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1 personne a trouvé cette évaluation utile
15.0 h en tout (3.3 heure(s) lors de l'évaluation)
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Absolutley love this game!
I used to play Peggle growing up and this hits the spot. If Peggle was a nice creamy tuscan salmon dish with a nice salad and dressing on the side. Peglin is a roast dinner with all of those beautiful chicken trimmings, thick a$$ home made gravy and roast potatoes... ROAST POTATOES cooked with the phattest goose fat for a crispy forty-five minutes. MMMM MMMMMmm I have completed the alpha/beta (whichever it is at this point) so many times now. I need more BABY! BRING OUT THE STUFFING! so you know, pretty good.
Évaluation publiée le 3 février 2023.
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38 personnes ont trouvé cette évaluation utile
67.2 h en tout (48.4 heure(s) lors de l'évaluation)
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Quite long Review, but if you are on the fence, give this a read

Barotrauma is a great game with a well thought out design for groups of players especially. You feel like a real explorer with a crew to back you up and just like the character traits in the game, everyone has their own personal ticks that make the game more fun and enjoyable. When your crew is at maximum and plans all thought through it is fun to see how far you have come as you fly through areas.


Positives:
1) Group Game
Every Class fills an important role on the ship, except Assistant... ew. Every class can encapsulate a different gamer's personality.

2) Mechanics
Simple mechanics like falling and breaking your legs on a huge ship are really funny even though it should be annoying.

3) Horror
The game gets more fun the worst things get, your medical officer has been gardening for the past couple of rounds?
BOOM THE MEDICAL QUARTERS ARE ON FIRE AFTER HOURS OF GROWING EXPLOSIVE PLUMS!

You find an underwater palace that looks like it was made by the gods?
"HOLY **** THERE ARE THINGS KILLING US IN HERE! SWIM! SWIM! SWIM AWAY!".

"I'm sure this 6 skull quest will be fine, we have taken on 1 of these things before, I'm sure it will be fine"
CRASH! *All onboard lights turn red*
"EVERYONE BATTLE STATIONS! GET YOUR WEAPONS READY, THEY ARE BOARDING! SOME OF YOU MAY DIE BUT THAT'S A SACRIFICE I AM WILLING TO MAKE!"
*As your captain runs to grab a diving suit instead of preventing the ship from plummeting*

4) Mods
Mods for this game are pretty damn cool, increasing the size of ships you explore is my favourite as it also adds more enemies to random encounters, turrets, and with more to explore, comes more treasure. Higher risk, higher rewards.

5) Creation
The ability to make really cool stuff and have improvements past the first iteration is awesome. I think we have almost unlocked the best oxygen tanks in the game and it's amazing to see our level meaning something. Rather than in games like Skyrim (example) where you only get something every 20 and it takes forever and by the time you reach the end of the game you really don't need half of the random stuff you have to unlocked.

6) Updates
The developers have put real effort in, had a vision for an interface, and a team game that works well.


Negatives:
1) Death Patch
After a recent patch, death doesn't just take away some health for a long period of time but resets your character's skills. You could be a level 200 in steering and it could have taken 10/15 hours of in-game time to reach that and suddenly a breach in the hull sweeps you off your feet, you die instantly from the pressure and suddenly you're back to square one at level 50 at best. This was a horrible decision from the developers, please change this to losing 20 or 30 points in your top skills or something similar. We end up resetting more often than not as we really just want to have fun and not spend another 3/4 hours making wrenches just to get that Mechanical Engineering skill up.

2) Ew
Assistants... Ew, just ew. Are these creatures even allowed on ships?

3) AI or just A in this case
I tried to do the single-player campaign but honestly, I would rather drive screws in between my toe nails, the AI don't listen to anything outside of fix or follow which means you have to kill everything, pilot everywhere, build everything, and control the reactor all by yourself.
There is an order to turn on the reactor, I spent 20 minutes telling the crew to do it through commands and ended up doing it myself. Instead of continuing, realising every time we would run out of fuel I would have to do it myself. I shot the whole crew, then committed suicide before quitting to play exclusively with real people and never return. AI are good at following simple commands

4) Glitches
Glitches are unavoidable, especially with this physics engine, but basically the biggest glitch is when a creature (usually small) gets stuck in the hull somehow and we have to usually injure ourselves to kill it.


