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Recent reviews by H U G E

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Showing 1-10 of 26 entries
No one has rated this review as helpful yet
4.3 hrs on record
Early Access Review
Basically the better version of the first Fight Crab, with a roguelite mode.
I think it's pretty fun, albeit a little jank due to controlling a crab and all. Very novel!
Posted 20 May.
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1 person found this review helpful
1 person found this review funny
0.2 hrs on record
I was excited to give the demo a try, but unfortunately ran into too many bugs to bother continuing.
Freezes that would stop the game completely.
Game going into the loading screen while reading the terms and conditions before even accepting (happened twice).
Infinite load on starting up the game at times.

Needs a bit more time in the oven.
Posted 25 January.
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A developer has responded on 3 Feb @ 1:59am (view response)
2 people found this review helpful
14.1 hrs on record
What started as a promising playthrough through a charming hack n slash quickly became a slog to the end as it became clear there were going to be no new combat abilities or unfolding of the base gameplay.
The game seems to give you all your special abilities before the game is even half over, with no further progression of one's character besides one-off puzzle items or equipment/blessings that provides some minor passive effect.

I find myself struggling to find the motivation to finish out the rest of my current playthrough, let alone play through the game 2 additional times to get the true ending.
Posted 25 November, 2024. Last edited 25 November, 2024.
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No one has rated this review as helpful yet
46.4 hrs on record (20.0 hrs at review time)
Balling.
Posted 12 March, 2023.
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15 people found this review helpful
8.6 hrs on record (3.1 hrs at review time)
Kinda like spelunky but epic.
Posted 13 November, 2022.
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1 person found this review helpful
1 person found this review funny
2.8 hrs on record (1.4 hrs at review time)
Fun-ish.
Had a good time with the couple matches I did besides most of the cool new weapons ive never seen before being near useless in a fight compared to the bread and butter stuff.

Also the battle pass stuff is frickin lame and shouldn't be encouraged in any form. Do not let evil take root!
Posted 26 November, 2021.
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3 people found this review helpful
9 people found this review funny
26.6 hrs on record
-Probably the most competent game made in unreal engine ever. I am wowed that someone managed to make the doo doo physics handling work in a way that isnt jank or responsible for cross-dimensional teleportation.
-Foreman germ's voice does not distort similar to other NPCs' voicelines when slowed down, a show of poor attention to detail.
-Compression artifacting found around the bottom section of a stained glass window found in tomb of the sharkophagus. Unacceptable!
-Terrain rendering between the ground and the cliffside behind the burnt down shack after the funicular in the questionable area is inconsistent, maybe that should've been fixed.
-Game too long, encouraging irresponsibility and video-game addiction.
-Sometimes when looking at seams in walls you can see the void beyond which is jacked up.
-Finding the last figment is annoying I hate it, bad design.
-I got an achievement pop-up called "A Fungus Among Us" and almost threw my $8000000 computer at the wall in rage.

An exceedingly generous 8.9/10
Posted 28 August, 2021. Last edited 28 August, 2021.
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No one has rated this review as helpful yet
1,070.3 hrs on record (162.7 hrs at review time)
I'll cut straight to the point and list what this game does well.
+Adjustable experience through difficulty settings, keybinds, mouse gesture bindings, and community addons
+Visual feedback through sprites, small movement animations, particle effects, auras, etc. (I hate staring at the plaintext ascii that most roguelikes make you sit through)
+Wide variety of playstyles from whacking enemies with a club, cutting people down with pain inflicted to yourself through eldritch reflection, using energy swords made out of psychic power, hijacking bodies, and much much more.
+Unlockable objectives that not only reward you for playing but contextually make sense when you get them.
+Interesting writing. I actually like reading the lore notes in this game (which can be read anytime after the first through a menu).
+Challenging gameplay. It feels good to get far or even win because it feels hard-won.

Okay, on to the negatives.
-Random events. Sometimes for your build you REALLY want to get a certain escort quest to show up or a certain event to happen that could define the build you are after, and sometimes it just doesn't happen (this can be fixed with an addon, but i'm judging just off vanilla). In some ways this makes things more interesting, but after you have ran into them before it just becomes annoying.
-Random enemies. You could be cruising through a dungeon because you got lucky and have an awesome gear and skill setup and the normal mobs and bosses just cant compete, however you run into one rare enemy that has just the right randomized talent setup to kill you instantly, and it feels BAD when it happens.
-Class imbalance. Some classes are much more powerful than others. Some races are much more powerful than others. All of them are capable of pulling wins but some are just painful to play compared to others; like alchemist, who has a total of [[ONE]] good talent in their entire kit and the dev is like "yeah, this is good enough :)".
Posted 2 July, 2020.
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1 person found this review helpful
17.8 hrs on record (16.1 hrs at review time)
Had a lot of hope for the game, but... there are a lot of issues.
There seems to be massive memory leak problems, with the longer you play in certain areas the worse your performance gets until it eventually becomes unplayable and you must restart to fix it, but im sure they can fix that EVENTUALLY.

