10
Products
reviewed
495
Products
in account

Recent reviews by RebelRouser

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
58.8 hrs on record (16.7 hrs at review time)
When you realise this game is gonna take you months to beat without a ♥♥♥♥♥♥♥♥♥♥ and then there are mods.
Posted 23 November, 2024.
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No one has rated this review as helpful yet
476.6 hrs on record (444.1 hrs at review time)
Early Access Review
It's a clunky ♥♥♥♥♥ but a sweet one. The best zombie survival game you're gonna get. This really feels like "Minecraft for adults".
Posted 25 July, 2024.
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No one has rated this review as helpful yet
218.2 hrs on record (198.0 hrs at review time)
If you're familiar with the Wargame franchise then this game is like a "I'm sorry" gift to you. Have fun bopping it to mauzerwave while committing warcrimes.

If you're new to this RTS franchise stick to SP for a good while this one is not noob friendly for PVP. Army General is the ♥♥♥♥ in this game and is the absolute best place to pick the game up from. Save scum all you want and play scenarios where what's present in the battlefield makes sense cause you or the enemy drove it there. Coop'able too. It's the most realistic war RTS simulation I've played outside of the Combat Mission franchise.

PVP itself can be good if coordinated or if you're playing against friends. It's an absolute ♥♥♥♥♥♥♥♥ in public lobbies you will be disappointed there. Do not buy this game intending to jump into 10v10 as a solo and have fun - you will not. Join a group that plays it - you will. Just don't be a ♥♥♥♥ and pug stomp, your hollow win will only take like 5 minutes and kill the lobby. The secret sauce is conducting large-scale, map-wide battles with a friend and saving the replays. There is a replay system with it's own camera and time controls BTW.

In PVP 10v10's you'll have like 2 - 4 people drop before deployment is finished, leaving a whole flank or gap exposed which is always pushed hard when noticed. Ontop of that there are people that b-line all their ♥♥♥♥ on the outside edges of the map or whatever route they can race through right into your own deployment zone to cut you and your team off from even spawning anything as soon as possible.

People are so sweaty in the 10v10 noone can have fun because it's balls-to-the-wall MUST WIN, must force ragequits like it's a speedrun of it. Also, always a stacked team of people in a discord against uncoordinated rando's who of course fold hard and fast. The only time it will be the toe-to-toe match it should be is if you luck out and have all-stars on both sides. So many noobies jumping into 10v10s as the first thing they do and ruining it for their team trying to learn in there. Play coordinated matchups. Do not rely on pub lobbies for your PVP experience - it will suck unless you're a psychopath.

I hate to say it cause it probably won't help but if you wanna have fun in the 10v10 (the main draw of wargame RTS's) be the one doing the stupid zany ♥♥♥♥ like playing chopper-insertion SF, making organ music with katyusha's or roleplaying Ace Combat like a ♥♥♥♥ the whole match while your ground forces mald to MBT rushes. Just stop worrying and learn to love the bomb.
Posted 24 June, 2024.
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3 people found this review helpful
1 person found this review funny
1,855.7 hrs on record (1,670.1 hrs at review time)
This is a notorious PVP game that few know has a very fleshed out PVE system with it's own high-end storylines and campaign-level PVE content for solo to full on companies. You'll start out small and work your way up over time to running ships that would equate to around $10 - $50 of real life money (if you bought it all... which really almost noone does), yet actually being able to afford losing them cause by the time you afford it you'll probably be rich and have a solid routine for making money back. Each ship and upgrade is an investment to your personal venture and those pricey ships make the ISK back tenfold if you use them right.

Don't make the mistake of thinking there's nothing to do early game. I missed out on a ton of campaigns and fun content to run because I waited until I had mid-range technology to start really playing. Now, it's pointless to run that content cause it makes me so little ISK in comparison but I find myself still trying to anyways cause early game stuff is fun as hell. You can lose ships and do stupid ♥♥♥♥ without it hurting because it's all so easily replaceable. Even low-end PVP with throwaway fits can be hilarious when you pop someone's uber expensive one.

Stay the hell away from PVP until you either join a group that will teach you the ropes or get good at the high-end PVE. Skills have a time-based training system and your personal piloting experience makes up more than the other half of not becoming a space popsicle, like most people do who buy their way to maxxed skills to jump right into PVP.

On a side-note this is the best MMORPG or even space game in general for Trading, Industrial manufacturing and Space Trucking. I've got alot of good memories of chill sessions listening to albums or watching movies while chaining up delivery shipments to make decent money and rep. You can even train into going high-end with hauling too and deliver supplies for either NPCs, Stations or PVP corps who need contracts fulfilled. Be warned though; Freighters are whaled by pirates even in known-space. Might wanna bargain with some players to arrange an escort.

Lastly, Star Citizen isn't going to kill this game. It's arcadey in comparison to everything outside of the flying itself and you'd think that's what matters most in a space game but nah - there's so much more to what completes a space game experience and EVE is a big example of that. The community here casts alot of shade on Star Citizen and it's pay-to-win model even in comparison to this game. I play both but I still gotta agree; SC is kinda ghey. EVE ain't going anywhere whether SC fails or not and I'll be playing this ♥♥♥♥ till my hair is white.
Posted 12 June, 2024.
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3 people found this review helpful
1 person found this review funny
3
32.4 hrs on record (12.0 hrs at review time)
The game is evidently a boss gauntlet with every other aspect of the game gutted to focus on just the boss fights. If it's not a mini-boss or boss it's not even a fly on your face.

The levels are shallow - you can get through them each in less than 5 minutes, 3 if you've done them already and when it comes to From Soft bosses everyone cheeses it by reading a guide then acts like they finessed it. It was made to pander to streamers.

