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15.8 Std. insgesamt (6.6 Std. zum Zeitpunkt der Rezension)
[ SPOILERS AHEAD ]
So, Swelter. This mod was something I heard about from a friend, and judging how I enjoy Half-Life 2 mods, I decided to check it out. Now, this will be put into 2 parts of "Stuff I like" and "Stuff I don't like", and then ending words with the overall score I have for the game. So let's begin.

~ Things I enjoyed about the game ~
- Unique setting - The protagonist being a rebel agent trying to go undercover to a different group is a neat concept. Not to mention, that playing as a rebel, or just resistance member in general, is something I do want to see more of, and if the mod team ever wants to, I feel like they could really succeed with making mods are like this.
- It straight up has TF2's Demoman in it - Yup.
- Funny intro - The title card made me giggle out loud, it was VERY funny and neat.
- The environments - they are gorgeous, well made and full of detail and life (especially in the city and villages in the steppes). All while not being too FPS heavy, or too cluttered WHILE being incredibly immersive. I also heavily enjoy how unique it is, with the Central Asian architecture and style.
- Well designed puzzles - While some people say they are bit too complex or unintuitive, I personally enjoyed each one, and found each to be both hard and easy at the same time, requiring thinking outside of the box in some cases, which I do not consider a bad thing. It's a shame that steppes are just "puzzle city" though.
- Music - Very well done and good sounding. Sometimes it's an OG soundtrack for environments, ambience and story parts, sometimes for combat. I also like the Half-Life 1 and 2 remixes thrown in the game.
- Variety of environments and puzzles and the combat - Can be applied to above, but in short, very few puzzles or combat encounters or environments seem to be 1:1, each one feels unique and different, making them not repetitive or boring. The combat encounters are also usually pretty unique thanks to the different areas they're put into. Even if combat itself is a BIT better than HL2's (which is a bonus too I guess), it does help it be pretty nice usually.
- Weapon variety - It's not too much, or too little. Each one has a function at the specific part of the game, or has a niche use that shows itself every once in a while. I never had a moment where a weapon felt useless. At least not in the majority of the game's sections. Each one had the use case it needs, and utility it could provide.
- Car mechanics and driving is way better than in HL2 (and EP2) - It may be slower and not have SMG box, but it drives and FEELS way better than it did in the regular HL2. It doesn't tumble around or ♥♥♥♥ around weirdly. It's not too floaty or too heavy, it's just right for a car.

Now, with things I LIKE out of the way, let's talk about what I dislike. NOW these are my opinions, and just because I say "I don't like them" doesn't mean they're bad, I just didn't enjoy them.

~ Things I didn't enjoy ~
- The voice acting - In most cases, it's just NOT good. Wether it's mic quality, the pronouncation of words, the poor grammar (I know the devs/people working on it are Russian (lol) but still), or just flat deliveries, it makes it rather not nice to listen to. Especially Ricki and Academic, their voice acting is SO FLAT and so not good in most cases, I wanted to blast both of them into the sky. Occasionally, the acting improves with certain NPCs, but it won't save the fact that it's generally poor.
- The Story - CONTROVERSIAL but personally I think the story is not that good. Now, considering this mod is like 2-6 hours long, it can't have a full on fledged story and ♥♥♥♥ of a full game, but it's still not that great. The pacing is very off, you immediately get people to help you out (Ik they're lambda movement but still odd how they all help you, considering you're just A GUY), Academic trusts you immediately too and calls you his "colleague", Ricki also trusts you instantly to SHOW YOU (presumably his) a kid, one of the only ones born after the invasion. Not to mention, that the overall pace is very rushy, like in City you go from killing CPs, to then destroying a mortar, then instantly a warehouse, then a rocket turret in like 1-2 first hours of the GAME. Also the ending section is straight up out of Modern Warfare 1 (old one), World at War and Black Ops 1, in both the flying plane/drone section, and the whole "Sleeper agent meant to kill special someone", endings are also very rushed and are TOO similar in my eyes, with too few differences.
- The Anarchists - I think they're kind of morons. Now hear me out. They basically fight off the Combine, but rather than trying to get rid off them globally, they only care about the local people of the steppes, and they prefer to just wait out the invasion and SURVIVE like normal people, while BLAMING Lambda Movement when occasionally village gets bombed because of them (The Lambda). This is just wrong on so many levels. A) Combine won't just let you exist out there B) If you don't get rid off Combine globally and in the cities, they will eventually come after you too C) Disregarding lives of the people in the Cities or Lamda members, because "uh, we live like normal people in the steppes, we want peace" is just CRUEL and DUMB. I just think that while it's fair to assume that Rebels would have their own groups, it's just weird that they'd have one that straight up has a conflict with the MAIN one.
- Enemy Variety - It's worse than Half-Life 2. Sure it has Bullsquids, which appear in ONE part of the game (Port) and there is only like 10 of them? Nice. But it lacks: Antlion Guards, Acid Lions, Zombine, Manhacks, Scanners, most Synths (Hunters, Striders, Gunships etc.), Combine Snipers, and Dropships (The one at the end isn't one). LIKE HOLY DAMN. Not to mention, that in Steppes, you only encounter Antlions, and some Zombies near the end of it. It's GENUINENLY pathetic at times. Also, it mentions Houndeyes and Barnacles, but neither of these are in the game either.
- Pacing of the Weapons - In Half-Life 1 and 2, you obtain weapons not TOO fast, or too slow, you always obtain them at the right place and right time, like Shotgun in HL2, Tau Cannon or Gluon in HL1, or something like crossbow in Entropy Zero 2. In this game though, in the first chapter, so like 1-2 hours of the game (max) you obtain: Stunstick, Grenades, Pistol, SMG, Magnum, Mosin (Sniper Rifle), Shotgun and health injectors (not a weapon but still). That's 7 out of 12 weapons THAT early. Not to mention AR2 can be obtained early via. secret (even though ammo is non-existant), Magnetic Pusher is given not too much later too. You get so many so quickly, it's easily overwhelming and ruins the pacing of getting them when the time is right. Like what's the point of the Magnum if you got Mosin earlier, which instantly kills most things in the gut, while also having ammo be slightly more common. Also Injectors are ONLY useful when you have no medkits around, which almost NEVER happens, except maybe for the Helicopter fight in Ricki's Compound.
- Enemies feel Spongy - That's only the case with few weapons (SMG and Pistol), but sometimes they feel like they can tank FAR more than they could regularly. ESPECIALLY Bullsquids. They can tank 3-4 Magnum or Mosin shots to THE FACE before they die. It's incredibly frustrating.
- Car is weird on ramps - Car is generally good, but on ramps it ALWAYS seems to go off the track even when pointed directly on it, it's odd. But thankfully it rarely happens.

