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Reseñas recientes de Gassu

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A 1 persona le pareció útil esta reseña
435.0 h registradas (349.2 h cuando escribió la reseña)
I am Lee Chaolan.
Publicada el 28 de noviembre de 2024.
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191.5 h registradas (173.8 h cuando escribió la reseña)
I was gonna write a long winded review about why Stellaris is probably the best Strategy game I've ever played, but I find myself at a lack of words to describe how utterly incredible it is.

Stellaris has no equal when it comes to Sci-Fi Strategy games. It stands head and shoulders above the rest. It provides a level of freedom of approach and sheer diversity that no other game can ever hope to provide.

One could criticize Paradox's approach on releasing DLC after DLC for years on their games, but one thing is certain, Stellaris has grown immensely since launch, I don't think a single other game could ever reach the heights that Stellaris does, even if it does so at a steep price.

Stellaris is quality and quantity, the game has been taken care with love and attention by it's developers, the DLCs - although of iffy quality sometimes - add an insane amount of replayability and diversity to an already incredibly expansive game.

If you want a Sci-Fi Strategy game, one that gives you the freedom to play however you want, one that'll surprise you with new things for years, one with an active modding scene that elevates an already great game into an endless abyss of content, then get this ♥♥♥♥♥♥♥ game now. Seriously. Just do it.

(Maybe wait for a sale and get the whole package with all DLC, pretty pricey I know, but you won't be disappointed)
Publicada el 28 de septiembre de 2024.
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54.3 h registradas (34.9 h cuando escribió la reseña)
Let my bros play the game u ♥♥♥♥♥
Publicada el 3 de mayo de 2024. Última edición: 13 de mayo de 2024.
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26.6 h registradas (20.1 h cuando escribió la reseña)
Risk of Rain but based
Publicada el 21 de noviembre de 2023.
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A 1 persona le pareció útil esta reseña
45.5 h registradas (39.8 h cuando escribió la reseña)
This game is not worth its current price to the vast majority of the MK fanbase.

Mortal Kombat has forever been THE casual fighting game, huge playerbase, massive appeal, etc. I find it quite puzzling since the game isn't necessarily easy or "dumbed down" like a lot of japanese FGs are trying to do to bring in the casual crowd, its the average MK experience with some characters requiring quite a bit of execution - Kenshi comes to mind for example - yet even then it wasn't just the mechanics that brought in the casual crowd, it was the single-player content MK was known for. A vast campaign, a somewhat decent plot, some kind of single-player enjoyable content like The Krypt, Test Your Might, the fatalities, the unlockable character customization, and so on.

This entry in the series though while it does live up in expectations for a good fighting game, hell it might even be the best systems MK has ever had, it does not provide quality single-player content to warrant a purchase from the vast majority of the fanbase.

After the grandiose success of SF6 and its reinventing of the FG single-player experience, MK1 simply fails to provide even a smidgeon of content when compared to Capcom's masterpiece, and while it does have deep and engaging systems for players who ARE interested in the "fighting" aspect, the character customization and single-player content has very little enjoyment to be had for the average buyer.

Invasions are a weak replacement for The Krypt, they're incredibly slow and uninteresting to progress through and feel tacked on amidst a game begging for real content. It has a ton of unnecesary fights and really annoying "effects" during the fights that make them incredibly annoying to do. Especially the ♥♥♥♥♥♥♥ slow effect, that one sucks.

The multiplayer also has its issues, the ranking system is very barebones and doesn't have a per-character rank so you're always scared of trying new things, the connection to the servers too was very poor during launch, but that has since been fixed. Lobbies have also not returned, which makes the experience of playing against friends inherently frustrating since everyone just has to matchmake each other through the friend list.

Overall the multiplayer aspect of the game is incredibly outdated even when compared to older titles like Skullgirls, Tekken 7 or even MK11!

With all that said tho, I do recommend it. Even with all of these issues I've still been massively enjoying it, I feel like my money was well spent because the GAME part of the game is incredible, I love fighting games and this one is no exception. Maybe I'm biased since MK has never dumbed down its mechanics, but everytime I play it I just have fun. The characters, the kombos, the kameo system, everything related to the FIGHTING aspect is just fantastic. The balancing of characters and assists is the best NRS has ever had (not as good as SF6 but better than NRS's previous titles) and the visuals and animations have greatly improved.

I've never been a fan of MK so this lack of content doesn't affect me in the slightest, all I wanted was a good fighting game and I got it. If however you're looking for single-player "kontent" like in SF6, or even like in previous entries to the series you might be sorely disappointed. I, however, really really like it.
Publicada el 12 de octubre de 2023. Última edición: 12 de octubre de 2023.
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0.4 h registradas
Publicada el 13 de agosto de 2023.
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A 1 persona le pareció útil esta reseña
2.4 h registradas (1.0 h cuando escribió la reseña)
I'm Jump n' Punch Man :)
Publicada el 18 de julio de 2023.
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0.7 h registradas
never had I thought that you could chop goblin™, maybe shoot goblin™ or stab goblin™, but chop? why didn't we think of that before?
Publicada el 13 de diciembre de 2022.
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1 persona encontró divertida esta reseña
4.0 h registradas (0.1 h cuando escribió la reseña)
Reseña de acceso anticipado
yeah the menu music slaps so hard my ♥♥♥♥♥♥♥♥ did a backflip off Tony Hawk's Pro Skater 2's Boston level and landed square in my nuts
Publicada el 5 de diciembre de 2022.
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23.4 h registradas (3.4 h cuando escribió la reseña)
Reseña de acceso anticipado
>The Drought of 87'
Publicada el 13 de octubre de 2022. Última edición: 17 de octubre de 2022.
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Mostrando 1-10 de 22 aportaciones