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definindo = "wcs_chance es_xset 44"
racealias_freeze = "es playerset congelamento event_var (userid) 1; es_delayed 1 playerset congelamento event_var (userid) 0"
cmd = "if (server_var (wcs_dice) <= server_var (wcs_chance)) então racealias_freeze wcs_xalias"
sfx = "if (server_var (wcs_dice) <= server_var (wcs_chance)) então es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var (atacante); es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var (userid); es_math wcs_z1 + 1620; es_math wcs_z2 + 20; es est_Effect 3 # um 0 sprites/tp_beam001.vmt server_var (wcs_x1) server_var (wcs_y1) server_var (wcs_z1) server_var (wcs_x2) server_var (wcs_y2) server_var (wcs_z2) 1 20 30 255 10 25 255 "
definindo = "es_xset wcs_speed 1,40"
cmd = "es wcs_setfx velocidade event_var (userid) = server_var (wcs_speed) 0; es_tell event_var (userid) # # múltiplas verde [# # lightgreenVelocidade green] # lightgreenis ativada!"
sfx = ""
[[Skill4]]
definindo = "wcs_gravity es_xset 0,36"
cmd = "es_delayed 2 event_var gravidade wcs_setfx (userid) = server_var (wcs_gravity) 0; es wcs_xtell event_var (userid) r_levitation"
definindo = "wcs_multiplier es_xset 0,40"
racealias_im3 = "es_set wcs_dmg event_var (dmg_health); es_xmath flutuador wcs_dmg; es_math wcs_dmg * server_var (wcs_multiplier); es wcs_decimal wcs_dmg server_var (wcs_dmg); es danos wcs event_var (userid) event_var (atacante) server_var (wcs_dmg); es_tell event_var (atacante ) # # múltiplas verde [# lightgreenDano extra # green] # lightgreen Voce tomou server_var (wcs_dmg) de Dano extra. "
cmd = "if (server_var (wcs_dice) <= 15), em seguida, es_xif (event_var (es_userdead) = 0) então wcs_xalias racealias_im3"
sfx = ""
Necessário = 10
Máxima =
Teamlimit = 2
Restrictmap = ""
Restritteam = 0
Restrictitem = ""
author = "Master"
desc = "Corrida pelo Mestre"
spawncmd = ""
deathcmd = ""
roundstartcmd = ""
roundendcmd = ""
preloadcmd = ""
AllowOnly = ""
onchange = ""
numberofskills = 4
numberoflevels = 1
skillnames = "Dano | congelar | Velocidade | Pulo Grande"
skilldescr = "Dano | congelar | Velocidade | Pulo Grande"
skillcfg = "player_attacker | player_attacker | player_spawn | jogador spawn"
skillneeded = "0 | 0 | 0 | 0"