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0.0 Std. in den vergangenen zwei Wochen / 29.1 Std. insgesamt (21.2 Std. zum Zeitpunkt der Rezension)
Verfasst: 27. Jan. um 22:54
Aktualisiert: 27. Jan. um 22:58

A so far quite impressive, immersive, beautiful-y, thorough experience that seemingly focuses on the pure, momentary, hands-on (singleplayer) survival and less on gimmick-y (multiplayer) features like base building that in plenty other such games can feel tacked on and waters down the actual survival mechanics - if they even existed all that much to begin with in them.

So this game is probably one of the few rare "survival" games that truly deserves the label.

Maybe some slight compromises, small details that you could nitpick about. Like how you don't have to pot water and other liquids yourself into containers/bottles but how the game creates those out of thin air into your inventory. I think I might kill for an ingame map to manually draw on too - but the way the semi-automatic mapping with charcoal in combination with world signs created from spray cans works is pretty cool too.
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