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49 sonuçtan 1 ile 10 arası gösteriliyor
1 kişi bu incelemeyi yararlı buldu
kayıtlarda 0.0 saat
Looking back on Shadow of the Erdtree roughly a year after I played it, I can't say I have that many complaints. It's a cohesive experience, very challenging, beautiful world-building which adds so much context to the base game, and some absolutely insane lore-reveals.

The scadutree fragment mechanic is controversial at best, but I can understand why Fromsoft designed it the way they did. My only complaint with the scadutree fragments is that for me personally, the late game felt too challenging without them, so I resorted to googling where the rest of them were, which I hate. I love to figure these games out, never looking things up until I've done as much as possible on my own, which in this case, was close to the end of the DLC, instead of AFTER the DLC. I think it would have been a great idea to have a surplus number of scadutree fragments in the game, similar to how Golden Seeds work in the base-game. This way, you don't have to carefully scavenge the map for every single scadutree fragment, because the way it's designed in the DLC ultimately just sounds like a recipe for frustration.

(Most of) The bosses in the DLC are some of the best and toughest bosses Fromsoft have ever created. They are all memorable fights with intricate movesets that all differ from each other, in both flow and intensity. I think they're all great, but I do feel a lot of the very endgame bosses were overtuned however, partly because of the importance of collecting every single scadutree fragment.

Out of all the DLC areas, Rauh is the only one I actively dislike, which is funny considering it's probably the area with the most lore. Rauh is filled to the brim with reused base-game enemies, and the whole area is just a confusing maze structure in which you get stuck in and run around, forever, in my experience. I expected more from it.

The ending cutscene for the DLC is lackluster at best. I know what it's supposed to convey, but I think most people already knew what the ending wanted to confirm. So just very underwhelming.

Most of the negative reviews I've seen all state the DLC is too hard, to which I think they've forgotten who Fromsoft's target demographic is, and that Elden Ring was an exception in their long list of titles - Despite Elden Ring's huge mainstream success, the game is still primarily targeted towards hardcore gamers who enjoy overcoming challenges. So if you're not into that, then don't be surprised is this DLC didn't suit you.

But yeah, besides these few critiques in my roughly 35-hour playthrough, I had an absolute blast playing through this DLC, and I highly recommend it.
Yayınlanma 17 Haziran.
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1 kişi bu incelemeyi yararlı buldu
kayıtlarda 124.3 saat (İnceleme gönderildiğinde: 21.9 saat)
Nightreign is good, but it's not up to the usual FromSoft standard. It's extremely different, and not much is really comparable to previous FromSoft titles besides the combat. If you're a diehard souls-fan, of course it's worth the buy, although it's a little overpriced for what it has to offer right now (I think $30 would have been more reasonable). Gameplay wise, it's hectic, fast-paced and teamwork-oriented. Playing singleplayer can work if you're into that, although it's mind-numbing compared to multiplayer.

It's no secret that Nightreign is an asset-flip of Elden Ring, but they've redesigned the core gameplay in such a way that it feels fresh. It's feels like Elden Ring with no downtime. The new nightlord bosses are solid - fighting them in multiplayer feels like fighting a FromSoft raidboss. The playable characters all have unique abilities and roles, playstyles, and backstories, and the relic system is a cool way to incrementally increase your characters' power.

What's missing is more variety to enemy camps, crossplay, duo-queue, ingame-communication besides pinging/gestures/prattling pates, new enemies and new weapons/items. But besides that, Nightreign is still a ton of fun, and FromSoft has built some really solid foundations for what can be a great game here, if they take the time to nurture it further.
Yayınlanma 3 Haziran. Son düzenlenme 3 Haziran.
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2 kişi bu incelemeyi yararlı buldu
kayıtlarda 20.8 saat
fish
Yayınlanma 28 Kasım 2024.
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5 kişi bu incelemeyi yararlı buldu
kayıtlarda 3.7 saat
A very creative horror game which leans more into being creepy and weird rather than having intense chases or jumpscares. Very simple gameplay but heavy focus on exploration and discovery. Artstyle is heavily stylized and leans into the PS2 era of graphics. Has a surprisingly intruiging and well written story which is primarily told through environmental storytelling, but also by discreetly giving the player more pieces of the puzzle throughout the game.

