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Πρόσφατες κριτικές από τον BelgianCat

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118.6 ώρες συνολικά (108.7 ώρες όταν γράφτηκε)
Mind-numbingly grindy, in a good way.
Tons of activities to master. If you love 100%-ing a game, give Trove a try. Their mastery and collection system means you'll always have a goal in mind.
Has a real-life cash shop to accelerate gameplay. The real boys play the game for themselves however, so don't care about that.
The game is rather complex, so use of the Trove wiki or the trovesaurus will be required to figure out most stuff.
Αναρτήθηκε 25 Νοεμβρίου 2021.
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357.7 ώρες συνολικά (3.0 ώρες όταν γράφτηκε)
Nearly 20 years worth of content. Can be incredibly overwhelming, even for returning players. Therefore using the RuneScape Wiki is a must. Even veteran players heavily rely on it. If you make use of it, make sure it's the rs.wiki site, not the fandom version.

The game has an outdated click-to-move, tick based system, so the game can feel laggy if you're not used to it.

Game has an active economy. Membership can be bought with in-game earned currency through Bonds.

The game unfortunately features predatory optional microtransactions, which will put off some players. On top of that, the first item you will always get from Treasure Hunter (the main form of microtransaction) is a members only item, so from the get-go they already incentivize new players to purchase membership before they've even had a taste of the game.

Game has two extra gamemodes: (Hardcore) Ironmanmode. In those versions, almost all types of microtransactions are disabled, except for Bonds (as they can be turned into RuneCoins or Membership time).
Gear and items must be obtained by yourself in Ironmanmode (so no trading or picking up other peoples' stuff for example). Hardcore mode has the added challenge of only allowing you to die a maximum of 3 times (2 extra lives can be bought with in-game currency after certain total level milestones), after which they turn into a regular Ironman.
Αναρτήθηκε 14 Οκτωβρίου 2020. Τελευταία επεξεργασία 10 Ιανουαρίου 2021.
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5.3 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
DF2 in it's current state might be slightly too hardcore for new players. The game has no tutorial and drops you straight into the game. Not knowing what to do at first you explore one of the many interiors but at a certain point you might become completely overwhelmed ending up in your death. Dying isn't very penalizing but it does revive you with "Only" 25 health. This is of course to avoid people dying to get a quick teleport to a Safespot without having to waste fuel, but it's perhaps too punishing to new players. Them now only having 25 health with no way of regaining health besides trying to find some bandages can be difficult, as they will now die in just a few hits and then the cycle begins again.

Being able to explore the interiors with anyone in your session can be a definite help and I do encourage you to follow people in your vicinity to ensure you will both benefit of not being alone to defeat the occasional zombie. The game has a very simplistic but effective way of indicating in which interior players (in your session) are: a blue star next to the interior name. Use this to your advantage to find people and help eachother. In the long run this will save you a lot of time and resources.

Having played the original DF I feel like this is a very refreshing take on the Dead Frontier game and I do recommend anyone to give it a try. It is Free to Play and not Pay2Win after all!
Αναρτήθηκε 7 Σεπτεμβρίου 2018. Τελευταία επεξεργασία 7 Σεπτεμβρίου 2018.
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9.3 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
This game itself is still in Beta thus does not reflect my opinion on the eventual full game.

I feel like the game has a lot of potential, taking obvious hints from MOBA's and Overwatch. The game is fun to play casually, but I'm not too sure if a big competitive scene will ever emerge, especially with the big competitor being Overwatch. Yes, this is a free to play alternative, but Overwatch is just currently cared for with a company that has a bigger headcount. In short this means Overwatch will always be ahead. In my opinion Paladins could be seen as a Demo for Overwatch. If you like Paladins, then I believe you will enjoy Overwatch just as much.
Αναρτήθηκε 3 Νοεμβρίου 2016.
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79.3 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
I used to play Rust a little bit when there were zombies and radiation. Because I had a horrible PC back then I could not run it properly hence why I have so little hours. Now that version is known as "Legacy Rust". Back then, the community was great, but the game was very minimal. Unfortunately nowadays the opposite is true. The community is horrible and the game has expanded quite a bit. Even in the so called "Noob-Friendly" servers, the community isn't all too great. A prime example is the reason I wrote this review. I was in a noob-friendly server, and at first they helped me out via chat, but as soon as they saw me in person they continiously killed me, destroyed and stole everything I had built and were being toxic as hell in chat. This was an obvious sign they didn't care about new people whatsoever. The owner of the server was even online at the time and couldn't care less. It just shows you what kind of community lays at the roots of Rust now. It's unfortunate, and I know there might be good people out there, but the bad overrule the good.
Αναρτήθηκε 19 Αυγούστου 2016. Τελευταία επεξεργασία 25 Αυγούστου 2016.
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1,001.5 ώρες συνολικά (372.5 ώρες όταν γράφτηκε)
Κριτική CS:GO
At first I was a bit skeptical about this game, as my first contact was ofcourse the "casual games". When I bought the game (a while ago) there were no ranks or levels, so the game did not seem that balanced. Because of that I never really played competitive and left the game for a long period (let's say 2 years?). After that 2 years I was getting bored of others games, so decided to give CSGO another go. This time there were ranks and levels, which obviously balanced the game out and gave it more depth. Now that i've spent about 300 hours in the actual game, I can recommend this game.

There is one big con though. I'll just call them "Russians" to generalise it. Note that only people from Europe will suffer from this group. The US and Europe servers are divided neatly. For some reasons they never learn how to speak English. As I generalised them, there are ofcourse still Russians who speak English and aren't as toxic!

Solo queueing results in 9 out of 10 matches being with either a lagger/russian or smurf. Because there is a possibility to Queue up with friends you can obviously make the odds of meeting the previously mentioned very small.
Αναρτήθηκε 21 Οκτωβρίου 2015.
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8.8 ώρες συνολικά
At first I was sceptical if I would really be able to enjoy this game, but after having played it for a solid 2 hours in one session I must say I do like it a lot.

One of these reasons is the DUTCH COMMUNITY. I joined the game and was instantly greeted by multiple people. Within those 2 hours of playing, the chat kept going. Whenever I had questions or concerns there were multiple people readily available to help me out!

I don't see how people complain this game is Freemium/ Pay to win.
You can easily enjoy this game without having to pay a single dime/penny/cent.
Αναρτήθηκε 19 Αυγούστου 2015.
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0.3 ώρες συνολικά
First time playing it. After 2 minutes in online gameplay I already give up. The game is completely unbalanced. As a "newb" you stand no chance against the people with weapons that have been bought. You get pretty easily spawncamped. This game is horrible if you look at the balance.
Αναρτήθηκε 27 Δεκεμβρίου 2014.
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3.4 ώρες συνολικά (2.8 ώρες όταν γράφτηκε)
I have played it for a short period of time, but really enjoy this game so far.

There is a new mod coming out soon too which will allow you to go First person, instead of third person, with amazing graphics, instead of the "already build-in" first person.

Teamwork is essential in this game, Meet up with some friends and you'll sure have fun.

And not to forget, It's totally FREE!
Αναρτήθηκε 30 Νοεμβρίου 2013.
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11.8 ώρες συνολικά (9.7 ώρες όταν γράφτηκε)
Αναρτήθηκε 30 Νοεμβρίου 2013. Τελευταία επεξεργασία 18 Ιουνίου 2021.
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Εμφάνιση 1-10 από 11 καταχωρίσεις