~ CONCLUDING ~
The game has it's ups and downs, it has issues and also benefits. Would I recommend it overall? Yeah I would. It's a sometimes messy but overall good and well made experience, and I recommend it to any Half Life fan who wants to see a good HL2 mod from a perspective of a normal citizen/rebel and not our HEV protagonist. The game for me gets a 7/10, maybe a 7.5/10 too.
Verfasst am 30. Juni 2023.
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Niemand hat diese Rezension als hilfreich bewertet
287.4 Std. insgesamt (87.7 Std. zum Zeitpunkt der Rezension)
Payday 2 more like Addicted to the game 2 much every day
Verfasst am 19. April 2021.
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3 Personen fanden diese Rezension hilfreich
545.4 Std. insgesamt (96.5 Std. zum Zeitpunkt der Rezension)
A very well made game, despite being created in only a year. Enjoyable gameplay, fun and memorable quotes n' characters. Enemy variety is pretty decent. Lotsa guns. What else do you need?
Verfasst am 22. Februar 2021.
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Niemand hat diese Rezension als hilfreich bewertet
4.4 Std. insgesamt (2.9 Std. zum Zeitpunkt der Rezension)
Pancake Man gives us Demon Women with suits, white hair and plenty of things to work with.
Very nice.
Verfasst am 25. November 2020.
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Niemand hat diese Rezension als hilfreich bewertet
638.6 Std. insgesamt (294.9 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Brutal Minecraft.
No, but really. This game is great for all kinds of people! Map makers, texture makers, or even people that just want to punch crap out of people without going to jail!
10/10
Verfasst am 21. Februar 2020.
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2 Personen fanden diese Rezension hilfreich
2,573.3 Std. insgesamt (38.2 Std. zum Zeitpunkt der Rezension)
You can create things that you would not expect to even think about or see.
10/10 would do again
Verfasst am 6. Januar 2020.
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Niemand hat diese Rezension als hilfreich bewertet
90.5 Std. insgesamt (62.3 Std. zum Zeitpunkt der Rezension)
In this game I can rip and tear with my bare hands...
Also there is some cool music
Verfasst am 28. Juni 2019.
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1 Person fand diese Rezension lustig
503.6 Std. insgesamt (47.4 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
This game is a place where you can put a bunch of Hobbits against a 10 Meters tall Ice Giant.... It is perfection.
Verfasst am 22. Juni 2019.
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Niemand hat diese Rezension als hilfreich bewertet
70.0 Std. insgesamt (17.5 Std. zum Zeitpunkt der Rezension)
It's TABS but PUBG, why wouldn't I like it?
Verfasst am 18. Juli 2018.
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1 Person fand diese Rezension hilfreich
73.0 Std. insgesamt (18.9 Std. zum Zeitpunkt der Rezension)
Very nice detailed and good graphics looking game. This game with awesome soundtrack and great mechanics gets 10/10
Verfasst am 5. Juli 2017.
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