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Recent reviews by ♫ Decadence ♪ ♬

Showing 1-9 of 9 entries
13 people found this review helpful
20 people found this review funny
21.4 hrs on record (21.0 hrs at review time)
>drop donut
>pee on donut
>cop eats donuts
>cop barfs
lol
Posted 15 August, 2019.
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No one has rated this review as helpful yet
23.9 hrs on record
If Crack was a game, it would be this game.
Posted 22 January, 2018.
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No one has rated this review as helpful yet
42.7 hrs on record (41.3 hrs at review time)
>Get Friends
>play game
>Lose friends
Repeat Cycle.

11/10
Posted 22 February, 2017.
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1 person found this review helpful
123.8 hrs on record
Blah Blah Blah Mr. Freeman
Posted 27 November, 2016.
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No one has rated this review as helpful yet
16.9 hrs on record (7.6 hrs at review time)
A huge update to the original Metro 2033.

New & Improved Features:

-You can Wipe that dirty mask

-Bourbon actually helps you kill stuff in this game! In the original game, he just stood there, telling you to take out the scouts.

-Non Lethal takedowns

-Various graphical and lighting enhancements (some people argue that the lighting should be darker like the original)

-Game Performs better (more frames than non-redux)

Play with a controller for full immersion.
Posted 2 January, 2016.
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No one has rated this review as helpful yet
2.7 hrs on record
Ragequit simulator.
Die enough times and you'll end up never wanting to play this again.
Posted 2 January, 2016.
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1 person found this review helpful
1 person found this review funny
7.2 hrs on record
Hobo threatened to kill me for trying to share his bed on the street.
Posted 2 January, 2016.
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No one has rated this review as helpful yet
16.5 hrs on record
If you've heard the rumours that this game sucks ass compared to Bioshock 1, well not exactly.

Story

8/10

After playing both games, I can honestly say that Bioshock had a better story compared to its sequel, which may be due to the original developer’s (Irrational Games) decision to not take part in making Bioshock 2, its sequel.

Nothing as prominent as: Would you kindly

Not to say that 2K Marin did a bad job.

They did, however, depict the symbiotic relationship between Big Daddy and Little Sister very well.

Particularly during Adam extraction, you must protect your Little Sister as she extracts Adam from dead splicers, which inevitably draws in Splicers to attack you for the Adam. Once you aquire all Adam from all the Little Sisters, you are forced into a fight with a Big Sister, an enemy more powerful than the Big Daddy.

Throughout the game, you will act, feel and immerse yourself as the Big Daddy until it becomes natural instinct.


Control & Flow

9/10

In the first Bioshock the combat controls did not flow well, being unable to Shoot & Use Plasmids at the same time meant that you’d have to switch back and forth between Plasmid and Gun.

Now in Bioshock 2, they have made it possible to use Both Hands.

Hacking Turrets/Safes etc. are also simplified and improved. You no longer have to play these mini-games with pipes and instead land a needle on specific areas of the meter to hack. They’ve also included Remote-Hack darts that you can use to hack objects at far ranges, making you less reliant on freezing machines and hacking from close range.

Unfortunately, hacking now takes place in real time, meaning hacks don’t pause the game.

Thrills

7/10

The Scares/Thrills from the first game’s atmosphere are not the same in this sequel. It feels diluted and unfresh, a possible product of having experienced Rapture before in the first game. I guess they decided to take away the Horror/Thriller element and replace it with a better gameplay experience.

Still, expect to see a small number of jump scares.

The FUN

10/10

One Word: Drill
But seriously… you will never get bored of drilling a Splicer to death. It’s just so damn fun.

Overall: 8.5/10
Posted 30 June, 2014. Last edited 2 July, 2014.
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No one has rated this review as helpful yet
37.4 hrs on record (33.4 hrs at review time)
Relatively linear campaign, with your approach option entirely up to you.

It has Nice slo-mo sniper shots (with X-ray vision), as well as ballistics effects.

Stealth Elements:

- Based on Detection from enemy view range (relatively narrow view)
- You can snap necks if you sneak up to an enemy undetected
- Cover up your sniper shots with a loud noise
- Only one silenced pistol for close to close-mid range silent kills
- Using a rock to distract enemies
-Traps such as: land mines, trip mines & Dynamite

Limitations:

-relatively limited weapon selection, especially for Secondary (possibly covered by DLCs )
-inaccuracy of the secondary weapons

(I know it's a sniper game, but they could have balanced this by limiting secondary SMGs to 1 clips and
leaving the accuracy)

-most of the "Sniping" takes place at relatively close ranges "100m - 200m"
-no interactions with doors, an element that has a wide range of opportunities
-no sniper relocation element (relocate to a different position after each shot)
-predictable AI

The AI detection I think is a little bit buggy at times.

The gameplay can get repetitive and ultimately bore you.

A real shame the Panzerfaust wasn't an unlockable secondary.
Posted 13 June, 2014. Last edited 30 June, 2014.
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Showing 1-9 of 9 entries