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Recent reviews by 󠁉󠁉󠁉󠁉󠁉󠁉󠁉󠁉

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8 people found this review helpful
1 person found this review funny
0.0 hrs on record
TL;DR:
At best wait for a sale and bug fixes - great concept execution ruined by technical incompetence

Positives
  1. New factions are pretty cool (albeit a bit underwhelming)[1]
  2. Campaign design is a decent step up overall[2]
  3. Cosmetic improvements is really neat[3]
  4. Three Kingdoms backstabbing reaches Spanish soap opera tier drama[4]

Explanation
[1] The new civilizations bring some fresh mechanics (heroes and civ bonuses that are a bit more interesting) to the table, though they don’t feel as game-changing as they could have been.


[2] Most of the campaign missions are well-designed, the “make your choice” that is permanent is pretty neat.
The storytelling and mission dynamic is nice all things considered.

[3] Individual castle designs for each civ, new animations, and other visual improvements is really neat that they added to the game.

[4] The political intrigue and betrayals are genuinely entertaining to watch unfold.

Negatives
  1. Absurd amount of campaign bugs[1]
  2. Pathfinding has become Starcraft 1 levels of bad[2]
  3. Some missions feel underwhelming (especially Liu Bei’s)[3]
  4. Limited scope for such an epic story[4]

Explanation
[1] This DLC is absolutely riddled with game-breaking bugs:
  • Heroes get permanently stuck after using abilities - only solution is killing them
  • Regular units also get stuck randomly - again only solution is killing them
  • Save corruption that causes crashes OR freezes and causes memory overflow

    All of this happened frequently enough to completely be a deal breaker

[2] Either I forgot how bad AoE2 pathfinding was, or it’s gotten significantly worse in the past 1-2 years:
  • Units start dancing, if they are surrounded by trees instead of finding alternate routes
  • Takes the least efficient path at the slightest obstruction
  • Sometimes they just refuse to go where you want them to, instead deciding to patrol the area back and through (usually if they can’t get to the perfect pixel you commanded them to go to).

[3] While most missions are solid, it gets a bit tedicious over how predictable the missions is:
  • Most missions boil down to either “play super aggressive” or “turtle hard”
  • Lacks the strategic variety of the other campaigns

[4] Following only 3 characters in such a massive historical epic feels limiting.

They could have easily added multiple single missions covering other important figures, similar to Age of Kings/Conquerors format, to give more comprehensive coverage of the Three Kingdoms period.

Conclusion

I just don’t think one can recommend this DLC in the state that it is in, it’s the buggiest DLC I’ve played in AoE2: DE and AoE2 usually has been rock solid from my experience.

And a bit of an extra point, I don’t like that you can’t do silly cheese in the campaign except for maybe 1 mission (Cao Cao mission 4) I really miss those that you used to have in AoE2 OG version.
Posted 5 June. Last edited 5 June.
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81.1 hrs on record (68.8 hrs at review time)
TL;DR:
I would say probably should wait until sale (until they actually fix all the stupid bugs)

Positives
  1. Fun gameplay[1]
  2. Decently balanced[2]
  3. Multiplayer support is dope
  4. Variety of choices is nice[3]
  5. Decent graphics

Explaination
[1] I think that the basic design of the game is pretty much rock solid, it does exactly as it’s advertised being a town-defense game which is quite rare.
[2] It’s surprisingly balanced even for a beginner, obviously if you play on higher difficulties or do the challenge islands you’re up for a challenge but overall I noticed there’s very little intentional unfairness in this game, something I think is a huge plus.
[3] I like that you can customize small parts of the game, the mount you use, the king/queen you are (if you play with deadlands DLC) and the town itself.


