with each member of the community, how and why did he/she ended up in that place, not mentioning the entire concept of the mighty hole. There aren’t that many characters, but the funny, well-written dialogues (here and there even mocking the internet slangs and the language of young teens) makes you remember them well. The whole audio-design is superb, starting the cartoonish cel-shaded graphics pleasing the eyes, to the amazing, ambient and IDM-inspired electronic music surrounding every part of the game. This game was gifted to me by one of my great buddies, DaN, and I can’t thank him enough for this. For a really-really decent price, you’ll have a great experience you’ll remember well even after completing the whole game. It’s a no-brainer to get, so get it, if you want a fun, laid back experience.
Posted 22 November, 2021.
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2 people found this review helpful
5.9 hrs on record
The very first time when I've seen a couple of screenshots of Strikey Sisters while browsing through games, I was like "is this yet another RPG maker game"? Because those aren't for me, I'm not intro RPGs, especially in turn-based combat games. Sorry. But, I couldn't be more wrong. When I first checked the trailer of this game I was immediately hooked and knew I have to try it. A fusion of Arkanoid-stlye block breaker and action RPG? Hell yeah, brother! I had to try this. So I did, and I even played it from the beginning to end on stream to my friends. The amazing soundtrack (nothing but bangers all around) and cute SNES-style sprite art are great and audio-visually, the game is simply spot on. When you start the game you get a big map with 4 routes where you can start your journey, and you move from stage to stage, one after the other. Every world is 3 or 4 stages with different layouts, ending in a boss fight. The stages are getting harder: every world's new stage starts with 2 brand new enemy types and moving on adds an additional one new enemy type to the already existing ones. The goal of a stage is breaking every breakable block, because up until that point, enemies will constantly respawn. After breaking every block, you can defeat the rest of the monsters and there you go, you completed a stage. It's really that simple. Except at boss fights where you don’t have to break every block, but always introduces a brand new enemy type. You can defeat enemies with magic spells (which are the power ups) and if they get close to you, with physical attack which is also a great way to hit back the ball, although your heroine herself acts like the board, so you can hit back the ball with doing nothing but standing in front of it as well. You can also charge your physical attack which is crucial, because you can hit back projectiles with it. You simply have to master this, and this added great depth to the combat system. I love block breaker games, DX-Ball 2 is one of my favourite, and one thing I know for sure is when it comes to these games, one of the most important things are power-ups. There aren't many in this game, and some are way more useful than others, but overall they are great addition and you have to abuse them as well to make your life easier. There are also coins which makes chests appears and out of those you can either get a shiny ruby or a literal capture card - with this you can "capture" a monster in Pokémon-style to fill your bestiary. Did I mention Pokémon? There are funny intros and interactions between boss fights, and your heroines and bosses share a few line ingame as well, and they are pretty great, there are TONS of pop-culture references, which added a lot to the fun. The dub is cute, but I felt this a bit amateurish, the mixing and the voice actors’ delivery were a bit off, but overall it was a big plus for me nonetheless because I didn't expect this feature at all. The game is a bit short, but overall I had really-really great fun with it, and if you are into block breaker games, you’ll love this. The negative aspects? Well, as I mentioned, the game is a bit short, and sometimes the voices are a bit cringe, also there are some really-really annoying enemies (I almost quit the game at the moles, whoever designed that, do it over), and every time I quit the game, it crashed on me, but every progress and change was saved, so I did not bother to solve this at all. So yeah, buy this, it really worth the price, I loved it!
Posted 28 May, 2021. Last edited 26 July, 2021.
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432 people found this review helpful
18 people found this review funny
6
2
25
4
7
7
4
3
2
31
8.7 hrs on record (5.9 hrs at review time)
Because of the character limit, instead of a classic review, I'm just going to run through all the positives and negatives:

PROS
+ Despite the system requirements, the game DO run on Win7, you don't have to patch/mod anything, just install it and you can go to play right away
+ Boss fights are tweaked with introducing "divided health bars": if you chunk down a portion of the bosses' health, they go into a dizzy state, where you can do extra damage
+ Some very small details added (you can hear a ring when Winslow smashes down the phone, when Colonal MacCall asks you to join back to the conspiracists, in animation XIII shakes his head, etc.)
+ Music and voice actors mostly remained the same
+ Wildlife added to the Rocky Mountain stage
+ Balanced fall damage

