18
Productos
reseñados
258
Productos
en la cuenta

Reseñas recientes de Morgan Yu

< 1  2 >
Mostrando 1-10 de 18 aportaciones
A 1 persona le pareció útil esta reseña
21.7 h registradas (15.2 h cuando escribió la reseña)
**A Fun but Flawed Doom-Like Game**

This game feels like *Doom* with a *Serious Sam* twist, mixing familiar vibes with a medieval style that could’ve been its own thing. It’s fast, fun, and challenging, but not as intense as *Doom Eternal*. If you liked *Doom 2016* or *Eternal*, you’ll enjoy the first playthrough, though replaying it might not hold up without their smooth movement and high-energy combat. Try Nightmare difficulty for a good challenge—it’s tough but fair.

**Story and World**
The story is solid but feels unfinished, with some epic moments matching *Doom 2016* or *Eternal*. The Slayer speaks a little, making him feel human rather than a feared god. Only a few characters don’t hide from him, which adds depth. The semi-open world is a drag, though—without a dash, moving around feels slow compared to the tight arenas of past games. Adding teleporters like in *Eternal* could help, as missions (20-45 minutes long) feel too long to replay.

**Gameplay**
Combat is great, with a “stand and fight” vibe and a smooth parry system that fits the medieval theme. You can block and shoot, avoiding a *Dark Souls*-with-guns feel. The Sentinels’ mix of religion and sci-fi tech, seen in shrines and labs, sets them apart from *Doom 2016*’s humans. Weapons are hit-or-miss: the shotgun and dual accelerator are awesome, but others feel weak, and slow weapon switching (which disables your shield/parry) discourages swapping mid-fight. Parrying green projectiles doesn’t always save you from other attacks, which is annoying. Without glory kills or movement tricks like *Eternal*’s meathook, you’re a slow tank. The shield breaks fast, and there’s no air control or quick dodge.

Armor reduces damage instead of adding health, which feels off—dying with 100 armor and 5 HP sucks. The Slayer’s “injured” look at full health seems like a bug. Enemies like the Mancubus feel unfair without a dash. Ammo is plentiful, and enemy AI is balanced—not too easy or brutal.

**Upgrades and Exploration**
The upgrade system is basic and not very rewarding, so I stuck to boosting the shotgun, shield, and accelerator. Exploring looks cool but takes too long, with the game being 70% walking, 20% fighting, and 10% cutscenes. A bug in the Hell level can lock you out of upgrade points, so plan ahead.

**Missions and Issues**
Missions get repetitive, reusing similar tasks in different places. The final level’s environmental puzzles feel wrong for a *Doom* game—I’d rather fight the Dark Lord than fix Hell. Invisible imps are a pain, and bugs like getting stuck on crates or weak glory kills (like kicking instead of finishing) need fixes.

**Soundtrack and Performance**
The music is a letdown, with forgettable tracks compared to Mick Gordon’s iconic *Doom* scores. A few trailer songs stand out, but the pop-rock vibe misses the mark. Performance is amazing, though. On a 6700 XT with ray tracing and FSR on Quality, it runs at 60+ FPS, even on low settings. iD Software’s engine is unreal—other games wish they ran this well.

**Final Take**
It’s not a true *Doom* game, but it’s super fun once, with intense combat: parrying, bashing, and blasting feel awesome. Boss fights are the best part, beating *Doom 2016* and *Eternal*. But too much walking and simple mechanics hurt it, and deaths often feel unfair. *Doom 2016* and *Eternal* teach you to adapt; this game’s depth is shallow. A second playthrough got boring fast. Still, it’s worth playing for the chaotic combat and cool moments, like smashing begging Hell Priests. Buy it, enjoy the ride, but you might go back to *Doom* for that real adrenaline kick.
Publicada el 13 de mayo. Última edición: 14 de mayo.
¿Te ha sido útil esta reseña? No Divertida Premiar
Nadie ha calificado esta reseña como útil todavía
91.0 h registradas (54.4 h cuando escribió la reseña)
This game is well-developed and leverages its IP effectively. With more heroes, I believe it could achieve even greater success. The gameplay is easy to pick up, the visuals are stunning, and the optimization is solid. However, there are some significant issues, particularly with animations and network performance.

The animations feel incomplete and disconnected. For example, Iron Fist's walking animation appears more like he's gliding, which, while a nod to an iconic actor and meme ("be like water"), feels off. Venom's attack animations lack synchronization between his body and tentacles. Similarly, Iron Man's flying animation feels stiff and toy-like, reminiscent of an outdated development tool. These issues make it difficult to read enemy attacks and break immersion.