Negatives
  1. Bugs… all these stupid bugs[1]
  2. Soundtrack is… eh? There’s like 5 tracks and while they’re not bad it’s more of the same
  3. Badly designed upgrades[2]
  4. Very stale/loopy gameplay elements[3]
  5. Certain gameplay design decision is awful[4]
  6. Lacking depth[5]
Explaination
[1] This is the game’s biggest weak point, it’s the amount of bugs the game has, some bugs are funny such as being able to buy a lighthouse despite not clearing the portal monster; while most are annoying to downright game breaking such as:
  • The ghost coins bug, which effectively softlocks your progress (you cannot spend your ghost coins, can’t get rid of them and if you pick up a coin, it just disappears); only thing that works is restarting the campaign/map.
  • You can’t recruit soldiers for some reason (have to restart the game)
  • In Deadlands DLC your king/queen can decide to stop using their ability until you restart the game
  • Greedlings can 1 shot your fully upgrade soldier or bowman because it jumped just right
There’s probably more than this, especially since the latest DLC seems to be rife with bugs.

[2] Overall, I think the upgrades you can get are fine in this game, but some are newbie traps, such as the bakery, (I would even argue the guards tower) or a “waste” such as the blowhorn upgrade.
Yes technically, they serve a purpose, but that purpose is so specific or minor that it’s just not worth the hassle or the upgrade.
Especially, the bakery is a complete slap in the face, as you’re sacrificing the crucial tower spot for this building which… makes you attract vagrants around the map, this would’ve been fine if:
  1. You could combine the bakery with the tower
  2. It gave you something more than just the ability to attract vagrants
[3] This isn’t a huge negative, but it can get quite tiring to have to do the exact same strategy/build over and over again: build the base, build the ship, etc.
The format then for attack is always the same:
Speedrun to island 5, then attack it and destroy the cave first, then rinse and repeat for islands 4, 3, 2, and finally 1.
Then you can, with no resistance whatsoever, destroy the portal monsters.
I’m not against this strategy necessarily, the problem is lack of reward/point of doing it any different way.
In fact, doing it any other way just makes the game harder.
[4] This really irks me, these ideas really should’ve been playtested more because they can ruin the experience, such as:
  • Where the spearmen/swordman upgrade will appear (the fact that only 1 spearman base can spawn makes you have to wait on expanding until you know exactly the map layout)
  • The fact that you can only send out soldiers with bowman for attacks, that they always get ‘killed’ because of the greedling 1-shot bug, making you have to spam the stupid recruit or sacrifice multiple towers to get more soldiers
  • You can’t reverse/change decisions you’ve made, whether that be NOT cutting down that tree, NOT building that tower/wall, or “connecting” the teleporters wrongly
  • There’s no real reward in killing the portal monster beyond access to the lighthouse, which is such a minor bonus; in fact, you’re a fool if you attack the portal monster first, as it just makes the subsequent attempts at the greedling cave much harder.
There’s probably more than this, but this is my main gripe with the game.
[5]The gameplay is quite simple, but I really wish there was more depth to this game, that the DLC added more personality to the towns and how they function differently, they sort of do this in the Norseland DLC but even then it’s not enough to change the core dynamic, mostly just unit swap.


Conclusion
I’m torn on this game, the biggest 2 downsides to the game is it’s bugs and overlooked/bad game design which doesn’t ruin the game but certainly sours the mood, I do still think it’s a really good game and as such I think it can be a nice 100 hour game investment (excluding multiplayer), as such I think it’s worth recommending the game but only when it’s on sale as it just doesn’t justify the cost with the bugs present.
Posted 27 February. Last edited 28 February.
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30.9 hrs on record
TL;DR:
Surprisingly decent, pretty typical story (for its time), ᛒᚢᛁ ᛁᛏ ᛟᚾ ᛊᚨᛚᛖ!


Detailed review

The good:
  1. Soundtrack is pretty dope, as is expected from a Ys game
  2. The characters aren’t anything special, yes, but it’s still decently executed in both design and personality; which in my opinion. matters a whole lot more[1]
  3. The story is predictable, YES, but it does it’s job and that’s fine[2]
  4. It’s quite a different spin on ARPG in that there’s no real focus on getting some overly esoteric build predicated on some pedantic 300 hour research hunt, it’s just plug-and-play[3]
  5. Replayability; new unlockable modes and 3 story arcs
  6. Satisfying level up/resource system*
    *it’s very grindy, but the fact we don’t have the modern crafting slop is a blessing + you have plenty of options to give you some small increase in power that isn’t a pure stat boost (such as status immunity, health regen, etc.)


