Artillery Rain
武良雪虹 - Takeyoshi Setsuna
 
 
. . .


I have been thinking about telling something about me. Just miscellaneous things. But everytime i think about it, there is only one thought: who care?
I've been here a bit too long, believing in something. But it backfired.
New ADS collection ?
I found an irl friend who play L4D2, so i guess i will get back to it soon.
Meanwhile you can check this out:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3279854090
If you have idea suggestion, feel free to discuss because this will be the last time i work on Aim Down Sight.
最近のアクティビティ
記録時間: 14.1 時間
7月14日 に最後にプレイ
記録時間: 0.2 時間
4月14日 に最後にプレイ
Kattx 7月21日 18時01分 
Oh... well, good luck friend.
HEYBABYWHATSUP? 7月2日 10時15分 
Thank you for explanation! My gf and I love to play duo on highest diff (not realism) and we love to play slowly and more careful, it feels kinda tactics, but i would call it immersive I guess. And your mod adds another layer of immersion, which is awesome! I will be waiting to see your future projects!
Artillery Rain 7月2日 9時27分 
Once again, i fully understand your feedback, but it's just impossible in normal way (and of course impossible for official server) because of the way Valve made L4D2.
Artillery Rain 7月2日 9時23分 
Despite that, every time i join a "casual game", people are either too noob or too pro, and ADS just limit my performance. As gamer myself, i took my ADS to harder game (Realism Expert and Hard Eight Expert), where ADS's disadvantage exposes the most in true fast pace teamwork. Seeing how it turned out, i discontinued my collection and came up with different ADS which is the YT video i sent before. (you can also check my ADS gameplay in collection and mod).

I think most people who use my ADS are playing L4D2 the tactical way, in their own game. Whichever way they enjoy my mod, it's function is just the same with any other gun mod to make it official server friendly; though due to my poor experience it's not very offline-friendly.
I didn't make them to be used widely, but i respect those who want to have some realistic sense of holding a deadly weapon in hand.
Artillery Rain 7月2日 9時23分 
When i know having such feature (like in COD, Killing Floor, ...) for L4D2 is impossible in normal way, i took a thorough inspect of those game to see for a fast pace, how people (player + dev) would use ADS in gameplay. Compare to L4D2, i then decide that my ADS would be to add a bit of tactical to casual game (i.e. Realism Advanced or easier) to prevent it from being too easy that make me feel bored and just rush forward in one piece (i know you can just pick Expert diff but i have some friends who just want Advanced). In other hand, aiming consecutively makes me "feel" like it's more accurate, and keeps me from going too far away knowing i'm not as capable as when not ADS.
Artillery Rain 7月2日 9時22分 
Thanks for your careful and professional feedback. I see you're capable of understanding what's going on, so let's start.

Everything you pointed out are correct. My ADS mod brings nothing but disadvantage to every possible way you play L4D2, cuz it was Not designed to be tactical, it was arcade-like, casual, instant fun (well at least i think so). There are absolutely no reason for normal people to pick my mod. However it's all an attempt to experience something new, something i've been waiting for too long, something people can't imagine what would it turn out to be.