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Reseñas recientes de Algirdyz

Mostrando 1-7 de 7 aportaciones
Nadie ha calificado este análisis como útil todavía
3.4 h registradas
A game with great writing, humor and story in general. Also has clever gameplay mechanics and very surrealist visuals. Highly recommend.
Publicada el 3 de diciembre de 2024.
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A 22 personas les pareció útil esta reseña
0.0 h registradas
Best DLC of all time. It quadruples the original content of factorio, adds a lot of depth to end game base building with quality, lots of quality of life improvements and each planet is so unique and interesting that it could be made into 4 different factory building games!
Publicada el 12 de noviembre de 2024.
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Nadie ha calificado este análisis como útil todavía
152.3 h registradas
Bethesda is my favorite game studio. I loved all their games: Morrowind, Oblivion, Skyrim, Fallout 3 and even Fallout 4 (let's forget 76 for now).

I also looooove space games. I have almost 800 hours playing Elite Dangerous. So you could imagine my joy when Starfield was announced. I had veeeery high expectations.

Were they fullfilled?

...

Ehh......

Mostly no... But I still had fun.

The game tries to be too many things and in the beginning I gave it some slack for that. It is a very ambitious game and not every mechanic has to be fully fleshed to match the best out there. It doesn't need to have characters and story of Baldurs gate 3. It does not need to have spaceship flight and combat like Elite Dangerous. It does not need to have base building as good as in Factorio or Satisfactory. It just has to give a sense of wonder and exploration in this new world they built and all of these mechanics can just give it context and provide reason to explore.

There are numerous things in the game that can be improved. From base building, to characters, to flying and to leveling but I'll cover the most important (in my opinion): exploration.

It is what this game lacks and what every other Bethesda games have. If you have a question in Skyrim you will start walkin/riding to it. Maybe along the road, maybe through the fields. Things will happen. Maybe a dragon will swoop in. Maybe a few bandits will attack you. Maybe you will notice a cave on your compass. It's time for adventure! This was the cornerstone of bethesda games and it is completely gone in Starfield.

In starfield once you take a quest, you will basically fast travel all the way to the destination, maybe walk through a town, or clear a point of interest and the quest is done. Fast travel was available in other bethesda games too. But only to places you already visited. Which made most quests that dont lead you to a city make you go through the countryside. In starfield all of that is skipped. Very soon you will have visited every town there is and every quest either leads to them or to a point of interest somewhere on a random planet to which you fast travel to immediately.

Since you have a spaceship, this does make some sense. You wouldn't land on some planet and then walk very far to reach your destination. You would land right next to where you need to be. But here is where I think Bethesda were too afraid to innovate. Encounters and events should have been moved to space travel. I know a lot of people imagine this to be hours of sitting and watching the blackness of space before they reach anything new. But it doesnt need to be. There could be encounters all over space. Travel time doesnt need to be realistic. Going from one planet to another oculd take 5-10 minutes like it does to ride a horse from one city to another in skyrim. You could be attacked while flying. You could find a distress beacon. You could find debris fields. Long distances would have some meaning.

The way quests are currently designed would make this rather annoying I must say. They make you travel between places A LOT. But they were made with fast travel in mind. They could have been designed to make longer trips less common and more important through dialogue.

But the game is what it is. In the end I would recommend it to most bethesda fans. I enjoyed my time with it, but I am quite dissapointed. Maybe the game will change, we'll see. But in my opinion the problem is with the core design, not any detail. Too many questlines wouild need to change, way more emphasis of space travel placed. Maybe starfield 2 will be different.
Publicada el 23 de noviembre de 2023.
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A 10 personas les pareció útil esta reseña
20.9 h registradas (18.3 h cuando escribió la reseña)
The game is completely empty.
- A total of 5 different levels
- Only 4 classes with no subclassing (vermintde had 15 talent trees)
- No crafting
- No secret areas to discover and grims/scriptures are useless
Publicada el 4 de diciembre de 2022.
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Nadie ha calificado este análisis como útil todavía
73.2 h registradas
Amazing finale to the best grand strategy trilogy! Campaign was a bit rough but new factions are really cool and unique to play!
Publicada el 28 de noviembre de 2022.
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A 2 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
69.2 h registradas (11.3 h cuando escribió la reseña)
Best way to try out board games before getting them and playing with your friends that live far away.
Publicada el 28 de junio de 2017.
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A 2 personas les pareció útil esta reseña
245.5 h registradas (235.3 h cuando escribió la reseña)
I truly believe I will play this game forever. With endless amounts of mods, possibilities and learning opportunities you could spend an eternity in there.

It's a game that inspired me to pursue more from life and try to achieve something greater than myself.
Publicada el 25 de noviembre de 2016.
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Mostrando 1-7 de 7 aportaciones