    Explanation
    [1] The characters are pretty standard cliché characters for it’s time, while I won’t delve into them at depth due to spoilers I’ll write:
    • Prince charming stubborn guy character who is fixated on 1 goal, leaving everything including the friends/girl who has a crush on him behind… i.e. the archetype of a 100% NTR’d character
    • The girl who changes her heart which ultimately causes Prince Charming to see the error in his ways
    • Big brother who wronged everyone for power but don’t worry he totally did it to protect everyone
    That said I honestly can’t hate on the characters too much despite these simplistic characteristics/personalities, I think it comes down to the fact that the game plays it safe and executes just what is expected of said characters which forms a fairy tale kind of character development instead of some 2deep4me characters as if I’m watching Neon Genesis Evangelion, which I feel is bizarrely enough a breath of fresh air (as it used to be the other way around).
    [2] The same can be said about the story, as typical it is, it’s fun seeing the true origin of Ys universe, the bosses you’ll face and the reoccurring themes make it click, again there’s nothing grandiose about the story but as I said about the characters it feels more like a coherent fair tale story rather than some advanced esoteric commentary about the working man’s ailing wounds.
    [3] This is a big reason why I like the game, it might be fun to play Path of Exile or Diablo for a while, but this cookie-cutter fixation and “competitiveness” in games is just sucking out all the joy of the game, I know why companies rely on it.
    That said this game has none of that, maybe to a fault, I like the idea of having 1 gearset you upgrade x times and then spend the extra cash on small extra upgrade on the side that makes your character strong, it’s not perfect but it does the job just as well as some esoteric 3000 hour gameplay required build in Path of Exile.
    The bad:
    1. The camera is frustrating, to say the least[1]
    2. VERY SPAMMY gameplay[2]
    3. Combat hasn’t aged well + control design
    4. Character models look… overly cartoonish when miniaturized
    5. Some upgrades are just money sinks with barely a real difference
    Explanation
    [1] The issue is that the camera is fixed, which itself is fine, however, given that the game is a 3D game and it makes use of 3D movement (i.e. utilizing the Z axis) it makes it hard at times to know just where you are.

    [2] The biggest negative is just how awful the spamming is in this game, you have 1 real ability, and that ability you have to MANUALLY press each and every time you want to attack, considering then how certain enemies are damage sponges, if there’s 1 game that will make you develop carpal tunnel syndrome, this is it; but I guess you could also see it as a real motivator for you to go and gym.

    [3] The combat just isn’t all that impressive or fun, while I think today’s ARPG is way too fixated on gear optimization or “build” optimization; that said this game can feel very lackluster with what they give you, beyond the basic ability there’s the really awkwardly implemented ↑ + ability button “special attack” that has such a tight window to be pulled off you might as well not bother with it - then you got a charge ability which is fine.

    [4] A minor pet peeve given the age of this game, but it feels more like you’re fighting with barbie dolls than real characters (if it weren’t for the cutscenes).

    [5] Another pet peeve since this game was made before everything became a formula - but there are “newbie” traps one should look out for.

    Conclusion:

    It’s far from a perfect game, honestly, maybe it could even be considered “weak” mainly due to it’s awful manual attack control, still I would argue it's holding up fairly well if you can get behind the expectation of a simple, straight-forward story & characters with some decent gameplay.

    While I enjoy complexity in RPG games, unfortunately, it usually has gotten too formulaic or intentionally designed to cost you hundreds of hours to achieve which has killed any joy I have for such complexity in games as such games like this hold themselves (despite it’s age) up bright while more “traditional” APRG just feels like a waste.

