76
Products
reviewed
323
Products
in account

Recent reviews by InstantNoodle

< 1  2  3 ... 8 >
Showing 1-10 of 76 entries
1 person found this review helpful
6.3 hrs on record
Early Access Review
地图超级大,里面塞满了无意义的小怪,95%的游戏时间都是在跑图,非常无聊
Posted 27 December, 2024.
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No one has rated this review as helpful yet
90.9 hrs on record (74.3 hrs at review time)
年度最佳
Posted 9 September, 2024.
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No one has rated this review as helpful yet
213.6 hrs on record (16.0 hrs at review time)
单人战役是大杂烩,但是还不错
多人游戏是老六战争
Posted 27 October, 2022.
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No one has rated this review as helpful yet
5.5 hrs on record
暖人心脾 (10/10)
Posted 27 October, 2022.
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4 people found this review helpful
1 person found this review funny
9.5 hrs on record
一开始新奇的不行,几个小时以后就是进厂模拟器了,纯机械劳动还贷款,玩了9个小时工伤无数,死了三次,然而贷款甚至前两位数都没有变化。谁会喜欢在游戏里有这种体验呢?可能有人会喜欢吧
最糟糕的是NPC的对话乏味且重复,而且不能跳过,对话的时候只能听着或者整理海报
Posted 29 July, 2022.
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No one has rated this review as helpful yet
180.6 hrs on record (1.5 hrs at review time)
年度最佳游戏预定
Posted 24 February, 2022. Last edited 5 March, 2022.
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1 person found this review helpful
89.0 hrs on record (76.3 hrs at review time)
这是一个很简单的游戏,对于这个游戏所能表达的东西来说,它所用的表达方式极其的简单和高效
宗教 政权 思想形态
人类,失落的龙族,精灵,矮人,和世界的统治者等等
所有人的想法都很简单,那就是掌控世界,不管手段如何,最终目的都是至高的权利
玩家作为一个拥有天赋的普通人或是天命注定的种族代言人,究竟要做出什么样的选择
是完成自己的天命,或是遵从内心
当你走到最后,或许会意识到这个游戏并没有简单到对话,选择,战斗,解谜,或许你会意识到在这些元素之中的现实的影子,或许这会让你对自己身处的世界有了更清晰的认识
但那并不重要,因为作为一个CRPG游戏,单从以上四点来说,这个游戏就已经可以步入第九艺术的殿堂了
Posted 17 February, 2022.
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1 person found this review helpful
3.9 hrs on record
要是能做场景模型以及加入各种战损/植被/水面特效的制作等等就更有意思了
Posted 13 February, 2022.
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A developer has responded on 14 Feb, 2022 @ 12:57am (view response)
22 people found this review helpful
4 people found this review funny
97.5 hrs on record (1.8 hrs at review time)
Early Access Review
教程让你建水车和木板厂的时候一定要无视,不然就会饿死

干旱以后来水也是需要时间的,lake那个地图从干旱结束以后到来水还要大概24小时左右,精打细算渴死二十几只合理:(

农场记得拍两个,一个优先种植一个优先收割,不然会青黄不接
Posted 24 December, 2021. Last edited 17 October, 2022.
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No one has rated this review as helpful yet
8.4 hrs on record (0.7 hrs at review time)
Early Access Review
根据我多年FPS拟真战术游戏的经验来判断,这是个好游戏。

踹门 踢门 轻推门 撬锁 互动 口吐芬芳 捆绑play 全都绑定在一个F键上,这合理吗?建议可以像EFT一样, 在门上加一个下拉列表的UI [开锁] [打开] [踹门] [闪光突破] [爆破突破]。另外希望之后能设置两个快捷键的binding,比方说检查弹夹是alt+r之类的,目前是长按R检查弹夹,双击R丢弹夹换弹(可以捡)


Posted 17 December, 2021. Last edited 7 February, 2022.
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Showing 1-10 of 76 entries