15
Products
reviewed
205
Products
in account

Recent reviews by Alo~

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
157.2 hrs on record (10.0 hrs at review time)
Early Access Review
Gotta appreciate games that are made to be played casually. Roguelikes are great for this, but this game is peak. Fun gameplay despite a predictable loop, a good amount of depth despite being in early access, decent soundtrack and very approachable.

Creme de la creme approved.
Posted 31 May, 2023.
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No one has rated this review as helpful yet
5.5 hrs on record
How did 2k go from making this, to making whatever the hell borderlands 3 was.
Posted 23 February, 2023.
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3 people found this review helpful
19.2 hrs on record (11.9 hrs at review time)
10000/10 - The ending made me cry a little, and then they had endgame content that encourages you to go back and collect all the orbs and they give you the costume of the main villain so you can go around as him kind of like wearing the skin of your now dead enemy

Honestly, great game, despite simpler platforming mechanics than super mario odyssy, it makes up for it with fun characters, creative puzzles and an S+ tier soundtrack. Would highly recommend even if you've never played Little Big Planet before (but seriously, go back and play them, but also play the karting spinoff game, that one also has a ♥♥♥♥♥♥♥ boss soundtrack, tbh they all do).
Posted 20 December, 2022.
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No one has rated this review as helpful yet
2 people found this review funny
4.7 hrs on record (3.4 hrs at review time)
This game makes me want to saw my head in half.


Fun with friends
Posted 19 October, 2021.
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No one has rated this review as helpful yet
5.1 hrs on record (1.0 hrs at review time)
I ultimately wouldn't recommend this game because it has a unique annoyingness to it. My overall point is that the game is fine it's just wrapped around a constant babbling from the narrator and unskippable cutscenes that build a world I have basically no interest in because my interaction with it is minimal at best. Seriously, why should I care about leaving my supposed 'friend' for dead, all you've done is tell me he's my friend. I haven't even gotten to have a conversation with him!

Next update: Let me skip the narrator talking and the cutscenes, it'll make the game 100x more bearable.

Posted 4 October, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
1.9 hrs on record (1.3 hrs at review time)
I think this game does what every sequel to a game should do; take what we like about it and amp it up to a million.

Almost every component of this OFDP2 is an upgrade over the first game, and it's a worthwhile buy. However, it feels more like it would appeal to people who played the first one rather than newbies to the series. Still, it's fun to throw the OFDP2 on and destroy the random horde of enemies the game throws at you, which is precisely the same awesome way I felt about the first game.

Read further for a few more details about what I liked.

|||||| Graphics and animation |||||
The gameplay feels smoother this time around. This is actually a bit shocking because this time around things are much flashier, both in terms of graphic design and gameplay mechanics. They've brought back favourites from the first (mach-cones on your fists, x-ray vision) and also added some more awesome additions (picture flashes on certain attacks and skill activations). The best part of it graphically speaking is the fact that every single action still feels like it has that same bone-crunching, organ-shattering, blood-splurting impact as it did in the first game. This lends itself to awesome animation on the dev-teams part. While they've removed the distinctly different fighting styles from the last game, they've replaced it with an all around one which includes more actions. My favourite would have to be the flying spin-kick that you can rack up combos with while in the air.

|||| Gameplay and Difficulty ||||
At times, the game feels like it's babying me by giving me slow-moments and occasional freeze-frames. It then proceeds to pummel that false sense of security right out of me when things pick up again. Speed can be added mid-round this time by defeating specific enemies, which actually provides a very pleasing difficulty progression and curve for each level. Speed can also be manually adjusted, but also increases and decreases based on how well your doing. I personally don't touch the manual speed dial; the game does a fine job of putting me in my place as is. Really all the different aspects of the sequel speak for themselves (changes to how skills work, revenge tokens, power weapons, etc), but the only one I feel noting is the changes to how bosses work. I don't like how they swap between regular mob enemies and brawlers now, not really because it's more difficult either. It's a little jarring to be zooming in and out, as well as to be following left-right and then swapping to following down. However, this is ONE thing I didn't like amidst a plethora of things I did.
Posted 11 July, 2019.
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No one has rated this review as helpful yet
1.1 hrs on record
"♥♥♥♥♥♥♥♥♥♥♥," and "Ok, I'm done with this game after just ONE more go," are the most basic ways to summize this game

Great music, engaging gameplay, really hard and addicting. 8/10
Posted 28 June, 2019.
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No one has rated this review as helpful yet
8.4 hrs on record
Honestly, I cannot write a short sussinct review highlighting what I liked about this game, because I loved everything. So, instead, here's a much shorter list of things I didn't like, which didn't really detract from the game overall at all.

- TellTales habit of telling us our choices matter, when they don't really (who can blame them, a game is a game)
- "John Doe?" Like, come on TellTale. "JOHN" MOTHERF***ING "DOE." Like, not even "Joe Ker?" We all know who it is, so cut the crap.
- The final suit upgrade, literally contributed nothing. Batman still got hurt the same, didn't have any new gadgets, and was just all around no different from the batman in the Mk. 1 suit
- "The Penguin" makes reference to Oswalds small frame and wobbling walk pattern. Doesn't really stand up when he's the same size as (if not taller than) Bruce. If you went with "Emperor" it could be a play on 'Emperor Penguin' or whatever, but yeah.
- Why did you have to make me feel bad for banging Selina? Like, come on. That's a cheap shot.