    So definitely buy it if you can look past it’s biggest flaw (manual attack), can understand what’s to expect from the game or perhaps want to seek out games such as this (due to similar reason I’ve stated).
Posted 26 February. Last edited 26 February.
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15 people found this review helpful
1 person found this review funny
31.2 hrs on record
TL;DR: It's a step up from Ndemic's first title, Plague Inc., but I wouldn't recommend it unless it's on sale.

Positives

  1. Terrain matters now, and maps/scenarios are different.

  2. Simplified game loop for the better – one new dimension (military) to micromanage, providing some strategy.

  3. No more popping the stupid DNA bubble.

Negatives

  1. The really annoying pop-ups still come up (just less often).

  2. Game design is stale (see below).

  3. Repeated events that you can't automate away and are just annoyingly stressful.
  4. They still haven't fixed a bug which makes it impossible to win (you can't negotiate with the insurgency and the insurgency is now immortal).

Rebel Inc. shares the same flaws as Plague Inc. It has some severe game design issues, which become painfully obvious when you play on Brutal or Mega Brutal:

  • It's still just Plague Inc. with a coat of paint and some bells and whistles. It still follows probability, resistance, and outcome design.

  • It's still way too formulaic: get this, get that.

  • There's no concrete feedback between stability and civic investment; one initiative can flip everything.

  • The gameplay still feels extremely random rather than strategic.

  • The reputation system is just as annoyingly unfair as the cure system was in Plague Inc.

  • The added anti-cheese mechanics are just stupid.

Explanation

1. Plague Inc. follows the design of three areas you can invest in:

- Spread – how easily your disease can spread around the world.
- Resistance – how likely it is for humans to find out about the disease and how hard it is to cure.
- Outcome – how likely they are to die from the disease.

This is pretty much the same in Rebel Inc. but somewhat simplified:

Stability is what you're told your initiatives influence, which then trickles down to eliminating hostiles and converting neutrals into supporters.

2. Because it mostly centers around Plague Inc.'s resource and map design, you don't have many options that do fundamentally different things. It feels more like a checkbox experience rather than an actual in-depth experience.

For instance, I would love for us to focus on:

- Financial victory
- Cultural victory
- Militaristic victory

with each being a stage you can invest in depending on the map and your personal preference for strategizing.

Instead, it's all boiled down to a bland stat booster to the very simple mechanics that exist in the game.

3.
Due to the very simple nature, it can feel completely random when “supporters” decide to support you. You can bombard them with investments and they MIGHT support you, causing a lot of games to be lost due to this absurdly delayed feedback.

4.
A personal pet peeve is that I just don't like a hard resource limiter that punishes strategic thinking. I understand that removing the cure or reputation in both games allows for turtle strategies, but I would counter that at least with Rebel Inc. you could have had so many other avenues to counteract turtle strategies being the go-to approach, whether that be sleeper cells, double agents, or other “enemy from the inside” paranoia mechanics that could topple a beginner relying on turtle strategies.

5.
When Rebel Inc. was released, there were a few cheese strategies you could do. Most of them weren't practical cheese.
One such cheese was that you could endlessly threaten the rebels (as long as they were still holding territory) and thus gain theoretically endless reputation (it gave you 3 reputation each time you did it, while slightly making the rebels stronger).

Now, however, after you threaten them enough, the game will start to magically convert supporters into hostiles at a rapid pace (to a comedic degree), despite the fact that this is only a cheese strat you can do once you've already stabilized the insurgency.

At the end of the day, I'm fine with no cheese strats as long as the remedy isn't absurdly tilted in the opposite direction (i.e., not doing the Paradox Interactive approach of game balance).

