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지난 2주간 0.0시간 / 기록상 15.6시간 (평가 당시 8.2시간)
게시 일시: 2023년 11월 8일 오후 11시 23분
업데이트됨: 2023년 11월 8일 오후 11시 26분

What if Doom Eternal and Borderlands joined together in harmony? What if it the result was a Roguelite just like Immortal Redneck, and the Ziggurat series? You'd get Roboquest!

It has the same "push forward" type of gameplay as "Nu Doom". Don't sit still, keep moving, and pick up healing orbs from destroyed enemy bots! It's so addictive, fun, and filled with so many weapons or upgrades that it's quite frankly dizzying.

You have one class at the start but slowly unlock more, each one giving you a different playstyle to play, and all sorts of fun passives or perks to unlock that further change the gameplay of that class. Such as the Commando THROWING its weapon like an impact grenade upon reloading, and endlessly because there is infinite ammo with reloading magazines.

This is how you design a Roguelite correctly. You eventually find keys that will unlock further paths, new levels, to take. So even if you die a lot in this difficult game, starting all over again isn't a boring affair because you have more choices of where to go, such as the Oasis, the Ruins, or the Quarry. There is SOME randomization, but it is more carefully crafted and based around "modular" rooms that sort of fit together seamlessly. The levels even have secrets to find, and minor Metroidvania elements requiring you to use unlocked gadgets to get to unreachable places. Although most of what I saw is just needing triple jump rather than the regular double jump.

There's too many guns. I have no words for it, many of them are fun even weapon types I don't usually enjoy, and there's still my beloved dakka dakka bullet hoses such as SMGs, LMGs or miniguns. So many attachments, upgrades, and affixes! The gunplay is so good!

There is excellent potential for synergies and builds with every class. Leveling up is always a fun, addictive affair because of it, and when you die you do have to start at level 1 again in both progress and character. But you can find persistent currency, unlock persistent upgrades, and more to help make each run easier without it becoming TOO easy.

The artstyle is really cozy and quite optimized, if you can't run this game then you're doing something wrong in my opinion.

The music is thumping electronica, and a lot of weapons sound chunky or satisfying.

The story isn't anything to write home about, but it's charming and does have a pretty cool mystery that keeps you playing, with hidden logs that reveal more about the world and what happened to human civilization.

What can I say, it was worth waiting to play this until it came out of Early Access! It's excellent, cozy, and satisfying! A good Roguelite!
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