CONS
- Ugly Fortnite-like graphics, and for some reason cutscene animations are even worse, like the animation before the SPADS camp stage are almost as ugly as in a PS1 game, not joking
- Removed comic-looking effects
- The menu has a really weird, ugly and annoying shaking effect: whatever you do, everything starts to tremble
- If you run the game in windowed mode, and you ALT+TAB out, the game still register every single command
- Horrendous audio mixing: some voice-lines are so low you can't hear them properly; sometimes it's so loud it'll burst your eardrums out
- Removed content: multiple interactions, singings and voice lines were removed, or changed to worse (they somehow made the "Sir Yes Sir' joke unfunny at the asylum stage)
- Audio glitches: there are entire fights where you'll never gonna hear a single shot; half of the enemies don't make any noise, same for the weapons
- Dumb AI: the enemies either won't notice you when you are in front of them killing others, or they will go directly to you raising an alarm, without you even moving, also, some enemies are highly possible that can see through walls because enemies will detect hidden bodies multiple rooms away if they clip through anything (and they will because this game is garbage), also some enemies hear silenced weapons also from rooms away, making stealth completely obsolete and useless: https://clips.twitch.tv/SlickAggressiveDootShadyLulu
- The game CONSTATNLY dropping frames, everything stutters, there's not a single fluid moment whatsoever in the game
- For the above reason you can experience input lag and input drop as well, such as choosing something in the menu won't register, you can't choses something in the menu (especially noticeable when you start a new game and you want to select the difficulty), also the weapon wheel does the same: despite switching a weapon you just don't change it
- Really bad physics: you can't knock enemies out when you fall on their heads from above, etc.
- When you kill an enemy, the death animation is delayed, therefore for about 1-2 sec they still stand around without any problems and THEN they collapse. Because enemies are spongier, now you can only know if you really killed someone if you see the "death text" above them
- For absolutely no reason the devs changed the environmental objects, so there's no more "only KO run" at the Bristol Hotel
- God knows why, but the devs introduced weapon wheel, and with that, introducing that from every weapon type, now you can only carry ONE weapon. You can't have a 9mm AND a .44 Special at the same time, which is pretty bad, but what's even worse is that the Harpoon Gun, the Sniper Rifle, the Rocket Launcher, the Crossbow and MiniGun are on the same "Heavy Weapon" slot, you can only carry one of those
- If you change a weapon, for instance the Kalash for the AR, there's a big chance that the dropped weapon will get lost forever, and you can't revert it, you can't change your mind after changing weapons
- They introduced wildlife at the Rocky Mountain stage: there's a deer, a couple of foxes and bunnies, but every single animal after they spot you will follow a determined route and the AI of the animals will lead them into one single spot of the stage where you can act like a Disney princess: https://clips.twitch.tv/BoldViscousInternHassaanChop
- During the escape with Carrington, you can soft-lock the game if you kill the last RPG guy before saying the voice-line, but if you push Carrington to the trigger point, you can continue the game: https://clips.twitch.tv/PrettiestCuteTitanFrankerZ
- If an NPC has a determined route, like they open a door or when Jones set up the bomb, they will push you around or even goes underneath you, making you fly: https://clips.twitch.tv/IronicSoftEggplantDendiFace
- During the SPADS stage there's raining sounds but no actual rain falling down from the sky above you
- During the Bristol Hotel stage if you fail the mission while the shotgun mic equipped, you'll hear white noise for the rest of the stage and you'll experience other audio issues during the rest of the game unless you restart it
- There's no animation scene before the sanctuary stage
- Helmet equipped soldiers are WAY MORE OVERPOWERED, they almost have as much as health as the bosses in the game
- You can't shoot the box bag out at the FBI stage
- On some rare occasions if you zoom in with the sniper rifle you can soft lock the game
- You can't go down on ladders anymore
- With regular fire you can almost never hit anything, even really close targets, but with the alternative zoom method, you have almost 0 recoil and spread
- Enemy models are glitching through objects, walls, they constantly shaking, make really weird broken positions, and sometimes even T-poses, not even mentioning the faces
- If you grab a body and you put it down, and you start doing this fast, you can glitch inside to their bodies for a brief moment
- Enemies instantly pop up out of nowhere
- Reduced blow effect: if you throw a grenade into a room or you shoot with the rocket launcher, 9 out of 10 cases you'll only deal damage to one single enemy, while the rest remains harmless
- They changed the animation when escaping out of the asylum stage: now the nurse crashes the ambulance because enemies ran into it, making the voice line 'I'll never forget you" obsolete and out of context
- Every tree in the game has this really weird, rather creepy moving, where only the upper half of the trees moving from left to ride (like the wind-blows), but it's way faster than the original and more rubbery feel like, it's like a limp ♥♥♥♥, seriously, and every tree does that at the same time, it's really-really ugly
- Probably the ugliest water effects in the history of video games
- There's no "horror music" sound during the snowman scene
- Even when you kill enemies they still finish their conversation
- During some flashbacks your in game character (still on the stage) goes into idle animation, so while during flashbacks you can still hear XIII switching magazines and messing around with his weapons
- Due to poor hitboxes around 30% of headshots will registered as a body shot
- Throwing knives know instantly kill enemies
- When you get escorted out of your cell to the shower room, it's almost impossible to make, because of poor hit boxes and detection, the guards will randomly start to punch you despite you are between them and following them as you intended to
- The batons of the guards are sometimes floating around their bodies, meters away from them
- The hook has a similar physics as in Worms 2's Ninja Rope, so now you can even swing around ledges and bridges at your will, because the closer you are to the end of the hook, the faster your character swings
- During cable slide now you always switch to throwing knives or pistol, also, removed the iconic cracking noises
- Some interiors, rooms, routes changed, also the secret documents are now at completely different places now
- In some cutscenes mouth are not animated at all
- All the sailors in the submarine stage has ONE voice line
- Some in game cut scenes made way more longer and annoying
- Sometimes XIII holster his weapon before a boss fight
Posted 11 November, 2020.
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6 people found this review helpful
2 people found this review funny
2
7.3 hrs on record (3.5 hrs at review time)
Pros:
- Solid multiplayer with decent netcode
- Nice stages
- You can uninstall

Cons:
- Exceptionally buggy gameplay (during a 3.5 hour stream with my friends we encountered more than 100+ bugs if not more)
- Horrendous handling
- Rubber banding
Posted 19 July, 2020.
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