Conclusion

In the end, it's a game I play from time to time, but every time I return, it leaves more bitterness than fondness.
The same can be said about Plague Inc. to an even greater degree of bitterness, but you can at least excuse it for being mostly a copy of the original Flash game and for being Ndemic's first game. However, given their latest title is coming soon, I'm not holding out any hope for it.
Posted 16 February. Last edited 19 February.
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6 people found this review helpful
1 person found this review funny
39.9 hrs on record (28.6 hrs at review time)
The good:
  • Story - Story is actually surprisingly decent for being a game trying to mimic your average "defeat bad guy with friendship and love" plotline, but the story actually does pack a few punches such as the plot twists and general subversion
  • Soundtrack - it's great but it's not say... Nier Automata great
  • Tons of small things to do, whenever it collectables or card games or the occasional side-quest
  • World building - surprisingly decent for a game trying to be the literal cliché game, I think it's the best aspect of the game with how involved you feel in it and how there's tons of small dialogue for you to go over
  • Graphics - Similarly the graphics hold up well and captivate all 3 (4) graphical eras, it's a really comfy experience overall
  • Card game is actually kinda fun - Felt like a simplified HearthStone
  • Pretty damn long game depending on pacing between 6-10+ hours (if you don't do extra content)

The bad:
  • No actual "evoland" mechanic[1]
  • Mechanics are subpar at best[2]
  • So many bugs[3]

[1]This is in my opinion a big issue for why I can't recommend this game, there's virtually 0 actual "evolution" like there was in the first game, I had high hopes that this game would incorporate the idea of the first game on a much larger scale, whenever it be that you had to evolve/devolve your game to solve certain puzzles or get through certain obstacles, instead it's mostly just an aesthetic for time travel, which I suppose is novel and neat but does not follow the original concept what so ever.

It makes getting items from a chest really boring and predictable it'll either be:
  1. collectable star
  2. Red or Green Goo
  3. Card
  4. Maana
As such it doesn't feel rewarding at all to venture and find secrets.

[2] The mechanics that do exist is at best bland and just copied from other games (and watered down versions too) or at worst infuriating and annoying, whenever that be bosses that are way overtuned, items that screw you over (the bomb upgrade), buggy fights.
Boss fights don't feel very interesting with a few exceptions, they're either a copy from another game (and usually annoyingly implemented) or really unimaginative like the troll boss.
And boy do they love making you play the same damn mini-game over and over, (Wiking area for instance)

[3] I can't stress how annoying this game was to complete, there was so many damn bugs:
  • rendering issue such as black textures or invisible textures that would overtime cause the game to freeze
  • if you jump while attacking in side-scrolling mode you'll fall down,
  • button presses don't register sometimes,
  • bugged boss fights (if you die at some point during guitar hero boss the game can freeze)
  • Not so serious: various bugs you can exploit to gain an advantage (corner at the chicken island makes you untouchable)

But hey, no DEI WOKE LGBTIQPATRICK BLM CAR UKRAINE TAIWAN SUSHI COMMUNISM GREEN ENERGY VACCINE messaginging so GOTY 10/10 le epic based put it into the alpha gamer curators list.

TL;DR: Don't buy unless on sale or just buy the evoland 1+2 and enjoy Evoland and try the 2nd game
Posted 6 December, 2024. Last edited 6 December, 2024.
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No one has rated this review as helpful yet
156.5 hrs on record
After playing this, you too will be an expert in being an attorney in kangaroo courts.
TL;DR: Buy it. Seriously, it’s an amazing game if you dedicated time for it (unless you hate visual novel-like games, then stay away)
Positives
  1. Amazing soundtrack (albeit some repeated tracks, but this is due to the Game Boy Advance storage limitation as this game was first made for that game)
  2. The story is perfect[1]
  3. Characters are well-developed for its time and showcase a long-lost way of writing characters[2]
  4. Worldbuilding feels fine[3]
Explaination
[1] I won’t go into too much detail due to spoilers, but let’s just say that while in the beginning we all go into this game assuming it’s just going to be your average quirky little lawyer game, by the 2nd game you’ll be on your toes in very elaborate schemes against potentially yourself.
[2] It’s very refreshing albeit sad that the way that Phoenix Wright: Ace Atterony has written it’s characters seems to be long-lost in today’s age, as much as it might be a boomer rant, there’s something nice about having characters being simple archetypes and then letting them develop due to their actions rather than develop them as complex character meant to develop based on the player’s personality or taste.
It makes it easier to get more likable characters or characters that stick out than today where it feels as if it’s intentional to have characters feel as if I’m talking with an alien because I’m not the correct gender, sexual orientation, race, ethnicity, height, weight, have the same hobbies, etc.
At the same time, the characters aren’t overly simplistic to merely be some kind of fan service character for us to insert our deep, dark fantasies onto (Genshin Impact and similar “waifu” games).
[3] Similarly, the world and story aren’t meant to be taken seriously, but it doesn’t go OVERBOARD with the whimsicalness.
It knows when to get serious and when to relax and let the player have fun.