Improvements:
1) Deaths
As mentioned a better system should be implemented for death, it's not fun and honestly makes people on my ship want to quite with how much it pulls away from the experience. It's fun to make cigars and random bio husk mods, but when you die and then go to make them and joke around about it, you immediately remember, oh yeah I can't do that until I play another 5 hours. If you could control this or change the setting so people could still choose to have it, that would be good I think.

2) Host Improvements
I like that you can set different abilities for different players like banning, kicking, buying , and so forth. However, I have to set this with every new lobby I make, could you set it so depending on lobby name or create a file that stores these options for each player on the hosts computer or something like that.

3) Difficulty control
As I mentioned in the death one, my friends and I are quite far into the game and we even have to change our ship because of crushing depth now which is an awesome feature that we never thought about until we got warnings about it. However, I feel like enemies are a little too easy, granted we still die, but I would love to change the difficulty at will, even if it's just in the lobby as we really don't want to start over, but I feel like we could be beaten up more.

4) Random encounters
More random encounters with clowns and messed up things please, I would love for things to be a little more random in the depths. Getting attacked by a random pirate/bandit ship would be cool.


Conclusion:
If you are looking to get stuck into a group game, where communication is key, everyone feels useful, and the world can be as you make it, this is the game for you, the world is interesting with a lot to explore.

I would recommend at least 3 people, as you need a captain, engineer/mechanics, and another who can help fix and fight or just fight, medic/security.

Keep in mind that like a job in real life, not every role is going to be as fun for you as it could be for another, it is personality thing.

Roles:
1) If you like talking and telling people what to do, the captain is for you.
2) Like messing around, shooting things and being the man with the gun, security will be good for players who just want to hang out with friends as it's a simpler role.
3) Medic is similar to security but you must be willing to put you gun up last as everyone will be relying on you out in the field to learn how to heal people as quickly as possible. Being someone who likes to learn crafting, mastering a game mechanic, and messing about with everyone's genetics without consent will be good for you.
4) Mechanic and engineer is for those who like to master a craft as well, although one will be more focused on the ship's inner workings and one the hull/equipment.
5) Assistants are for slimy sewer rats with no hope at a real world relationship with a human... Ew.

The single player has much to be desired and will make you want to kill everyone, although if you can play it, it apparently has a lot more interesting NPC interactions within the world.

If you actually read all this, I hope to get to the bottom of the planet and continue playing with my crew for a long time.

Rating: 8.2/10, could be a strong 8.8 or 9 if more updates and improvements are added.
Évaluation publiée le 22 avril 2022. Dernière modification le 22 avril 2022.
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1 personne a trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.5 h en tout
I got this game on offer. After doing so I replayed the entirety of Deus Ex: Human Revolution, which I loved, no nostalgia here. Human Revolution had it's issues that maybe one or two were sorted out in Mankind Divided e.g spotting mechanic updated with a UI spotting element, including enemies not being telepathic when instantly spotting you. However, after playing through this game for only a fraction of the game I can say it is worse in every way.

Cool new guns though, although the sound effects for the pistols and machine pistol sound AWFUL!!!!! REALLY BAD I actually can't believe someone was paid to put that in, that's how bad the machine pistol sounds.

Issues:

All the issues mentioned are partly my opinion but I honestly can't believe that a lot of things were changed so unnecessarily and implemented poorly.

Hacking visuals - It's is even more tedious some how. I went full hacker and sneak in the previous game so I hacked a lot! Never the less they have made it worse. They replaced the very simplistic design with 3D, fine not too much of an issue but it looks ugly as hell and hard to read but sure updating visuals I can live with. However, what I can not live with is the entire screen being zoomed in and the whole game is at a 45 degree angle for some reason. On top of this they made it more of a discover the end kind of game, again not an issue but the darkness makes the visuals so much harder to look at.

On top of this interactions between nodes to controls are so slow, I am not talking about the loading times to take them but the small interactions from either using hotkeys or mouse.

