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Recent reviews by Return Postage

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3 people found this review helpful
34.3 hrs on record (28.1 hrs at review time)
Quickly shot up to be one of the favorite deck builders I've ever played!

The turn based count down system is super interesting and sets it apart from the other ones I've tried, very refreshing from the basic "cards cost energy to play" approach. It opens up a new set of tactics, and gives you new challenges to consider in a card game: recalling companions is something that I didn't truly understand the value of until a few runs in. It opens up all new play patterns for a card game!

Overall very easy to understand, though there is the occasional interaction that feels difficult to predict. Most notably for me is it's not clear that "Aimless" completely overrides "Barrage" and not the other way around, though once you learn these quirks they're predictable. There's a few other minor gotchas like this throughout the game where I just had to make a play and hope it worked out how I guessed it would. I also wish that it was more clear which charms are legal to apply on which cards on occasion.

I've heard complaints about the difficulty in this game, but it was never an issue for me. Perhaps balance changes since release have made this a lesser issue, but I started with a three run winstreak upon first picking up the game. Every run seems winnable and almost all my losses I can point to mistakes which caused them. The game isn't completely brutal, my favorite fights are ones where I make a crucial mistake and end up losing an important companion for the fight, but end up scraping together a win anyways.

Also the mechanic where your previous winning team becoming the boss of the next run is probably my favorite in any roguelike deck builder. It basically adds infinite variety, though sometimes you'll have to take cards you wouldn't have otherwise in order to plan around it.

My only complaint is that the unlocking of additional cards seems a bit superfluous and slow. Not only is there only a handful of new cards to unlock, they are unlocked via specific requirements. This wouldn't be so bad, but each pet, item, and companion can only be unlocked one of a time in a set order. If you could work on all the unlocks simultaneously it'd feel less grindy to get to all the content.

Still, I'd heavily recommend this game to anyone who loves deck building roguelikes!
Posted 8 August, 2024.
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No one has rated this review as helpful yet
36.4 hrs on record (21.0 hrs at review time)
The game draws you in with it's totally insane, expressive, and unique 90s cartoon meets MSPaint style. Then it keeps you hooked with the banging soundtrack, insane movement with crisp controls, and impeccable level design that gives you something new every stage.
Posted 22 February, 2023.
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6 people found this review helpful
475.1 hrs on record (349.6 hrs at review time)
Disclaimer: I helped Beta test some versions of this game.

Copy Kitty is a game that first came on my radar years ago. It was always fun to play, but as the years have gone on it's been polished over and over. With hundreds of hours of play before it was on Steam and hundreds after, I can honestly say it's one of my favorite games ever!

Copy Kitty just has an absurd amount of content to explore if you're willing to sink your teeth in it. Normal mode is already super fun, but then hard mode is unlocked and it's like an entire new game... and then you can also do both with a completely different character. All through out all 4 playthroughs the game is constantly introducing new concepts, weapons, and enemies.

Endless mode really lets you push your limits with the engaging score system. It's fun just seeing how high you can ratchet up your score multiplier before you eventually drop it, and then do it all over again until you're just fighting to survive! And if you want even more variety there's an endless mode that randomizes enemy attacks! It's the best kind of chaos!

If you have even a passive interest in platformers, shoot em ups, or lasers, I can't recommend this game enough. It takes some time to unfold and "click" with some players because it just has so much depth to be found, but once you wade in I can guarantee you'll have the time of your life!
Posted 24 May, 2018.
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Showing 1-3 of 3 entries