Według 1 osoby ta recenzja jest przydatna
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Zamieszczono 24 grudnia 2015 o 19:40
Zaktualizowano 24 grudnia 2015 o 19:42
Produkt zwrócony

I loved To the Moon, and expected at least a tiny bit of what made To the Moon great exist in A Bird story. I didn't expect this.

A Bird Story's no dialogues design approach, and I do mean absolutely 0 dialogue, is what I found the most problematic. Even in AAA titles with full facial motion capture cannot convey all details into a game with just that alone . They require speeches to help. That just goes without saying that 2D sprites/ RPG maker is even less up to par with that job. No matter how much effort were put into drawing each sprites for different animations, the full intent simply does not convey well and at times it becomes tideous to guess what the characters are actually feeling with no dialogues or any text at all to understand what they are really thinking. It's like reading a Sims chat in the Sims, yes the general feeling is understandable, but I have really no idea what the character is thinking/ saying exactly, and it hurts a narrative heavy focus expierence like A Bird Story deeply.

The game continues on worse than a silent movie- (a silent movie do have at least some text to help audiences know what the actor is reacting to or thinking), with things that aren't making any sense keep on happening (moving trees, environment kept changing etc.) makes following the story incrediably dull and hard to endure. All my interactions- as rarely as they are available, are most often meaningless and did not really make me feel any bonding with the bird, which is supposedly the character I should care about.

A Bird Story is the first game I ever requested a refund, and I truly hope Finding Paradise would turn out better.
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