Bosses are hard in a cheap way like near invulnerable to all but 1 weapon type else you're digging through concrete with a spoon so it holds the illusion of doing them "your way" with your own strategy that suits your style of playing but NO it's the go-to meta method or GFY. If you don't use the meta you are abusing yourself and in most cases just can't beat the mission.

Finally beat Balteus (Ring Missile guy) using my own build and it didn't feel rewarding at all cause it was in "♥♥♥♥ it" mode. I felt like I was coming down after being in a car accident and had to leave the game for a few days. Come back to another cakewalk mission leading to yet another epic boss fight when the last one was an epic boss fight and just alt-f4'd after a few half-hearted attempts. Such a let down to the AC games I loved playing (but also had their own mission-based difficulty issues too). I miss the missions being tough not some gimmicky cartoon-level mega robot every time. They didn't do this ♥♥♥♥ before it sucks.

There is no balance of game in between boss fight ass-beatings which are just grueling and you want to beat only so it doesn't brick you from experiencing the rest of the game when there is none - HOPING TO GOD you get a few missions without another sociopathic BOSS to ruin the fun. They put next to no effort in anything outside of bosses.

One Trick Pony.
Posted 27 September, 2023.
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No one has rated this review as helpful yet
71.4 hrs on record (34.1 hrs at review time)
That motion tracker beep is in my dreams now.
Posted 30 June, 2023.
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3 people found this review helpful
1 person found this review funny
26.0 hrs on record (25.4 hrs at review time)
cool mechanics with poor execution and lazy rehashing. this is men of war modded heavily. also expecting dlc money for factions when your own performance hasn't really earned anything like that. you can't expect money for content that modders have and will do better than your half-assed updates that are always too little too late with a trickle of microtransaction ♥♥♥♥♥♥♥. suck my ♥♥♥♥.
Posted 30 April, 2020.
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No one has rated this review as helpful yet
1 person found this review funny
7.0 hrs on record (3.9 hrs at review time)
RNG ♥♥♥♥♥♥♥♥ with annoying objectives and limitations
Posted 15 March, 2020.
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1 person found this review helpful
0.2 hrs on record
I haven't played something that felt this ♥♥♥♥♥♥ and boring to play in years
Posted 22 April, 2019.
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22 people found this review helpful
31.0 hrs on record
Early Access Review
The game has decent sailing combat but that's about it. The game is very basic and relies heavily on it's player community to keep you from realizing it's development and level of quality outside of the sailing is the same level of quality and immersiveness you'd expect from a Mount & Blade mod. Just with nothing but boats, sea and incomplete menus to look at. It's been in early access for over a year and it STILL has a wip background and graphics for it's port menu system which looks like it came from a flash rpg. Missions are dialogueless, randomly generated 1 v 1 ship battles with selectable difficulties or locations to bring X amount of goods to. All you are given is a location. Oh and there's no music.

No ship damage physics aside from those static flat bullet holes you'd see in fps games that don't look like actual cannon round impacts and poorly animated ship crews that only sometimes actually emulate what they are supposed to be doing. Pretty sure they always look the same too. My pirates all look like skipper. Ships can go on fire, eject fake debris when hit, have holes in their sails and mast broken but you can't put real holes in their hull which makes it visibly difficult to tell how close a ship is to dying other than it's hull health indicator that only shows when you have your perspective zeroed in on it dead center of you're screen.

Another bad thing about the missions you can run is these engagements, especially early on, can take anywhere from 20 - 50 minutes from what I've experienced. Other than entering random engagements in the overworld which is a bad idea when you're starting, this is your only way to progress. You also get stuck with a timer anytime you leave a port or a fight that prevents you from fighting usually for 90 seconds. This can get really annoying when you're trying to farm out easy small missions to get started ontop of the length of the fight itself.

The game is a soulless grind that makes you grind out the skills (at least 3) for various ships before you can properly operate certain real ships that don't suck. So that means even if you get lucky and can buy a good big ship you need to grind out at least 2 or 3 other crappy smaller ships in numerous missions that take around half-an-hour just to actually unlock the skills for it because you need to unlock the skills for the older ones in order... it's like Warthunder. For an example: If you want to sail a decent early ship called the Mercury you have to first use the lynx till it's ship knowledge is at 3 levels in experience. The lynx is a piece of ♥♥♥♥. It is so bad it's worse than the free starter ship. It has 2 less cannons than the starter ship and is slower. It's a punishment to sail. Then you get to use the Privateer which is fairly decent but squashable for it's 3 levels. Then and only then can you actually get skill knowledge for using the Mercury, which is another prelude to a next ship. This would be normal if it didn't take you around 10 hours of game time running basic little randomly generated 1v1 fights that take almost half an hour. You can still buy a big ass ship and pay an arm and a leg for it's crew equipment and cannons but you can't gain experience for it until you sail certain lesser ones.

Doing randomly generated missions with no dialogue, story or purpose other than to just grind sucks. This game has no personality. The pvp is good if you like sailing around for hours looking for a fight due to the sparse playerbase and the balance is so bad for ships that the most meta PVP ship is the one you're given to start with because it's fast as hell, can damage or disable almost anything and is repaired and replaced for free whereas actually bought and developed ships cost game currency to repair and replace everything like crew, cannons and like 3 basic repair resources which becomes like 5 I've heard in the larger ships. You can lose all that to the games nooby ship if the person knows what they are doing.

One last thing: All of your progress can be reset, wiped all across the board if people find and abuse an exploit to become rich over night. You could grind for months and just find out that poof it's all gone. You're just refunded the money which is easy to get. It's the experience you had to grind out those basic missions for all that time for better ships that hurts. It didn't happen to me I was lucky enough (or not considering they won't give me a refund) to come in after the big reset.
Posted 12 June, 2017.
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Showing 1-10 of 10 entries