TAKITTOTHU' LIMIT
 
 
Are we rushing' in? or are we goin' in sneaky beaky like?

CROSSHAIR

cl_crosshairsize 2;
cl_crosshairstyle 4;
cl_crosshairthickness 0.5;
cl_crosshairgap - 1;
cl_crosshair_drawoutline 1;
cl_crosshair_outlinethickness 1;
cl_crosshaircolor 1;
cl_crosshairalpha 255;
cl_crosshairdot 0;

VIEWMODEL 1

viewmodel_fov 68;
viewmodel_offset_x 2.5;
viewmodel_offset_y 0;
viewmodel_offset_z -1.5;
viewmodel_presetpos 3;
cl_viewmodel_shift_left_amt 0.5;
cl_viewmodel_shift_right_amt 0.25;
viewmodel_recoil 0;
cl_righthand 0;

CL_BOB

cl_bob_lower_amt 21;
cl_bobamt_lat 0.4;
cl_bobamt_vert 0.25;
cl_bobcycle 0.98;
Bind mwheelup +jump;
Bind mwheeldown +jump;
Weapon_accuracy_nospread 1;
cl_showpos 1;
cl_showfps 1;

viewmodel_fov 68;
viewmodel_offset_x 3;
viewmodel_offset_y 3;
viewmodel_offset_z -3;
viewmodel_recoil 0;

cl_crosshair_drawoutline "0";
cl_crosshair_dynamic_maxdist_splitratio "0.35";
cl_crosshair_dynamic_splitalpha_innermod "1";
cl_crosshair_dynamic_splitalpha_outermod "0.5";
cl_crosshair_dynamic_splitdist "7";
cl_crosshair_friendly_warning "1";
cl_crosshair_outlinethickness "0.100000";
cl_crosshair_sniper_show_normal_inaccuracy "0";
cl_crosshair_sniper_width "1";
cl_crosshair_t "0";
cl_crosshairalpha "200";
cl_crosshaircolor "5";
cl_crosshaircolor_b "0";
cl_crosshaircolor_g "0";
cl_crosshaircolor_r "255";
cl_crosshairdot "1";
cl_crosshairgap "-3";
cl_crosshairgap_useweaponvalue "0";
cl_crosshairscale "0";
cl_crosshairsize "0";
cl_crosshairstyle "4";
cl_crosshairthickness "1.5";
cl_crosshairusealpha "1";
cl_fixedcrosshairgap "2.000000";

cl_crosshair_drawoutline 0; cl_crosshairalpha 1000; cl_crosshaircolor 1; cl_crosshaircolor_b 50; cl_crosshaircolor_g 250; cl_crosshaircolor_r 50; cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 2.5; cl_crosshairstyle 4; cl_crosshairthickness 0; cl_crosshair_sniper_width 1;
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 0.5; cl_viewmodel_shift_right_amt 0.25; viewmodel_recoil 0; cl_righthand 1; Bind mwheeldown +jump;

cl_threaded_bone_setup 1; sv_forcepreload 1; cl_radar_scale 0.3; cl_radar_always_centered 1; m_rawinput 1; logaddress_add 1; r_drawparticles 0; func_break_max_pieces 0; muzzleflash_light 0; r_drawtracer_firstperson 0; r_dynamic 0; mat_disable_bloom 1;
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Kommentare
babaji 19. Mai 2021 um 22:49 
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