The ultimate ability call-outs are another weak point. They lack impact and gravitas, with dialogue that feels cheap and uninspired. Characters like Chaos sound off, Spiderman feels overly dull, and Penny's voice lines come across as childish. It's not the voices themselves but the poorly written lines that undermine the characters, making them feel less heroic.

Network performance is also a major concern. Spectating deaths often reveals significant desync issues, where it appears I shouldn't have been killed as the enemy wasn't aiming at me. Damage taken behind walls and poor synchronization during jiggle peeking are frustrating, as enemies can land hits despite missing visibly. Moon Knight’s Ankh is hard to notice, can't be pinged, and lacks visibility during casting. Additionally, the aiming system is problematic—shots often hit unintended surfaces due to poor detection mechanics.

An FPP (First-Person Perspective) mode could enhance the experience, adding variety and immersion. Overall, while this game shows great promise and has a solid foundation, it feels unfinished. With improvements in animation, dialogue, and network synchronization, it could reach its full potential.

After spending significant hours playing OW2 and Marvel Rivals, I must admit OW2 is more fun to play. Rivals has a lot of issues, like not knowing what's hitting you or where you got hit from. After checking out countless replays of my own gameplay, it is very clear this was designed like a mobile game. Watching hits absolutely missing, getting randomly hit without knowing where I got hit from, how I got hit, or even being able to estimate how much damage I took is near impossible.

This is due to subpar audio design—the game has a common hit sound for all attacks, making it difficult to tell whom I'm fighting. The reason I mention this is because sound cues help you identify the enemy you're facing and make tactical decisions accordingly. Spiderman and Starlord are extremely difficult to fight because you can't see their attacks or even tell how many times you're getting hit. Starlord's ultimate is terrible because you can't tell how many projectiles are hitting you—you just die after hearing the call-out. These are basic things that the developers need to fix; otherwise, they will pile up and create resentment later.

If anything, years of making video games have taught developers that feedback to the player is extremely important. Even Dark Souls implements this so aggressively that players know they died because of their own mistakes. Here, I can't even tell that. I can't even tell if I'm under Rocket’s spawner because there's no indication if he placed it or not—a simple screen effect on the border would be more than enough to communicate that.

There is also an extremely annoying memory issue where the game fills up the RAM and freezes the frame for an entire 5 seconds. This is terrible for players because the character continues to move while the screen is frozen. Why this issue exists is anyone’s guess, but it needs to be fixed immediately.

You need to fix the feedback system in this game because at this point, I'm more convinced that OW2 is giving me a better experience, and this game is not.
Publicada el 21 de enero. Última edición: 1 de marzo.
¿Te ha sido útil esta reseña? No Divertida Premiar
Nadie ha calificado esta reseña como útil todavía
0.0 h registradas
A Challenging Return to the Lands Between

Shadow of the Erdtree offers a significant challenge for seasoned Elden Ring players. The expansion boasts stunning visuals, ranging from serene grasslands to atmospheric caves. It's a definite recommendation for those who enjoyed the base game and want to further refine their Soulsborne skills. While the story remains intriguing, it doesn't quite reach the same level of immersiveness as the original. The explorable areas are more focused compared to the sprawling landscapes of the base game, but they still provide enough content to keep players engaged.

Performance Hiccups and Limited Exploration

My main concerns with Shadow of the Erdtree lie in its performance and user experience. Frame drops occasionally occur during boss fights, even on powerful PCs. Given the game's 60 FPS frame lock, these performance issues are disappointing.

The sense of exploration is somewhat diminished compared to the base game. Getting lost can be an issue, and certain locations, like the Chalice area, feel misleading with limited content despite their initial promise.

AI Upgrades and Build Restrictions

The gameplay retains the core mechanics of Elden Ring, but the enemy AI receives a significant upgrade. Bosses have more refined timings, additional phases, and utilize double enemy combos effectively. While this sounds appealing on paper, it can restrict players to specific build strategies. The base game's strength was the freedom to approach challenges with different builds. This DLC seems to favor specific tactics, potentially hindering players who enjoyed the versatility of the base game.

Overall Impression

Despite the limitations, I had a good time with Shadow of the Erdtree. While frequent build changes weren't as enjoyable, the feeling of overcoming difficult challenges remains strong. The lack of Steam achievements is a surprise, as they often provide motivation for players to revisit content they might have missed.

