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지난 2주간 0.0시간 / 기록상 19.5시간 (평가 당시 4.1시간)
게시 일시: 2023년 7월 10일 오후 12시 29분

I'll edit this if I change my mind, but I actually think this game is poorly made.
While map and NPCs are something very interesting, basic game mechanics, animations and audio design are made as if with laziness and seem like it was not given enough effort.
I don't think ADP is bad nor good, rather, it makes the game just different from the others, and I can understand the point of it.

But it seems like every animation was poorly made, from the basic walking & running ones to bosses and enemies' attacks. It feels weird and wouldn't be particularly bad if it wasn't a souls game, which requires a well-polished combat due to its intrinsic high difficulty. Also, I should add that the player character doesn't even move when hit...? (when it has enough poise to not get stunned) That made being hit something very confusing that many times made me check my HP bar to see if I was really hit or not...

Audio design is... Unfinished, it seems? A lot of actions do not have any audio and a lot of important sounds seem like they're just placeholders until something better was made, like the running sound that seems very generic and even attacks from bosses that do not have sound at all.

I do praise the creativity put into the game but it has a lot of failures on fundamental aspects that make it unenjoyable, at least for me.
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