Otherwise, loved the game, and hope they make a second one.
Posted 14 December, 2016.
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1 person found this review helpful
4.1 hrs on record (0.9 hrs at review time)
I really wasn't expecting much, being a beat em' up title, but I was genuinely pleased with the end result. Before going into the review I will say two things though.

1. I haven't attempted multiplayer
2. I've only just completed the first level
3. I've only played as Yang

When it comes to gameplay, this feels like the type of game that would benefit greatly from having a more free-flow combat system, like the Batman Arkham series of games. It also feels like it tries to emulate that, with a dodging and counter mechanic, but I don't really see much a point to countering half the time, when I can just finish my combo and dodge. To that extent, the game may give the illusion of not having enough challenge, but it can really catch of guard (even in the first level). While it started off slow, with enemies dying in one combo generally, it picked up and I found myself dying 4 times before completing the first level. It's nice to know the devs kept that in mind when making the game, because challenge is as essential to the beat em' up as enemy diversity. Speaking of which, I'm not going to comment on that, because I've only played the first level. That being said, there were 4 types of enemies.

Going into the actual fighters, I feel that it's a bit misleading to call Yang's 'ranged' attack a ranged attack. I found myself missing constantly just by not getting close enough. And even when I did get close enough for the shotgun particles to land, it didn't do much damage. Even at close range. I found that it was essentially a useless addition, because her other combos can space, stun and just generally **** up the enemies. I'm hoping that this doesn't apply to Ruby and the others, because (to my knowledge) they actually have proper ranged weapons in the anime.

I didn't like the leveling up system much. Mostly because, it didn't actually feel like my character was getting much of an upgrade, until I got the initial upgrade to the ultimate. The trees need to be added to, and branch off maybe, to add a little bit of player choice and depth to it.

Graphics wise, I couldn't tell much of a difference between the various settings (ranging from potato to ultra). Of course, having 'Bloom' enabled made the game look much more fantasy like, but that was all that can be said on the graphics. It kind of looks like a happier version of World Of Warcraft. Or a smoother version of Dungeon Defenders (1). Which, mind you, isn't something I have a problem with.

The sounds in the game are alright. The starting enemies didn't make many, and the background music didn't really add much to the play. Like with any beat em' up, I wish there was a button to turn off unneccessary grunts. Their alright at the beginning, but they get annoying very quickly.

That's all I have to say on the game. Over-all, it's a fun beat-em'-up with quirky humour and a knack for letting you beat the **** out of the enemy. Which, in my opinion, gets it a solid 7/10. My opinion may change as I play more, but for now, I'd recommend grabbing a group to play it with.
Posted 13 July, 2016.
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8 people found this review helpful
0.2 hrs on record
Early Access Review
I got hooked into DD1 after playing the first mission. After I finished the game and modded the crap out of it, I played dungeon defenders eternity and fell in love with it all over again.

This sorry excuse for a dungeon defenders game is just that. A sorry excuse. The graphics may be 'nicer' (I personally prefer the look the old games had), and it may be less prone to awkward crashes, but damn. At the very least, DDE had some half/decent gameplay to go along with it.

Back to my point about being hooked at the first mission. I played through the tutorial level as the sorceror (which was my go to character considering how the summoner was yet to be implemented) and after putting up with the crappy enemy spawn times, the crappier enemy walking pace and the even crappier enemy damage (despite not having any armour at all), I uninstalled it and am glad it's no longer taking up space on my SSD. I did head back to the hub world, but got lost as to what I was doing. The UI was wonky and difficult to navigate, the new systems failed to improve the solid old ones and there was basically no point to having such a massive scale revamp.

It makes me even angrier that my favourite hero from DD1/DDE, The Summoner, had the one gimik that made his character interesting and different from the rest removed. In DD1/DDE, The Summoner had the ability to summon crystal versions of the enemies in place of towers. These crystal enemies has the ability to move and even chase enemies. Despite the AI for your minions being wonky and just plain broken at times, the gimik changed the flow of gameplay and allowed for such a dynamic sense of strategy. Suddenly, if my tower went down and I had no mana to replace it, I could choose to relocate some of my other minions to it's job. This was such a cool and different mechanic, and I loved it the instant I started using it.

NOW, The Summoner (as of the writing of this review) has had his best quality removed. All his towers function like towers and blockades, which is a huge let down and a shame. On top of that, he lost his other two great abilities which allowed easy surveying of the battlefield, namely his "Phase Shift Overlord" ability, which turned the classic 3rd/1st person perspective into a top-down look of the entire battlefield. He could even summon and move minions from this perspective, once again adding to the extra gameplay elements. But NOPE, Trendy thought it would be a good idea to remove the interesting mechanics they had set up in the previous games.

Trendy, get your act together. I'm happy that you're not actually charging anyone to trial what is essentially a shiny pile of garbage compared to your previous works, but seriously. What happen to the old magic, that made DD1/DDE so good?
Posted 10 April, 2016.
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Showing 1-10 of 15 entries