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Πρόσφατες κριτικές από τον Gough Whitlam

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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
2.7 ώρες συνολικά
This game is ♥♥♥♥♥♥♥♥♥♥ there's absolutely nothing fun about random numbers of enemies, random shrine effects, random potion effects, random artifacts and my favourite of all random hit chance. I honestly believe after playing this for 2 hours the hit stats mean absolutely nothing, sometimes you can hit 5 times in a row and sometimes you miss 5 times in a row which is the difference between killing 5 enemies at range and being surrounded getting hit 5 times every turn.
Αναρτήθηκε 29 Ιανουαρίου 2014. Τελευταία επεξεργασία 29 Ιανουαρίου 2014.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
0.6 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
After reading all these reviews i was expecting something more interesting, each level and every room of the game is basically the same the only redeeming quality i'd say is the boss fights everything else is just well... average so far. Still early stages though so lets hope they add more to it and put atleast some effort into level design.
Αναρτήθηκε 24 Ιανουαρίου 2014.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
8.4 ώρες συνολικά
Wow this game is ♥♥♥♥♥♥♥ terrible, countless pointless NPC's, a crappy battle system and terrible music. After an hour wandering through countless areas that look the same with the same 2 enemies searching for something interesting while i grind for gold to buy a shield (so i can start what i presume to be the main quest line) for over an hour i just cant bring myself to play this crap anymore. Maybe it does have a good story but really i can't say i'm willing to slave through this monotonous ♥♥♥♥ to find out.
Αναρτήθηκε 14 Ιανουαρίου 2014.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
22.7 ώρες συνολικά (20.4 ώρες όταν γράφτηκε)
The best indie game i have played in a long time, the platforming and RPG elements work well together which isn't something you see too often. While the battle system is a little basic there's plenty to keep it interesting and i haven't felt as though any of the dungeons were repetitive thus far. The games bosses and puzzles are legitimately challenging i started on the second hardest difficulty and some of these fights were seriously brutal, you have to aticipate every move and execute your combos flawlessly, the timed challenges for loot are also pretty damn hard, every single one needs to be executed within 0.5-1 second (sometimes less) of the fastest possible time but it still feels like its worth it because you're always rewarded with a piece of fat ass unique loot (its also the only way you can get armours). Everything about this game is pure quality, buy this ♥♥♥♥!
Αναρτήθηκε 5 Ιανουαρίου 2014.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
3.4 ώρες συνολικά
This is the only CoD i have ever played and after 400+ hours i can't really tell you it's a bad game now can i? the single player is terrible and probably the most boring compaign i've ever experienced in a AAA title FPS but the multiplayer is fast-paced and fun and there's really no need to grind unless you want prestige which only gives you a fancy emblem. You can be level 55 in a day or two if you're smart. One of the main gripes i hear is that the game takes no skill or SMG's are OP, etc etc and i can honestly say that none of this is true and you allways hear this from people at the bottom of the leader boards. The more you look at the game's effective range mechanics for the various guns you'll see that all guns are equally effective for different play styles or situations.

The weapons i believe are very well balanced and offer enough versatility within each gun class without making any particular weapon OP, at the end of the day it comes down to personal preference, for example with SMG's i enjoy using the Vector, Skorpion and MP7 while the general opinion is that the PDW and MSMC are the best SMG's. The most interesting thing to note about this game is that everyone i've met whines about different weapons and it's normally the weapon that is most efective at countering their play-style. An SMG's user blows away a guy with an AR in a midrange fire-fight, a shotgun user blows away a run and gun SMG user, an LMG user wallbangs a guy with an AR /sniper camping on the other side of the map. These are the kinds of situations when the tears start flowing, not because any of the above is OP but because their play-style was predicable and those that take the time to learn the maps and think about what the enemy is doing will butcher the unsuspecting run and gunner who runs around corners into the open while UAV's are in the air.

You could present a compelling argument that some AR's are just better than others, but at the same time the devs did a good job of making sure that anyone who picks up this game will have everything they need to start killing people straight away, the MP7 is available at level 4, the R870 also at level 4 and both are top-tier weapons. AR's are a different story but the MTAR and type 25 are both solid weapons and available early. In terms of tactical grenades you get concussions straight away and that imo is the best tool for an easy kill.

Now for the bad (which for the most part is still subjective)

- most of the maps are small- medium sized making SMG's the preferred choice for most players
- the match-making system is ♥♥♥♥♥♥♥♥♥, enter a lobby for your preferred gamemode and everything else is random
- no mod tools
- no dedicated servers. (you cant sell DLC's with people running their own modded deddies)
- DLC's are a ripoff ($20 for a few maps is just stupid) and serve only to seperate those who dont have DLC from those who do
- Even if you do buy DLC if there aren't any people who also purchased them in your region then they'll never show up in the lobby and you'll never be able to play them, hence you payed 20 bucks for nothing (You cannot queue for them either).
- No custom game rules, no map selection and none of the other cool stuff you would expect from a game released 10 years ago let alone in 2012.
- ♥♥♥♥♥♥ console port, the lag compensation is BAD, REALLY BAD any lobby with players over 100ms and the game becomes terrible, people start warping and you start dying before the server registers you took a shot. Otherwise its fine, some lag is expected but this game i feel could have handled it better than it did, i never had these issues with games like Quake and UT.
- It is over-priced, this game should be $20-30 at full price with $5 map packs not $90 after a year with 4 $20 map packs.

