Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
-- Napoleon Bonaparte, "Maxims"
🙂
... C++ offers even more flexible control over the visibility of member
objects and member functions. Specifically, members may be placed in the
public, private, or protected parts of a class. Members declared in the
public parts are visible to all clients; members declared in the private
parts are fully encapsulated; and members declared in the protected parts
are visible only to the class itself and its subclasses. C++ also supports
the notion of *_______friends*: cooperative classes that are permitted to see each
other's private parts.
-- Grady Booch, "Object Oriented Design with Applications"
😴
The Martian Canals were clearly the Martian's last ditch effort!
🤗
You can fool some of the people some of the time,
and some of the people all of the time,
and that is sufficient.
😬
че без ПО не можешь? животное