Overall a very different type of horror game which surprised me in many ways. Great game!!!!!!!!!!!
Yayınlanma 4 Kasım 2024. Son düzenlenme 4 Kasım 2024.
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3 kişi bu incelemeyi yararlı buldu
kayıtlarda 0.0 saat
awesome dlc
Yayınlanma 22 Eylül 2024.
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3 kişi bu incelemeyi yararlı buldu
kayıtlarda 33.8 saat (İnceleme gönderildiğinde: 29.4 saat)
made me feel the opposite of existential dread
Yayınlanma 22 Mayıs 2024.
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kayıtlarda 13.0 saat (İnceleme gönderildiğinde: 10.9 saat)
pizza power
Yayınlanma 22 Kasım 2023.
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1 kişi bu incelemeyi yararlı buldu
kayıtlarda 147.5 saat (İnceleme gönderildiğinde: 5.6 saat)
Erken Erişim İncelemesi
oh it's lethal alright
Yayınlanma 22 Kasım 2023.
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kayıtlarda 215.1 saat (İnceleme gönderildiğinde: 13.2 saat)
Erken Erişim İncelemesi
For being an early access game... it's pretty phenomenal.

I REALLY didn't think I was gonna enjoy this game as much as I have. It being a weird co-op outlast amalgamation (with cosmetics!) didn't give me the best first impressions to say the least. However, once I actually sank my teeth into it, I became increasingly impressed with how well-designed the game actually is. It's managed to keep the classic outlast gameplay of running away and hiding while simultaneously adding co-op, a full on progression system, a bunch of useful utility items, and not to mention a variety of different enemies all with their own unique strengths and weaknesses.

The addition of the items you can find throughout the Trials offer a lot of utility and all have their own unique functions - for example how you can throw bottles to distract enemies, use adrenaline to push objectives faster, or throw bricks to stagger enemies to temporarily stop them from damaging or pursuing you. The upgradeable Rigs, Prescriptions and Amps all offer unique abilities that give you even more utility and all prove useful in their own way - choosing which Amps or Rigs to use for a Trial can depend on the Trial variants, but ultimately comes down to personal preference and playstyle. The enemies all require you to come up with some unique way to get around them - some are blind, some can see in the dark, some will slow you down, some are powerful but slow, others weaker but agile. And then - there's the night vision. It wouldn't be an Outlast game without night vision and holy hell this game has got that nailed down too. Disregarding how amazing it looks and onto it's actual function - no longer is the night vision bound to a camera, but instead literally mounted to your head! (thanks murkoff). Not only is night vision a useful tool for navigating, but also increases your stealth capabilities as sitting still in the dark will make you VERY hard to detect, and make any pursuing enemies lose you. Thus increasing the amount of control you have in an encounter. Basically, darkness is your best friend in this game and the night vision goggles allow you to THRIVE in the dark. (your new best friend).

So, there's a lot. There's already a pretty hefty amount of content, and there's so much room for improvement and future additions. I'd say it has ENORMOUS potential. Running through the Trials with one of my friends, screaming my lungs out, has thus far been some of the most fun horror experiences I've ever had. It's intense as hell, goofy at times, and just a whole lot of fun.

I didn't intend for this review to be this long, but I think Red Barrels might have seriously struck gold here.
Yayınlanma 13 Haziran 2023. Son düzenlenme 13 Haziran 2023.
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1 kişi bu incelemeyi yararlı buldu
kayıtlarda 1.0 saat
it's chess but epic
Yayınlanma 3 Şubat 2023.
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49 sonuçtan 1 ile 10 arası gösteriliyor