Recommendation

I recommend this DLC for players who relish a challenge and don't mind adapting their playstyle. However, for those who prefer the open-ended approach of the base game, Shadow of the Erdtree might feel restrictive.
Publicada el 7 de julio de 2024.
¿Te ha sido útil esta reseña? No Divertida Premiar
A 1 persona le pareció útil esta reseña
161.0 h registradas (160.4 h cuando escribió la reseña)
The Witcher 3 is an unparalleled gaming experience that seamlessly weaves together a rich tapestry of storytelling, lore, and captivating characters. From the very outset, each moment is imbued with a sense of history and intrigue, leaving players eagerly anticipating what unfolds next. Whether pondering the enigmatic choices of Yennefer or finding solace in the warmth of Triss, every character interaction feels alive and meaningful.

The world of The Witcher 3 is teeming with vibrant personalities and unexpected encounters. From the wit of Dandelion to the mischief of Johnny, every conversation is a delight. Even seemingly mundane tasks, like engaging in a game of Gwent or tackling a side quest triggered by a mere leaf, reveal layers of depth and immersion.

The combat system is a true marvel, offering a fluid blend of swordplay, magic, and tactical ingenuity. As players master the art of combat, they find themselves gracefully dancing through battles, effortlessly combining techniques and tools to overcome any challenge. The attention to detail is impeccable, with even the smallest gestures, like using Aard to deflect arrows, adding to the sense of mastery and immersion.

The Witcher 3 isn't just a game; it's a journey that beckons players to return time and time again. Whether seeking adventure, unraveling mysteries, or simply basking in the beauty of its world, this masterpiece offers an experience like no other. It's a must-play for anyone craving a truly immersive and unforgettable gaming experience.
Publicada el 10 de mayo de 2024.
¿Te ha sido útil esta reseña? No Divertida Premiar
Nadie ha calificado esta reseña como útil todavía
10.7 h registradas
Playing together in this game is a blast, requiring teamwork and timing for combos. Stick to DX 11 for smoother gameplay, as DX12 can be messy. While the story isn't groundbreaking, it fits the run-and-gun vibe perfectly. However, in co-op, some fights feel uneven, making timed achievements trickier. Controls need tweaking—accidentally swapping weapons mid-fight is annoying, especially with explosives. And it'd be helpful to hear when cooldowns end. Melee combat needs work—it's hit or miss. Despite these flaws, co-op play is where the game shines, offering a fun challenge for buddies looking to team up.
Publicada el 5 de mayo de 2024.
¿Te ha sido útil esta reseña? No Divertida Premiar
A 1 persona le pareció útil esta reseña
1 persona encontró divertida esta reseña
24.9 h registradas (3.3 h cuando escribió la reseña)
This game has significant problems, particularly with its graphics and optimization. While the gameplay itself is enjoyable, the graphical quality leaves much to be desired, and the overall performance is subpar. My main frustration stems from frequent crashes that force a hard reset of my PC. It's concerning, especially considering that my other games, like Cyberpunk 2077, R2D2, Re4 Remake, Dota 2, and CS2, run smoothly without any issues. It seems I'm not alone in experiencing these problems, as many users online have reported similar issues. Some suggest resorting to mods to improve performance, as the game struggles to maintain a decent frame rate of 30 to 50 fps. It's disappointing that EA, despite having potential, failed to deliver a polished experience.
Publicada el 1 de mayo de 2024.
¿Te ha sido útil esta reseña? No Divertida Premiar
 
Un desarrollador ha respondido el 13 MAY 2024 a las 10:18 (ver respuesta)
A 1 persona le pareció útil esta reseña
15.5 h registradas
"Returnal delivers an exhilarating, fast-paced third-person gaming experience that initially appears daunting but quickly becomes a thrill ride of dashing, swinging, and relentless action. Reminiscent of the adrenaline-pumping sensation of playing Doom Eternal for the first time, the game's fluid mechanics compel players to constantly move, dodge, and strike with precision.

One of the game's standout features is its ability to keep gameplay fresh and engaging even after repeated deaths. With each run, levels dynamically change, offering different items and challenges, encouraging players to experiment with various builds. Personally, I found myself gravitating towards the Hollowseeker and base pistol, occasionally branching out based on instinct rather than necessity.

Without giving too much away, Returnal's narrative unfolds across three base levels and three advanced levels, providing a compelling backdrop for the intense action. The character development of protagonist Selene is particularly intriguing, as we witness her struggle between maintaining her sanity and succumbing to overwhelming odds. Her evolution from a hardened soldier to a more complex and relatable character is expertly portrayed, adding depth to the overall experience.

