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Neue Rezensionen von Aidoneus

Ergebnisse 1–8 von 8
Niemand hat diese Rezension als hilfreich bewertet
1 Person fand diese Rezension lustig
163.9 Std. insgesamt (83.1 Std. zum Zeitpunkt der Rezension)
Monster Hunter: World throws you into an ecosystem that feels so real, you almost feel bad for interrupting it, like the cameraman of a documentary. Remember that one video of a guy who dug a path out of a ditch for some penguins and felt bad for disturbing the natural course of things? Yeah, like that, you feel like that until the penguin breathes the wind of Alaska in your face, and now you want to make a jacket out of him. The best part? These creatures aren’t just mindless damage sponges—they have grudges, territory wars, and an apparent desire to make my life miserable.

Say you’re peacefully hunting a Radobaan, this roly-poly bony bastard covered in bone armor, when suddenly an Odogaron rolls up like an unloved pit bull on crack. They start throwing down like it’s WrestleMania, and you think that the mission will be over in a jiffy. Until the Odogaron turns to you like you’re next, and suddenly, you’re playing dodgeball with your life (except I don't play dodgeball, here, more on that later). And if you don’t move fast enough? Congratulations, idiot, you just got mauled, and the game carts you back to camp like roadkill being scraped off the pavement.

Monster Hunter lets you pick from a ridiculous number of weapons, each with its own pros, cons, and skill curve. My first pick? Sword and shield—boring but reliable, like missionary. You can block, you can dodge, and you can stab things without committing to any one playstyle. Safe. Responsible. A good starter choice for those whose sex life is vanilla flavoured.

Then I found the Insect Glaive. ♥♥♥♥♥♥♥♥♥. Who needs blocking when you can spend 80% of the fight in the air and not getting hit? This thing turns every hunt into a Cirque du Soleil performance, except instead of wowing an audience, you’re wowing your teammates using a giant lizard's head as a pogo-stick.

Then came multiplayer. A friend joined, and I figured, Let’s try something new, since he likes the insect glaive too! Enter: the lance. My first thought? This thing sucks. You poke forward. You poke upward. Hit the monster's jugular. You poke again. But then I learned that you can bull rush the monster. When the monster starts limping away, you won't see me running and heaving like the other slowpokes in the party. You'll see me chasing and humping the monster in the back crazy style. Physics also stopped giving a ♥♥♥♥ when you charge up against a wall, since you can bounce off it. And the best part? This chunky weapon also comes with a shield so big, I can tank a fire-breathing dragon’s rage fit and take maybe a minor scratch.

Capcom also threw in the Defender set, a set of weapons and armor so disgustingly overpowered that it basically lets you raw-dog the entire story without resistance. Wanna yeet through the game without thinking? Use this set. Wanna actually play the game? Don’t. It’s like chugging cheap vodka to “enjoy” a party—you can do it, but you’re skipping all the fun parts and probably won’t remember what happened when you wake up in Iceborne.

Is It Hard? I’m still HR 11, so I haven’t met the war criminals of the monster hunter world yet. But so far? It’s fair. You get 50 minutes per hunt, three respawns, and enough time to learn a monster’s attacks patterns you don't become dead weight when joining someone's SOS call. I've been trying to get into games such as Dark Souls where you challenge creatures larger than life, and I think that Monster Hunter World is just the right difficulty for me, since I don't want to get murked for hours on end by just one boss (I don't know about the later monsters though, we'll see. I'm already so invested in the game, though).

Graphics-wise...Look, I still think Skyrim of 2011 looks great, so I’m not one to whine about graphics. I'm more of an art direction kind of guy. And this game, art-wise is stunning. No photorealism here. Just pretty places to look at. The environments are gorgeous, the creatures are painstakingly detailed, and even without the optional 40GB texture pack, it looks hella good.

Monster Hunter: World is chaotic, beautiful, and so much fun. Every hunt is an unpredictable adventure, the combat is deep and satisfying, and the sheer variety of weapons means there’s always something new to master. Whether you prefer flying through the air, blocking like an absolute unit, or slamming monsters into walls with a greatsword, this game delivers. Thank you for coming to my TED-talk. I'm gonna make a skirt out of a Radobaan now.
Verfasst am 17. März. Zuletzt bearbeitet am 17. März.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
1 Person fand diese Rezension lustig
10.1 Std. insgesamt (6.7 Std. zum Zeitpunkt der Rezension)
Rat poison doesn't exist in this game apparently
Verfasst am 24. April 2021.
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Niemand hat diese Rezension als hilfreich bewertet
13.2 Std. insgesamt (9.0 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Reminds me of my teenage years.
Verfasst am 18. Juni 2020.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
3 Personen fanden diese Rezension hilfreich
1,469.4 Std. insgesamt (961.3 Std. zum Zeitpunkt der Rezension)
The magic of Warframe is not how beautiful the game is in terms of graphic, even though it's Free-to-play.

