Hawk
Sir Hawk the First
Hordaland, Norway
Just a smalltown bird, living in a lonely world.
Former Dirt Rally 2.0 World Record Holder

To Romaine, now known as "Hawk". I see that you are impersonating me. I see you have taken the profile picture I made and made it your own, and I see you are attempting to befriend my friends. To you, I wish you the best of luck with whatever your goal is.

“Imitation is the sincerest form of flattery that mediocrity can pay to greatness.” —Oscar Wilde
Just a smalltown bird, living in a lonely world.
Former Dirt Rally 2.0 World Record Holder

To Romaine, now known as "Hawk". I see that you are impersonating me. I see you have taken the profile picture I made and made it your own, and I see you are attempting to befriend my friends. To you, I wish you the best of luck with whatever your goal is.

“Imitation is the sincerest form of flattery that mediocrity can pay to greatness.” —Oscar Wilde
Sin conexión
Expositor de reseñas
2.9 horas jugadas
This review contains spoilers, so if you haven’t played the game, I recommend finishing it before reading further. If you’re considering buying it—do it. It’s good.

First off, the voice acting, storytelling, and scenery are utterly gorgeous. The prologue is concise yet impactful, making you immediately empathize with Henry and Julia. It’s brutal how you’re forced to make choices with imperfect options, pulling you into Henry’s emotional world right from the start.

When the actual game begins, I found the connection between Henry and Delilah to be the standout aspect. Early on, you’re led to believe the game revolves around some grand conspiracy. However, it becomes clear that the characters are using this as a way to distract themselves from their own unsolvable problems. When they find Brian in the cave, it feels like Henry finally realizes that the conspiracy was just an illusion—a distraction from the pain of Julia’s condition.

While Firewatch excels in narrative and visuals, I do have a bone to pick with some inherent flaws in the plot. Either Delilah knows far more than we’re led to believe—which undermines her relationship with Henry—or the story has significant plot holes.

First, you can’t "tap" a radio in the way the game implies. Radios use frequencies, so anyone in the area should have been able to listen in. Secondly, when Henry is sent to the bottom of the map to pick up his "untapped" radio, why on earth did Delilah hike 15 miles to leave it there? There are drop boxes closer to his location. Henry is explicitly told to stay inside because they’re supposedly in danger, yet Delilah spends the whole day hiking—likely past Henry’s lookout post—to drop off the radio. This doesn’t add up and makes it seem like Delilah and Ned might be collaborating to mess with Henry.

That said, we’re never given a real motive for why they would go to such lengths to deceive him. Why would they invest so much time and energy into tricking Henry into believing there’s a massive conspiracy? This part of the game feels illogical and detracts from the overall experience, in my opinion.

All in all I do give Firewatch a solid 7/10 for the visuals and story-telling. I was left wanting more, but I think thats the point, as the story leaves you feeling what Henry must be feeling in that moment too.
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Comentarios
76561198021609861 17 JUN a las 10:17 a. m. 
friendly buddy
Kazius 6 JUN a las 12:03 p. m. 
Easy win!
The Godfather 3 JUN a las 2:33 a. m. 
Hawk you little birdyboy
Marcella 20 MAY a las 2:35 a. m. 
-rep annoying ape
Bans3n 18 MAY a las 2:49 p. m. 
Join me, buddy!
Whiteflame☂ 25 ABR a las 11:45 a. m. 
Deagle king, include me