2 people found this review helpful
Recommended
0.0 hrs last two weeks / 160.0 hrs on record (11.1 hrs at review time)
Posted: 19 Dec, 2017 @ 10:12am

Night had fallen several hours ago, but there were still no signs of the sun's approach on the horizon. I crouched in the bushes outside the raider's camp and surveyed the area for enemies by the light of their campfire. One raider had just entered the building at ground level, and another was patrolling the nearby satellite dish with his guard dog. My own German shepard gave a whimper as he crouched in the grass next to me. "I know, Dogmeat. I know..."

I levelled my sawed-off shotgun and snuck toward their camp, when I hear the raider near the satellite dish yelling, followed by gunfire--but not at me. A pack of molerats had sprung up on them and were attacking. I used the opportunity to close in on the lone raider near the building. But as I got close, the second raider finished dispatching the molerats and spotted me, calling out a warning to his companion. His warning was too late. I was already at the entrance, and when the first raider ran outside to help, I engaged my VATS and took my time placing my shotgun point-blank against his chest and pulling the trigger. The raider went flying backward in a crimson spray.

By now, the second raider was shooting down at me from a landing on the satellite dish, and I knew my shotgun would never reach him. I pulled out a molotov cocktail and attempted to throw it up onto the landing, but it fell short. While I was fiddling with that, the raider's dog had found me. Dogmeat had taken a bite out of his health meter, so when he got close, I was able to club the mutt over the head with my shotgun and kill it.

I drew my trusty 10mm pistol and rushed for the remaining raider, who continued to rain fire down onto me. Luckily, his weapon was weak and though I took a few hits, I was able to sight him up and dispatch him.

As I was searching his body for loot, Dogmeat barked and took off down the ramp. I looked to see that he was chasing after two boatflies that had heard the commotion and decided to attack the weakened survivors. --but that's life in the wasteland.

===Okay, here's the review===

The point of my story is that *I was there.* In reality, I was crouching in my living room like a fool, but I believed that I was huddling in the brush outside an enemy camp. I was flailing my controller in a throwing motion, but I felt like I was throwing a molotov, and I felt like I was clubbing that mongrel with a shotgun. The immersion factor in this game is higher than any other that I have played (including Raw Data, Solus Project, Onward, I think largely because of the ambient life in the environments--enemies, innocent people, creatures, etc). I bought my Vive just weeks after it first came out, but this is the type of game that I dreamed of playing in VR.

Now, it's not without its faults. The game is very demanding, and does take some fiddling to get it running smoothly with an acceptable amount of detail. I was able to find settings that I found acceptable (with some reprojection). With that said, I (intentionally) never played 2D Fallout 4, so I don't know how great it *could* look. I've only played FO3 and FO:NV, but I have it set to a comparable level. Hint: lowering the view distance/detail level on shadows helps immensely. [Win10 64-bit, i5-6600K @ 3.5GHz, 16GB RAM, GTX1080].

The menu system can be a little cumbersome at times, but that's to be expected. The FO game menus are cumbersome in the 2D versions.

I use smooth locomotion without comfort mode, and I have yet to feel ill as a result. If anything, my biggest complaint is that after waqndering the wasteland for a few hours, the Vive itself gets uncomfortable to wear.

In all, I think the game is entirely worth wading through the cumbersome aspects. While playing, I *am* the sole survivor of Vault 111. This immersion is incredible.
Was this review helpful? Yes No Funny Award