First of all, lets get into the gameplay. Object inertia is strange, so you can move heavy objects rather easily (obviously with some resistance), but this doesn't scale very well with small objects. Weapons seem to have a lot of restrictions on just how fast you can swing them which leaves you feeling rather weak when fighting enemies or breaking stuff. This leads the player to develop an in-game swing that may work for dispatching enemies but feels odd and unnatural, and frankly pathetic. I would like to see them take some object manipulation ques from Blade&Sorcery, because the dev for that game nailed it, and repositioning your hands didnt require dropping the object and grabbing it from a different angle in that game.
Also, your arms are physical and thus have a very real possibility of ending up on the other side of a wall than your body or trapped in some broken geometry; at this point it is a dice roll whether you can free them or not.
The game sets itself up for success at the start but soon you start seeing the world devolve into frequently copy&pasted assets, the same graffiti you've read 10000 times on every wall, and sections of levels that look like they were prototyped in simple shapes but just were never finished.
Enemy variety involves nullmen, nullmen, nullmen with more health, nullmen, gun guys that die in a single headshot with any gun, and uh... a spider, and all nullmen behave similarly, which makes for a not to engaging experience once you've killed so many of them since they are EVERYWHERE.
Arena mode isn't fun because the combat isn't too spectacular like I previously said.
Sandbox mode just seems like a waste of time unless you love fighting nullmen, because good luck trying to create anything with it.

On to non-gameplay factors. The story is just... bad. I was very impressed with the beginning of the game as you get a lot of background, history, little details and the like, but most of that disappears later on and is few and far between. I get the game is trying to do the "show don't tell" thing, but I didn't feel engaged at all throughout the entire thing and that led the ending to have no impact as well. Occasionally they give you a little exposition in the form of videos of real people talking to you on monitors throughout the game, but they are the worst actors imaginable with no ability to convey urgency or say much that matters. If you play through the entire game and all you get out of it is "Nullmen love watermelons" literally no-one can blame you, as that is the one thing they make abundantly clear and the rest is poorly conveyed.

Despite all this, it *is* one of the few actual game-length games out there for VR, and I commend them for attempting it. I think I got my money's worth out of it, especially since its a good game to show guests but I can say that about any vr experience. Part of the reason the story is so bad is because i'm almost 100% sure they were making this as a Half-Life game but had to scrap the HL themes after valve turned them down for collaboration of some sort, forcing them to come up with their own replacement. All in all it could have been much much better and the thought of what could have been leaves a sour taste in my mouth.

As an ending note, the game isn't really that hard if you have half-way decent aim with the guns, so if you are only worried about that from other reviews don't be too concerned.
Posted 17 January, 2020. Last edited 17 January, 2020.
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6 people found this review helpful
1.2 hrs on record
DISCLAIMER: I got this in a humble bundle.

Looked really cool. The animated start sequence and trailer made it seem like it would be a great time.
I am really fond of the grossout art, reminding me of Mother Russia Bleeds, Nuclear Throne, etc, so that was a plus.

However... the game is boring. The mutations, which I imagined would be combinational or something of the sort were nothing more than simple forms that you can choose three of at the beginning of a run, and are forced to switch between when a bar that fills up as you pick up health items reaches max. There aren't even that many forms to choose from, which was pretty disappointing.
You would think that a game that touts mutation as one of its core features would have a better mutation system than something like CRAWL, but nope, it is worse.
Each form also has a couple of upgrades, many of which barely make any difference so who cares.

The bosses are easily cheesed and have patterns so rigid you should feel bad for losing (barring the odd wonky hitbox).
The enemies healthpools don't make any sense in relation to eachother.

I shouldn't feel bored to death slurping up chemicals in a well animated research facility, but here we are.
I am beyond disappointed, and my night is ruined.
Posted 20 December, 2018.
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Showing 1-10 of 26 entries