Hacking Controls - I like the new hotkey implementation, gold star for that, however this is where I draw the damn line. You cannot move the camera of the incredibly zoomed in puzzle using the mouse, no, you have to use the arrow keys, meaning to use the hotkeys I have to switch my hands positions all to the keyboard to then back to the mouse to click on nodes if I want to control this. At the end of the last game I got very proficient with hacking and found the mouse clicking the worst part, now just looking at the screen has become the enemy. WHY!? I do not have 3 hands, so i have to sacrifice the speed of hotkeys to look around the screen. Very unnecessary and problematic of even basic game design, this is genuinely ridiculous and someone has probably been laugh at during work for this terrible design.

I do not know what compelled them to destroy such a simple mini game but they ruined it completely. All they needed to do is make the game the same way, keep the clean aesthetic and make the keyboard and mouse work together rather than against each other.

Lip sync - The ears see faster than the eyes so when mouths are completely out of line it is impossible to take any character seriously or even get immersed.

Subtitles - There is only subtitles in cut scenes and boring interactions with shop keepers that are unnecessary.

AAA Pretty Syndrome - AKA look at how pretty our game is syndrome. They force you to look through these camera shots as if it's a movie, LET ME EXPERIENCE THE GAME MY WAY THAT'S THE POINT AND UNIQUE POINT OF VIEW FROM PLAYING GAMES!!! So irritating that AAA companies used to do this so much, it's seen a lot less but it makes me nope out of games so quickly, I struggle to respect games that do this.

Couple of glitches that stopped my game from working right out of the gates on this game, not a big deal but honestly all these things add up to me leaving the game after very little time.

Basic level design, I kept reading reviews that said how great the level design is, I have no idea what they are on about. The level design alongside the story is very basic.

Setting and story -[Human Revolution Spoilers Kind of] For anyone that doesn't know the story in the last one left you with 4 options, all with pros and ♥♥♥♥. The story of Mankind does not follow on from the previous game, I was beyond confused when playing, what option did the developers choose for us at the end of the game? They seemed to have merged all the worst parts of each end game choice into one, making this fake story that doesn't represent the last game at all. They say the last level was blown up, but you survived? That the information is half being controlled about it, but that they have put limitations on augments.

The setting was boring they should have just called this crappy rip off of the opening to Half Life 2, seriously how can I take this tough guy at face value in this setting, he just doesn't fit, this is someone else's story.

The worst crime of all that any fps developer would slap you if you did - IN THIS GAME, IF YOU HAVE A GUN IN YOUR LOADOUT WITH 0 ROUNDS IN THE CHAMBER, IT WILL AUTO RELOAD, BUT THERE'S MORE, YOU HAVE TO WATCH THE WHOLE RELOAD ANIMATION EVEN IF YOU ARE TRYING TO SWITCH TO ANOTHER WEAPON, YOU CANNOT SWITCH ONCE THIS STARTS OR WITH ANY RELOAD!!!!!!!! WHO THOUGHT THIS WAS A GOOD IDEA, FIRE THEM PLEASE! THIS IS JUST SLOPPY, THE POINT OF A SECONDARY WEAPON IS SO IF SOMEONE IS CHARGING YOU OR YOU NEED TO SHOOT SOMEONE WHILE RELOADING THEN YOU CAN SWITCH TO A SMALLER FASTER WEAPON. THIS CRAPPY RELOAD SYSTEM REMOVES ALL USES OF EVERY OTHER WEAPON AND LEAVES YOU LIKE A TURTLE ON HIS BACK IN A FIGHT. WHY WOULD ANYONE PURPOSEFULLY DO THIS!?!?! WHYYYYY!?

I know no one is really going to take this seriously but I needed these things off of my chest. Do not buy this game, boring setting and story, basic mechanics and levels, and no elements that made Human revolution popular. It is a husk of the original game.

If you are just scrolling different games to play, buy this on it's own before playing the better original to see what you think. There are a lot of people who presumably enjoyed it, I don't know why but that's what reviews are for I guess. However, if you loved the original because of its consistent aesthetic, enjoyable characters, over the top plot that even the characters thought was a bit stupid sometimes, interesting level design allowing you to experience the character interactions how YOU want, Ludonarrative symmetry, and awesome world building go get Human Revolution.
Évaluation publiée le 1 septembre 2021.
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23.7 h en tout (7.2 heure(s) lors de l'évaluation)
Really fun game. Honestly if you want to get into video games or want to have fun with your friends, this is your game.
Évaluation publiée le 21 février 2020.
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