Negatives
  1. Some QoL improvements[1]
  2. requiring you to talk to that 1 person or find that 1 thing before continuing[2]
  3. Certain cases feel very specific in how you’re meant to proceed[3]
Explaination
[1] The game does have some ergonic issues, such as navigating around places, which can feel annoying at times and there are certainly QoL improvements the game needs:
  • Overview map + navigation
  • A better journal to keep track (and write down hunches or ideas you may have) of the case
  • Skip dialogue button
[2] This can be annoying at times, yes you do have a call-for-help item to help you out but it’s not always the most helpful, but having to find that very specific person to talk with to unlock a new area or even being able to find new evidence (the world example of this is 100% the police mascot case I still shudder from that video).
[3] On top of this, when you’re in court, there are times where it feels like you should 100% be correct and yet nope, it’s completely wrong.
An Example can be: the fish is not useful in the murder of a fisherman, you silly goose! That was only useful to lure the parrot out of the cage!
Conclusion
Despite the mostly minor issue, I absolutely love this game, especially by the 3rd game/story arc.
The conclusion is wonderful.
It’s a shame what the “sequel” did, though, as I expect a lot of people had high hopes in terms of what the continuation story of Phoenix Wright (and the characters tied to his game series) to be side-lined with an entirely new set of characters feels a bit jaring to say the least.
I personally think you should buy this even if it’s not on sale, it’s a rare game in this day and age.
Posted 22 February, 2024. Last edited 27 February.
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2 people found this review helpful
39.5 hrs on record
Early Access Review
You can get an army of dogs to attack and destroy any eldritch creature that stands in your path, but you'll probably still die due to all those holes you've got.
And if you feel lonely, remember that there's something truly friendly out there that just cannot sated without your kindness and love! 💓💓

Quick summary

The good:

  • Good art direction - this game takes full advantage of pixel art to create surreal and horrific imagery.

  • Tons of modes, challenges, and small customizations you can make.

  • Character builds are flexible, not everything that is "negative" is going to break the current run.

  • On higher difficulties, it will 100% keep you on your toes.

  • The music is amazing.

  • While the story might not be very lore-heavy, it still gives a true sense of Lovecraftian surreal horror.

The bad:
  • While the game itself is excellent, I've grown to dislike the Doom Meter. It's one aspect I wish they could change to make it less static and make survival/impending doom feel a lot more real/threatening. To be fair, no Lovecraftian horror game has managed to get this right.

  • The game does have some issues with pacing due to the Doom Meter. It makes it so you have to speedrun every run, and yet there are certain items/events you want to get, which might kill the run when you get the same three events at a location ten times in a row. Even if you somehow do get the events/items, there are times when there is still a lot that you could do, but there's no point since it's either the last mystery or the remaining ones aren't open-world.

  • Certain events feel underwhelming, despite the implied severity of the situation.
Posted 18 May, 2023. Last edited 6 December, 2024.
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No one has rated this review as helpful yet
15.3 hrs on record (5.9 hrs at review time)
This game following up the same assembly language puzzle game like TIS-100, only now you also got electronic logic added on top of it.
It does complicate the game somewhat, but it also make it easier to seperate puzzles into each own container.
Contrary to what some reviewers has said, you will learn how to do very basic assembly with this game, but of course you won't be fluent in assembly because of it.
Posted 2 November, 2020.
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2 people found this review helpful
30.3 hrs on record (6.3 hrs at review time)
TL;DR: Buy it, if on sale.