Conclusion

It's fast and fun with plenty of weapons, perks, tacs and scorestreaks to try out and plenty of viable play-styles, albeit some more effective than others due to the small maps. Despite the dated engine and activision being greedy ♥♥♥♥♥♥♥♥ i still think the game is worth playing especially if you have a good rig, good connection and dont mind being ripped off. Just bear in mind that most of the people still playing are the die-hard cod fans with hundreds sometimes thousands of hours played and you will frequently be bent over and anally destroyed if you don't play smart.
Αναρτήθηκε 29 Δεκεμβρίου 2013. Τελευταία επεξεργασία 29 Δεκεμβρίου 2013.
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34.7 ώρες συνολικά (18.5 ώρες όταν γράφτηκε)
Good game, it's fun, relatively easy to understand and the card system is well implemented but the grind required is absolutely stupid for a game like this. Really, it is some seriously ♥♥♥♥♥♥♥ brutal grind, what makes it even worse is that the cards you need are completely random and you need 3 of them to make them anywhere near useful. In over a hunder battles i've recieved 3 unique cards as a reward. There is simply too much randomness to the games rewards. random selection of a random set of cards after each level, even from the shop the boosters and chest force eaither a random roll or a random selection fo a randomly rolled set of cards. It's fine at the start but it really gets old when you're relegated to grinding for stars (random chance of recieving 1-3 ~ every 20 levels, you need 20 for a 3 pack of uniques) for a random chance of getting the card you need.

Still worth playing but don't expect to complete the game unless you're willing to invest a serious amount of time.
Αναρτήθηκε 28 Δεκεμβρίου 2013.
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5 άτομα βρήκαν αυτήν την κριτική χρήσιμη
2.3 ώρες συνολικά
In a nutshell this game is a 2D side-scrolling button masher littered with humorous and wtf moments. There are numerous RPG elements in the game, 3 stats to which you can pump points (Agility, Strength and Magic) A level up system and weapons you can find/ purchase. I would say the game is most fun in co-op, but whether you play co-op or single player the game will get boring after the 4th or 5th level as nothing is added to the gameplay. You have a normal attack, a heavy attack and a magic attack. Your magic attack is dependent on the character you selected at the start of the game and a lot of the time its not worth using at all. You can also block, jump and shoot arrows and... that's it, the level designs and boss fights can be interesting at times but most of the time you'll just be jumping and spamming attack regardless so it isn't enough to keep it interesting. I have no idea how this title won its awards, it certainly wasn't for the game-play.
Αναρτήθηκε 26 Δεκεμβρίου 2013.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
3.5 ώρες συνολικά
:bittrip::bittrip::bittrip::bittrip::bittrip::bittrip::bittrip::bittrip::bittrip::bittrip::bittrip::commandervideo::corerainbow::corerainbow::corerainbow::stage::GIGA:
:gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass::gcgrass:

Really enjoyable game and also one of the most challenging i've played this year, if you want a more cruisey gaming experience or just dont have the reflexes to time your actions then you're going to struggle, turning the difficulty down doesn't anything but take out the coins, everything else is exactly the same as on normal

At $1 it's really a no brainer if you love this sort of retro style gameplay you definately will not be dissappointed, the developers put a lot of effort into the designing the levels so you expect the unexpected, forcing you into patterns of movement then throwing curveballs out of nowhere that can really screw with you, I've played BITTRIP VOID and FATE and this by the better game, well worth the money.

One thing i do not like about this is the stupidly long beginning anf middle sections of some levels, making you jump 50 times on a flat surface, you'll never die on these easy stretches but you'll be forced to suffer through it every time you die as punishment, this is the reason why i put down this title but it's still a great game none-the-less.
Αναρτήθηκε 23 Δεκεμβρίου 2013. Τελευταία επεξεργασία 14 Ιουνίου 2014.
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3 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1.8 ώρες συνολικά (1.7 ώρες όταν γράφτηκε)
This game is damn hard but in a good way for the most part, my only complaint is that starting the level after failing a boss can be tedious, i would play it more but i'm not willing to slug through 10 minutes of the same gameplay just to get back to the boss.
Αναρτήθηκε 23 Δεκεμβρίου 2013.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
71.4 ώρες συνολικά (69.4 ώρες όταν γράφτηκε)
Underneath the difficulty factor and steep learning curve the game is quiet mediocre and extremely repetitive, the mutiplayer is poorly implemented and the PC version has a plethora of issues to boot. The game is well balanced however and the levels are well designed but at the end of the day the gameplay just insn't enough to keep it interesting.
Αναρτήθηκε 28 Νοεμβρίου 2013. Τελευταία επεξεργασία 26 Δεκεμβρίου 2013.
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Εμφάνιση 21-30 από 30 καταχωρίσεις