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Recent reviews by Abear

Showing 1-4 of 4 entries
6 people found this review helpful
0.3 hrs on record (0.2 hrs at review time)
Very Clever. Counterintuitively, it seems that the later you get in the game, the closer to the swarm you should drive, because staying far away from the swarm lets them flank you harder and harder. I love the way Walter's AI knows to stay away from where your gun is pointing and come at you from the sides.

The simplicity of this game lets you see the AI of Ubermosh and it's very cool.

Also +1 because this game reminds me of the Matrix where the squids attack Zion.
Posted 18 August, 2016.
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1 person found this review helpful
4 people found this review funny
1.4 hrs on record (1.1 hrs at review time)
Mosh 1
*Looks up.
*Gets shot in the face.
*Looks down.
*Gets shot in the face.

Mosh 2
*Sprays above without looking.
*Sprays below without looking.
*Moves from side to side like a crab.
*Prefers not to move up or down.

This game is how crabs in bad neighborhoods live.
Posted 27 June, 2016. Last edited 27 June, 2016.
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16 people found this review helpful
33 people found this review funny
1.3 hrs on record (1.3 hrs at review time)
In this game I learned that even if my eye itches, I don't really have to scratch it.
Posted 23 June, 2016.
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174 people found this review helpful
94 people found this review funny
343.6 hrs on record (141.5 hrs at review time)
The game has the seal of of the Elector Counts.

I go for immersion when I play so, for me, the greatest feature is the ability to choose a race that fits your play style the best. Of the 5 races in the game, I've played as 3. Here are their stories:

Dwarves: They fight to reclaim lost lands. When you use them, you have to play defensively. You drive the hordes of Greenskins from your mountains and right the ancestral wrongs. They are a slow campaign. But honestly, nobody ever looked at a Dorf and thought, "This guy... this guy's on the track team." God, watching their stumpy march drives me crazy. Love their variety of artillery though. And they have flamethrowers. You can literally kill things with fire.

Vampire Counts: Total Subjugation. The Vampire Count armies have two flavors. Monsters and undead trash. I went the undead trash route and threw endless armies of zombies at everything until their heroes fell under the weight of the dead. It's got a kind of shambling majesty when you watch 3000 zombies and skeletons just engulf a formation of shining Brettonian Knights. You know they're doomed. But you kinda want to seem them put up a fight.

Chaos: FHOORR KAAOSSS. My personal favorite. No worrying about settlements. No worrying about income. No worrying about Diplomacy. You just run your angry armored Ape train through every settlement in the old world. They are awesomely terrifying because they seem so ANGRY.

I have 2 complaints.

The first and most irksome is that the multiplayer is exceptionally bare bones and offers no ranking or matchmaking. It's a mess and a downgrade from previous Total Wars. The Generals (Lords) have fixed skill trees that do not allow you customize the lord to complement your army. A pity because the lords in this game are such engines of destruction/ paladins of buffing. I feel this could have been easy to implement. The lack of ranking also makes this a distasteful affair.

The other complaint is the lack of giblets and entrails. Not really a complaint. When the Blood and Gore DLC comes out, I better see people exploding into bloodmist and leaving bits and pieces everywhere or I'm telling Khorne. And he'll f you up.
Posted 9 June, 2016. Last edited 13 June, 2016.
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Showing 1-4 of 4 entries