Note: High recommended to have a high-spec computer to play this, it's very funky to play on low-medium.
It seems a lot of the not recommended reviews are based on nostalgia for the original RE 3, which to a degree I get.
But when it comes to "why is there no spiders", spiders has always been just bullet spunges, the fly/insect zombies more or less also fulfill that "spider" role.
Blue herbs I'm a bit torn on, on the one hand it's always been a gimmick item and it really didn't help a lot but on the other it's a bit iconic for a reason.
With that said, comparing it to a better example: RE 2 Remake:

The good stuff:
  1. A lot more challenging in terms of map layout, you definately don't have the same circular routing as in RE 2
  2. Nemesis ain't no pushover compared to Mr.X
  3. A lot less starter ammo / or at least it felt that way
  4. Better knife control with Jill
  5. Some new enemies
  6. Some okay streamlining, 1 button for every action, 1 button for every attack, UI is overall better.
  7. Nice to see how RPD got wrecked or how that hole in the wall was made, also a nice touch that the codes are all the same as in RE 2.

The bad stuff:
  1. The intro sequence is way too long and boring, just action, action, action for 5-10min straight.
  2. The pacing is very off putting, playing as Carlos all the sudden felt very off, exploring the first area felt very weird, as soon as you gain certain key items or meet a new enemy you also were introduced to nemesis and never gave you a good enough opportunity to explore the new enemy or optional areas, nope just run, run run from nemesis.
  3. Nemesis is overused and always scripted, in other words, he doesn't roam, he just chases you time and time again, compared to Mr.X where the scripting actually made him more scary.
  4. You can essentially cheese every zombie if you find a door, since zombies can't go through most doors, this might be because of engine limitation (a lot more stuff being rendered this time around) but still really sad since one key game mechanic of RE 2 remake was zombies could now burst through doors.
  5. More mindless action instead of intense action where quick thinking counts
  6. A lot more QTEs
  7. Puzzles makes a lot less sense and there's way too few of them
  8. Way less surprise zombies or they're so blantantly obviously placed, they are invicible until some event trigger is triggered
  9. Semi bad thing: Jill Valentine feels a lot more like Lara Croft with how "unlucky" she is and how every object is out to kill her.
  10. A lot of minor bugs, Nemesis getting stuck in room before a save room, scripted monsters don't know what to do if you manage to get past them without killing them, "intense music" plays continuously if you skip killing some monster (this happens in RPD with lickers).

So yeah there's quite a bit more negatives than positives, it's still an enjoyable game, if you bought it for reduced price.

But it somehow feels like the RE 6 dev team or some Capcom executive who's the biggest fan of RE 6 decided to be included in the RE 2 remake dev team and make the game a lot less slow paced with intense action sequences but instead "more zombies = intense".

Doesn't help that Nemesis doesn't have any of the dread factor Mr.X had.
Nor that Jill worst enemy isn't Nemesis but the objects that keeps on trying to kill her in cutscenes, just like Lara croft, who knows maybe they are related.


Some misc stuff:
  1. Nemesis will now cheese you, if you cheese him
  2. A lot of zombies now are more less required to be killed due to nemesis chase and a lot of backtracking.
  3. 🏳️‍🌈More diverse zombies 🏳️‍🌈
  4. It feels very jaring being in RPD and picking up some of the items you literally pick up in RE 2 remake.
  5. If they wanted to now add more QTE, why was it impossible for them to have the "choice" QTE, i.e. either you fight nemesis or you run away from him.
  6. Jill is very sassy, you can see it in her eyes.
Posted 5 April, 2020. Last edited 5 April, 2020.
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1 person found this review helpful
111.4 hrs on record (30.3 hrs at review time)
If you ever wanted to be a warmongering dictator with open border policy, you can be that.
Posted 30 June, 2019.
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