The sound design is another highlight, effectively immersing players in the game's eerie atmosphere. From unsettling ambient noises to heart-pounding encounters, the audio elements constantly remind players that they are never truly alone in this hostile world.

Boss fights are a definite highlight, offering challenging yet rewarding encounters with fun patterns and openings to exploit. However, some may find certain bosses, like the first one in Act 2, more irritating than others, though their memorable melodies on a tiny piano certainly add to the overall experience.

Visually, Returnal is a mixed bag, with moments of stunning clarity juxtaposed with occasional blurriness. Despite this inconsistency, the game's overall aesthetic remains impressive, showcasing the power of the hardware it's played on.

In conclusion, Returnal is a superbly crafted game that offers an adrenaline-fueled gameplay experience coupled with a compelling narrative and stunning audiovisual presentation. Despite its initial intimidating appearance, diving into the world of Returnal is a journey well worth taking for any avid gamer."
Publicada el 30 de marzo de 2024.
¿Te ha sido útil esta reseña? No Divertida Premiar
Nadie ha calificado esta reseña como útil todavía
15.7 h registradas (1.7 h cuando escribió la reseña)
Returning to this game after many years filled me with immense excitement. The trailers, gameplay, and production videos had me thoroughly hyped. While the quiet demeanor of Isaac was a nice touch in the original, I find the talking version to be an improvement. It's not overdone; Isaac speaks precisely when necessary, providing explanations for key processes and solutions during important segments of the story or in some cases expressing his frustrations. This gives Isaac a lifelike and dreamlike persona, making the gaming experience immersive.

The original game had fantastic gameplay, with the satisfaction of dismembering enemies and the strategic use of slowing them down with stasis to manage the situation. The remake takes it a step further by tweaking the arsenal to turn you into an efficient Necromorph-killing machine. The addition of traps, strategic planning, resource utilization, and the ability to adapt on the fly enhances the horror survival experience.

The remake has also revamped the sound, sending shivers down my spine and creating an atmosphere of fear, uncertainty, and vigilance that kept me engaged. After each save point, I found myself debating whether to continue or take a break to relax. The story mostly stays true to the original with a few tweaks. While I was slightly disappointed with Hammond's new voice and portrayal as a character, it didn't break the immersion for me. I always saw him as a resilient character against all odds, but the remake paints him more as a newcomer or intern.

I recommend trying it on higher difficulties for a more tactful and godlike experience. The increased difficulty mainly scales enemy hit points and player damage taken, with their behaviour remaining largely consistent across difficulties. I feel like the original had a more aggressive & scarier AI. Overall, this remake is a fantastic addition to the sci-fi horror genre and a must-have if you own a Steam Deck or ROG Ally. Despite some technical issues, it remains a great game to play.
Publicada el 2 de enero de 2024.
¿Te ha sido útil esta reseña? No Divertida Premiar
Nadie ha calificado esta reseña como útil todavía
0.3 h registradas
This game is terrible from the get go it took me 20 min just to figure out what was war zone in my menu, after I downloaded war zone from steam. Why am I being bothered with more install/downloads after I've downloaded the game I've wanted. More over why is the game I wanna play hidden behind the entire mess of an UI that fails to communicate a simple play button I wanna just pop in and play but now I gotta sign up, check out a trailer, figure out ♥♥♥♥ on the UI. Just give up and stop making games please for everyone's sake. Even Overwatch 2 has it's basics done better
Publicada el 1 de enero de 2024.
¿Te ha sido útil esta reseña? No Divertida Premiar
A 3 personas les pareció útil esta reseña
9.3 h registradas
This is a fantastic, no-nonsense game that doesn't burden you with complex and unnecessary upgrades. It offers a straightforward, action-packed story that harks back to the nostalgic days of catchy one-liners and intense drama. In between the main missions, there are also cool and touching moments that provide depth to your character's backstory. Despite some minor drawbacks like occasional awkward camera angles and dialogue that falls flat, the game manages to deliver a compelling narrative and keep you engaged consistently. If you're in the market for a no-frills experience where you can pick up a weapon and mow down bad guys like an unstoppable force, this game is a must-have.
Publicada el 7 de noviembre de 2023.
¿Te ha sido útil esta reseña? No Divertida Premiar
< 1  2 >
Mostrando 1-10 de 18 aportaciones