  • Not how fluid the combat is.
  • Not the MR system, which requires you to actually know how to play the game in order to rank up.
  • Not the various amounts of warframes and how each of them have their unique set of skills.
  • Not the trading system, where anyone can get platinum as long as they work for it.
  • Not the free-to-play system, where one doesn't require to pay in order to get ahead (more like pay-to-get-stuff-slighty faster)
  • Not how there's an epic lore behind all this grinding (Second Dream. I crie evritiem) (Ordan Karris anyone?)
  • Not the ludicrious amount of weapons that can be crafted.
  • Not how you can build your frames and weapons anyway you want? (More firerate? Go for it. Want to achieve critting a crit? Hell yeah you do. More damage per bullet? ♥♥♥♥ yeah)
  • Not the helpful companions which varies from cats to dogs to tiny floating robots.

Its beauty lies in how much the developers care for the players, how they work sleepless nights in order for us to get the best updates.

Its beauty lies in how this game even existed, even though publishers they talked to had thought that this game would fail terribly. They risked everything they had in order to self-publish this game.

It's beauty lies in how DE meticulously created, drawn, and perfected each and every single aspect of the game
(except RNG cus ♥♥♥♥ dat ♥♥♥♥).

Truly, this game wholly deserves my 1000 hours. I've played on and off since late 2013, and it's a giant shocker to what I came back to, to be honest. A refined diamond standing in a sea of wrinkly bollocks.


Verfasst am 21. Juli 2016.
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Niemand hat diese Rezension als hilfreich bewertet
337.9 Std. insgesamt (236.8 Std. zum Zeitpunkt der Rezension)
Let me tell of a recent adventure I had while playing this with my friend...

We started on a large island. Wasn't as large as I thought it would be, but it was large enough. Of course, we started gathering woods first, so we could have a shelter for the first night. Whereas my friend focused more on the framework, I focused more on making our shelter look pretty, by adding a Japanese-themed roof. Once we placed the last chair, the Guide rushed towards our newly made house and declared it his.

Our first night wasn't bad. We just stayed inside, made a second floor while we were fighting off hordes of zombies, and eventually turned it into a temporary shooting range! So for the whole night, we shot zombies with our bows and arrows.

The rest of the game was spent doing pretty much that. We collected woods (and sometimes stones), improved on our shelter (which eventually turned into a tower), and eventually mined. We kept mining a specific network, which in time lead us to the Underworld. Now mind you, we played on Hardcore. So if I died, then I die for good on that server. Anywho, our first trip to the Underworld wasn't too bad. We made a hellevator, and rode it down to the Underworld. We scouted for a bit, until we were attacked by demons. When we lost more that 50% of our health, we knew it was time to go back. And so, we teleported back home with our magic mirrors.

So from that day forward, our mission was to mine the Hell out of Hell. Now this is where the story ends. I thought for sure that I would have died from a demon, or fell and slipped into lava, but no, it was from something else entirely. I decided to discover more of the network of caves, and hope to find treasure chests here and there. But no.

I stepped on a pressure plate, and a boulder fell on me. I died, while my friend laughed and stole my items. That was when I stopped playing Terraria. Then update 1.3 came and I was like, "Yipeee, I wonder what other deadl y contraptions Redigit has in store for me!"


-pls excuse bad inggris.
Verfasst am 1. Juli 2015.
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6 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
3.1 Std. insgesamt (3.1 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Do you suck at playing DotA 2? Are you repeatedly being called a noob while playing LoL? Are you always blamed for being a horrible support?

If you answered yes to any of that question, then it seems like that you are either incompetent while playing MOBA, or maybe you just need to take a rest, and play this game.

Seriously, I can last hit anytime I want, and no one would complain.
Verfasst am 11. April 2015.
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21 Personen fanden diese Rezension hilfreich
49 Personen fanden diese Rezension lustig
12.3 Std. insgesamt (3.9 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Everything about the game is so...crispy. The art is crisp. The control is crisp. My chicken is crisp. Each hero is cripsy in their own way. Though it's unfortunate that there's only one server. And that server is in a land, faar faaarr away.
Verfasst am 6. Januar 2015.
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1 Person fand diese Rezension hilfreich
17.0 Std. insgesamt (9.9 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
I saw a guy summoned Death, and it killed him.

10/10
Verfasst am 22. August 2014.
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Ergebnisse 1–8 von 8