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Recent reviews by TimeSoft® 96

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
8.3 hrs on record
Really relaxing game. While a collectathon, it gave me similar vibes to Sonic Adventure - a feeling of an infinite world to explore. Would love to see more like it.
Posted 12 January.
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1 person found this review helpful
1.6 hrs on record
Look dude, you gotta go find that heart room dude, find the heart room in your house and rip it up, rip the heart out of your house dude, you gotta do it dude.
Posted 5 May, 2024.
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2 people found this review helpful
1 person found this review funny
3.4 hrs on record
Take on the role of a bad acid trip demon as you shoot your way through the best seven minute shooter ever. What's going on? No idea. Does it matter? Not at all. Are you getting those headshots? You better be. Unlimited death on the big mouths.
Posted 30 April, 2024.
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No one has rated this review as helpful yet
134.8 hrs on record (118.6 hrs at review time)
It's okay.
Posted 30 March, 2024.
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2 people found this review helpful
817.6 hrs on record (722.7 hrs at review time)
Bombs away!
Posted 21 May, 2023.
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1 person found this review helpful
8.3 hrs on record (8.0 hrs at review time)
Pizza Tower really makes you feel like Peppino Spaghetti.

I was asked about Pizza Tower's premise by two normies and both times they asked me if I was making ♥♥♥♥ up afterwards.

Great music, great art, great gameplay. It's a score attack game, and can be quite hard at times, but never so much that I wanted to stop playing. Even if you just run through it once doing the bare minimum to finish the story (like I did), you'll still get an entirely enjoyable experience.
Posted 11 April, 2023.
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3 people found this review helpful
22.7 hrs on record
I honestly can't think of how to review Omori. All I can say is that I have been emotionally devastated, and that it's worth playing.
Posted 10 December, 2021.
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2 people found this review helpful
25.7 hrs on record
This game took me to a dark, dark place and I loved every second of it.
Posted 15 August, 2020.
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14 people found this review helpful
1 person found this review funny
2.5 hrs on record (2.4 hrs at review time)
EDIT: My original review (27/06) made significant reference to an aspect that was addressed in an update 3 days later (30/06), requiring an edit to my review to reflect the change. The original, unedited review can be found below the new, edited review.

-X-

tl;dr: Lithium City is a great game, if short game.

Lithium City is a twin-stick shooter/action game, a game which I had been waiting for since its initial 2016 announcement trailer. Other than the lack of akimbo weaponry presented in said trailer, I can say it met my expectations of being a "very cool looking game about shooting people", and then some.

The gameplay is simple in concept - the standard twin-stick movement controls, pick up and drop weapons, fire weapons, and a quick dash - 5 buttons total. The enjoyment of the game comes from taking this simple control scheme and using it to navigate complex levels, using your own skills to pass them. Largely, LC is not a hard game, but you will certainly be challenged, and nothing in the game feels cheap or like it's something you can't surmount with the tools given, up to and including the final boss as of the new update.

The music ranges from serviceable to great, with the latter half of the game housing the best of it. It's a good match for the world design, a minimalist glass and neon style, almost like an abstraction of a computers circuitry.

The story exists, but other than chapter titles and tutorial button prompts, LC is completely lacking in both text and audio dialogue - not that this is a negative, as the focus is clearly on the gameplay. There's not much worth commenting on what story does exist in regards to a review, as anything one could take away from it would be personal interpretation - but what's there I found interesting.

In addition, the developer is continuing to update what issues do exist within the game - I was unable to encounter any glitches personally, and what glitches I have seen referenced appear to be getting fixed. In addition, the one flaw in gameplay that I picked up on in my original review was addressed quickly, vastly improving my enjoyment of the section of the game it was located within. It is an impressive effort on the developers part.

Should you buy this game? That depends: If you care only about gameplay, this game has GOOD gameplay... but only 6 levels (+ tutorial), which can be beat in about 2 hours. If you care most about story, there is little to be found here - or, rather, there's nothing explicit about the story, and it's up to your own interpretation on what it's actually about. If you care about aesthetics, Lithium City offers an experience unlike any other game on the market - if you want to play a video game set in a synthwave album cover that was recreated as a glass window - with the music to match - this game is for you.

Overall, a great game, but short game, which the developer is actively responding to criticism on to improve post-release. I look forward to any future games the developer creates.

-X- Original Review starts here -X-

tl;dr: Lithium City is a great game with a final boss that leaves a sour taste.

Lithium City is a twin-stick shooter/action game, a game which I had been waiting for since its initial 2016 announcement trailer. Other than the lack of akimbo weaponry presented in said trailer, I can say it met my expectations of being a "very cool looking game about shooting people", and then some.

The gameplay is simple in concept - the standard twin-stick movement controls, pick up and drop weapons, fire weapons, and a quick dash - 5 buttons total. The enjoyment of the game comes from taking this simple control scheme and using it to navigate complex levels, using your own skills to pass them. Largely, LC is not a hard game, but you will certainly be challenged, and nothing in the game feels cheap or like it's something you can't surmount with the tools given... with one exception, explained at the bottom of this review [1].

The music ranges from serviceable to great, with the latter half of the game housing the best of it. It's a good match for the world design, a minimalist glass and neon style, almost like an abstraction of a computers circuitry.

The story exists, but other than chapter titles and tutorial button prompts, LC is completely lacking in both text and audio dialogue - not that this is a negative, as the focus is clearly on the gameplay. There's not much worth commenting on what story does exist in regards to a review, as anything one could take away from it would be personal interpretation - but what's there I found interesting.

Should you buy this game? That depends: If you care only about gameplay, this game has GOOD gameplay... but only 6 levels (+ tutorial), which can be beat in about 2 hours. If you care most about story, there is little to be found here - or, rather, there's nothing explicit about the story, and it's up to your own interpretation on what it's actually about. If you care about aesthetics, Lithium City offers an experience unlike any other game on the market - if you want to play a video game set in a synthwave album cover that was recreated as a glass window - with the music to match - this game is for you.

Overall, a great game, with only one specific factor of the final boss sticking out as overtly bad. I can recommend it, and look forward to any future games the developer creates.

-

[1] Gameplay spoiler: The final boss uses an attack in which it summons 8 spears, and throws them all at you at once. The speed at which they move, the lack of a tell, the fact they all attack at once, and the fact they stagger you when they hit, mean that the attack will almost always one-shot kill you, meaning you have to restart the boss fight. This one attack alone made the total boss fight time balloon, well over doubling - maybe even tripling - the time it would have otherwise to taken to beat it. It's the one attack in the game that feels cheap, and its existence forces you in to an extremely aggressive fighting style which relies on not letting the boss attack as much as possible. The feeling I got from beating the boss - and the game as a whole - was not one of excitement or enjoyment, but one of 'I'm glad it's over'. This wouldn't need a huge change to make feel more fair - stagger the spears launching, give them a more visible tell - but as it stands, it's a sour final note to an otherwise great game.
Posted 27 June, 2020. Last edited 30 June, 2020.
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No one has rated this review as helpful yet
6.7 hrs on record (1.4 hrs at review time)
Now you, too, can have your guts launched out of your and spewed all over the cold snow for the glory of socialism and Comrade Stalin!
Posted 10 April, 2020.
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Showing 1-10 of 13 entries